Evil Genius 2

Evil Genius 2

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odiy22 May 26, 2021 @ 8:38pm
Return game now to avoid possible softlock bugs
Starting this up again because it is a General discussion about softlock bugs in the game, you can talk about what your running into to help warn others to return or not purchase, but it is not meant to give bug feedback to the dev's, thats in technical issues.... where the original warning thread got moved to!
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Showing 1-15 of 28 comments
76561199167332209 May 27, 2021 @ 1:21am 
Hey there Odiy,
What soft lock bugs are you specifically unhappy about, so that we can try to give you a way around them or fix them for you and the wider community moving forward?
odiy22 May 27, 2021 @ 7:39am 
Originally posted by ross_rebellion:
Hey there Odiy,
What soft lock bugs are you specifically unhappy about, so that we can try to give you a way around them or fix them for you and the wider community moving forward?

You can go check my WARNING RETURN GAME NOW! ITS BROKEN! thread that was moved to tech support. also stated it some where in one of the tech support threads as well. I am at the point i will not play this game due to being ignored, told i could not get a refund by both steam and your company. So I'm here to help give others the chance to decide if they want to deal with a game that has ALOT of softlock bugs, or risk being one of the lucky ones that don't run into any and get to enjoy the game.
76561199167332209 May 27, 2021 @ 7:46am 
That's fair enough, a great many of those soft lock bugs are super frustrating, that's one of the reason's we've been trying to get rid of as many of those as possible as we go along.

We have been working at getting rid of many of them in the various patches we've been releasing though, and where possible we've been happy to fix people's saves directly if that hasn't been fixed retroactively. That'd mean we could try and get you back to playing the game if you sent us a save file to fix those for you.
odiy22 May 27, 2021 @ 7:49am 
Originally posted by odiy22:
Originally posted by ross_rebellion:
Hey there Odiy,
What soft lock bugs are you specifically unhappy about, so that we can try to give you a way around them or fix them for you and the wider community moving forward?

You can go check my WARNING RETURN GAME NOW! ITS BROKEN! thread that was moved to tech support. also stated it some where in one of the tech support threads as well. I am at the point i will not play this game due to being ignored, told i could not get a refund by both steam and your company. So I'm here to help give others the chance to decide if they want to deal with a game that has ALOT of softlock bugs, or risk being one of the lucky ones that don't run into any and get to enjoy the game.

Edit: With this i would like to give some advise to the devs. what your doing right now is important, talking with the community when there is a major problem with your product. But we in the steam forums at least have recived almost 0 feedback from you in regards to this issue, (at least in the forums i have checked, including the pinned ones in tech issues).

with that

thank you for posting in this thread to help warn others and give them the option to refund the game before they pass the 2 hour mark, to avoid possibly running into softlock bugs and saving themselves the headache.
Dirt Farmer May 27, 2021 @ 8:18am 
There may still be softlock bugs, but from what I know and have experienced there are basically none left.
SpellSword0 May 27, 2021 @ 8:56am 
One of the more serious ones is when agents/tourist/minions get stuck piling up at the docks. If an objective, especially a main one, relies on someone coming from or leaving by boat, that entire process is frozen while the dock remains jammed.

It's rare enough with no easily definable cause (though mass amounts of people attempting to leave at once appears to contribute), and it's fixable by the player on most of the island maps by simply engaging combat or inducing panic at the docks. However, it can't be fixed by the player on Montanas Gemelas as the dock is unassailable to player actions.

While a lot of the soft locks have been thankfully fixed, this one yet remains.
Dirt Farmer May 27, 2021 @ 1:16pm 
Originally posted by S.S.:
One of the more serious ones is when agents/tourist/minions get stuck piling up at the docks. If an objective, especially a main one, relies on someone coming from or leaving by boat, that entire process is frozen while the dock remains jammed.

It's rare enough with no easily definable cause (though mass amounts of people attempting to leave at once appears to contribute), and it's fixable by the player on most of the island maps by simply engaging combat or inducing panic at the docks. However, it can't be fixed by the player on Montanas Gemelas as the dock is unassailable to player actions.

While a lot of the soft locks have been thankfully fixed, this one yet remains.

It's not even that much of a softlock and more of an annoying design choice. I mean that they could've made multiple ways for tourists and agents to enter/leave the boat but they instead chose a single file line that everyone must use to enter and leave.
SpellSword0 May 27, 2021 @ 1:31pm 
Originally posted by Dirt Farmer:
It's not even that much of a softlock and more of an annoying design choice.
It's rarer, and more seriously an issue on Montanas Gemelas, but it can definitely result in a soft lock. If we define soft lock as a situation that doesn't necessarily lockup (freeze) the game, can't be practically or impractically solved by the player, but still prevents you from making any continued progress on main objectives which effectively end your run.

Even if it doesn't soft lock two of the three islands, I'd say it is still one the the last remaining soft locks that needs attention drawn to it so it can be fixed post haste.
Last edited by SpellSword0; May 27, 2021 @ 1:33pm
burraq3087 May 30, 2021 @ 4:58am 
Originally posted by S.S.:
Originally posted by Dirt Farmer:
It's not even that much of a softlock and more of an annoying design choice.
It's rarer, and more seriously an issue on Montanas Gemelas, but it can definitely result in a soft lock. If we define soft lock as a situation that doesn't necessarily lockup (freeze) the game, can't be practically or impractically solved by the player, but still prevents you from making any continued progress on main objectives which effectively end your run.

Even if it doesn't soft lock two of the three islands, I'd say it is still one the the last remaining soft locks that needs attention drawn to it so it can be fixed post haste.
I am stuck in that freaking island with tourists rounded up infront of the boat... Developers need to fix this uselss bug.. Cant carry out any more missions cuz of this stupid stuff
stylesrj May 30, 2021 @ 5:28am 
Originally posted by burraq3087:
I am stuck in that freaking island with tourists rounded up infront of the boat... Developers need to fix this uselss bug.. Cant carry out any more missions cuz of this stupid stuff

Lure some Soldiers or Investigators to the area with a Henchman or Genius and they'll scatter. Once no one is actively at the dock, the boat should leave.
Mr void Dragon May 30, 2021 @ 6:40am 
Originally posted by stylesrj:
Originally posted by burraq3087:
I am stuck in that freaking island with tourists rounded up infront of the boat... Developers need to fix this uselss bug.. Cant carry out any more missions cuz of this stupid stuff

Lure some Soldiers or Investigators to the area with a Henchman or Genius and they'll scatter. Once no one is actively at the dock, the boat should leave.
the red alert siren also sends tourists scattering like roaches too
JCH May 30, 2021 @ 6:42am 
Sometimes I wander if we all are playing the same game. I've played two full campaigns, in different maps, different genius, and, except of the slow-drain stuff, I hadn't any technical issue, or any thing couldn't be easily fixed.
I don't understand all that bug drama.
JCH May 30, 2021 @ 6:43am 
Originally posted by Dr Bright:
Originally posted by stylesrj:

Lure some Soldiers or Investigators to the area with a Henchman or Genius and they'll scatter. Once no one is actively at the dock, the boat should leave.
the red alert siren also sends tourists scattering like roaches too
or just load the last autosave.
Several solutions.
stylesrj May 30, 2021 @ 6:47am 
Originally posted by JCH:
Originally posted by Dr Bright:
the red alert siren also sends tourists scattering like roaches too
or just load the last autosave.
Several solutions.

I have tried that reloading thing but it went back several autosaves and I just never noticed until I had to do a quest that involved Agents coming via boat.
High Alert didn't solve the problem, nor was executing Minions around the docks. Had to be Soldiers who got lured in because yet another Investigator thought it was a great idea to punch a Valet in front of all my guards...
[DW]Fox Macleod May 30, 2021 @ 6:54am 
How do we send you our save file for you to fix?
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