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If so, go with the long hallway corridor that others have laid out and discussed. Basically, a Hallway with two fans, slippery traps in front of the door to the hallway, then in the area the fans will knock the agents into, put a freezeray and in the next space a pinball bumper. When agents enter, they'll try disarming the traps they see (slippery traps and maybe first fan) but the second fan almost always goes off. This will then knock the agent through the freeze trap where they'll be frozen, and then into a pinball bumper (or several? hehe) for the cheevo.
Happy to help!
Whoa, is this for real? So interrogating on traps reproduces the crash dummy functionality from the first game?
If so that's awesome and much-needed.
Coolest thing I've learned all week.