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I partly agree with this. I would have preferred more of a minion management screen where you could have decided to have your security armed at all times or no, among other little things that you would want to set it and forget it, or go back and change depending on the situation.
What always annoyed me is that when a social minion got attacked they'd immediately go to pointless fisticuffs (sure it looked kind of funny) but they'd die pretty much immediately. This would happen one at a time and I'd lose a whole room full of social minions. I would have much preferred a 'chicken' setting where one or all of them would flee to safety the moment the soldiers started shooting. This could be another option in the minion management or policy screen. I'm sure some people would find value in having social minions mob an attacker, but having them try to fisticuff their attackers one at a time was such a joke.
I just wish there was some way of preparing the base if you know something is coming, preparing in a way that isn't sustainable long-term, yet isn't a last-resort option :)
Perhaps the choice made for EG2 is a good choice, but it was also the "simplest" (to avoid saying laziest) of the bunch.
I actually did use the red alert setting a few times when I got desperate to keep my operation from being destroyed, but it's usefulness was limited. Also who else made the mistake of keeping Jet Chan in a cell next to the security desk that was meant to monitor him and alert the base if he got out? lol.
Social minions can still distract of course although another nice change is that now anyone can use the fire extinguisher.
Defo made that mistake a few times, pretty sure chan wiped out my high level minions a few times. I made the mistake with Steele once lets just say that the rebuild was very expensive.
OH GOD. The way that the fire extinguishers worked was AWFUL. They literally did an exclusive queue for each fire extinguisher! If you had four valets with four extinguishers, it would be a nightmare because the first valet to get there would only put out the fires in their queue and then leave the OTHER FIRES BURNING for the other three valets, who might be on the other side of your base (or in a hotel) running all the way to extinguish the fires in their queues. Meanwhile the one valet that was already at the fire went to go put the extinguisher back while the remaining fires spread.
It was literally a BAD IDEA to have more then one fire extinguisher when fires occurred. Intuitively you'd want multiple extinguishers around your base to they could have one nearby critical rooms (like the generator room) but in practice the meant some fires would wait longer to get extinguished and that would just cause massive damage and more fires, because of how the extinguisher queues worked.
I think I can safely say that's the only thing I hated more then Steele's base mayhem power. That extinguisher issue made me rage a few times until I figured it out and kept ONE in my base, in a centralized position. It was better for one valet to run across the base with an extinguisher and have him actually put out all the fires while he was there, then leave some burning because other valets who haven't gotten there yet will put them out 'soon'.