Evil Genius 2

Evil Genius 2

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DarkBlueAgent Mar 27, 2021 @ 8:54am
Is there gameplay outside the lair?
So did you guys find a gameplay video yet that shows any gameplay outside the lair? Any at all?

I mean..where do the agents come from? The dock? The helipad? And what? They instantly move into the casino? Not even a little bit of looking around for the entrance? Not cool man.

I am afraid that we'll be limited to being indoors for the entirety of the game. Staring at 2x2 corridors for the entirety of the playthrough gives me anxiety.

In the first game, I used to grab my henchmen and go "hunting" around the island from time to time.

Any thoughts? Devs?
Last edited by DarkBlueAgent; Mar 27, 2021 @ 8:58am
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Showing 1-15 of 26 comments
ゲ-で Mar 27, 2021 @ 10:38am 
Island was pretty much useless in eg1, only thing I miss machineguns
Wiror Mar 27, 2021 @ 2:36pm 
Well, I haven't seen anything concerning hunting on the beach. But, we know the agents comes by boat from most previews out there. The one from blitz is probably the one that highlights it the most. Otherwise, corridors seems to be 4x4 by default so slightly larger things to look at? But the msjority of things looks like you have the world map and the inside base+coverup. I would compare what I saw to War for the overworld (WFTO), base building wise. With some customisation a bit more advanced than 2 points hospital. If WFTO gives you anxiety, this one probably will too I guess. Try looking at some gameplay previews on youtube. The hour long ones do clip much less of their footage. Better yet, go straight for a stream. Never played the first EG so cannot comment on it much.
Unity's Helm Mar 27, 2021 @ 2:40pm 
I read that Island 1/crown gold had beaches outside that tourist will use. But beyond that outside gameplay is pretty much non existent.
Marauder Mar 27, 2021 @ 2:42pm 
The outside in EG1 was, surprisingly useless. As was the hotel. If the Casino works, you can consider that "the outside". Also Crown Island has beaches and a long bridge leading to the Casino.
Shalmendo Mar 27, 2021 @ 3:33pm 
Originally posted by Wiror:
If WFTO gives you anxiety, this one probably will too I guess.

War For the Overworld gives me bouts of cackling laughter. My roomate told me not to play it while he's home...
TheBigMemer7 Mar 27, 2021 @ 8:17pm 
Originally posted by ゲ-で:
Island was pretty much useless in eg1


Originally posted by Marauder:
The outside in EG1 was, surprisingly useless.

Not sure why this is relevant to the discussion? They've had 17 years to improve this aspect of the game and for them to just cut it seems pretty lazy.
Marauder Mar 27, 2021 @ 8:31pm 
Originally posted by TheBigMemer7:
Originally posted by ゲ-で:
Island was pretty much useless in eg1


Originally posted by Marauder:
The outside in EG1 was, surprisingly useless.

Not sure why this is relevant to the discussion? They've had 17 years to improve this aspect of the game and for them to just cut it seems pretty lazy.
I'd personally much rather have a larger focus on the lair/casino than on the outdoors. More space, more stuff, etc.
Hawke Mar 27, 2021 @ 9:39pm 
Originally posted by ゲ-で:
Island was pretty much useless in eg1, only thing I miss machineguns

I miss monkeys! :gc_like:
MaebeKnot Mar 27, 2021 @ 9:42pm 
Originally posted by Marauder:
The outside in EG1 was, surprisingly useless. As was the hotel. If the Casino works, you can consider that "the outside". Also Crown Island has beaches and a long bridge leading to the Casino.
I don't get why people say the island and the casino/hotel was useless in EG1. I have had a lot of luck setting up hotels/casinos in EG1 that distract agents plenty before they got anywhere near my base.
Shalmendo Mar 28, 2021 @ 7:09am 
Originally posted by MaebeKnot:
Originally posted by Marauder:
The outside in EG1 was, surprisingly useless. As was the hotel. If the Casino works, you can consider that "the outside". Also Crown Island has beaches and a long bridge leading to the Casino.
I don't get why people say the island and the casino/hotel was useless in EG1. I have had a lot of luck setting up hotels/casinos in EG1 that distract agents plenty before they got anywhere near my base.

Most people set up ONE and assumed that was all they needed to do. What actually worked well, was setting up two or more which would cause tourists and agents to spend a lot of time bouncing between the hotels you had set up. The agents had a limited time to each of their 'missions' there at your lair, so the more walking they did, the more time they wasted and eventually had to leave before getting into your lair very deeply or at all.
Clockwork Mar 28, 2021 @ 7:15am 
Originally posted by TheBigMemer7:
Not sure why this is relevant to the discussion? They've had 17 years to improve this aspect of the game and for them to just cut it seems pretty lazy.

You know they haven't been working on it for 17 years right?
Last edited by Clockwork; Mar 28, 2021 @ 7:15am
NisseDood Mar 28, 2021 @ 8:24am 
Originally posted by Shalmendo:
Originally posted by MaebeKnot:
I don't get why people say the island and the casino/hotel was useless in EG1. I have had a lot of luck setting up hotels/casinos in EG1 that distract agents plenty before they got anywhere near my base.

Most people set up ONE and assumed that was all they needed to do. What actually worked well, was setting up two or more which would cause tourists and agents to spend a lot of time bouncing between the hotels you had set up. The agents had a limited time to each of their 'missions' there at your lair, so the more walking they did, the more time they wasted and eventually had to leave before getting into your lair very deeply or at all.
because most people expected them to work like its intended use. Keeping tourists busy witch it completely failed at.
Toaster Maximus Mar 28, 2021 @ 8:34am 
Originally posted by Clockwork:
Originally posted by TheBigMemer7:
Not sure why this is relevant to the discussion? They've had 17 years to improve this aspect of the game and for them to just cut it seems pretty lazy.

You know they haven't been working on it for 17 years right?
Lets hope they do now.
Shalmendo Mar 28, 2021 @ 9:05am 
Originally posted by NisseDood:
Originally posted by Shalmendo:

Most people set up ONE and assumed that was all they needed to do. What actually worked well, was setting up two or more which would cause tourists and agents to spend a lot of time bouncing between the hotels you had set up. The agents had a limited time to each of their 'missions' there at your lair, so the more walking they did, the more time they wasted and eventually had to leave before getting into your lair very deeply or at all.
because most people expected them to work like its intended use. Keeping tourists busy witch it completely failed at.

It did work as intended, but most people missed the point that you need two or more to make it actually effective. Most people expected to set up one and then it would be fine. Once I set up two on opposite corners of the second island, tourists and agents wasted a lot of time going from one to the other and I had a lot less agent issues in my base. Granted that's all a moot point now that we have the sequel releasing in a couple of days.
Aaron Mar 28, 2021 @ 11:42am 
Originally posted by MaebeKnot:
Originally posted by Marauder:
The outside in EG1 was, surprisingly useless. As was the hotel. If the Casino works, you can consider that "the outside". Also Crown Island has beaches and a long bridge leading to the Casino.
I don't get why people say the island and the casino/hotel was useless in EG1. I have had a lot of luck setting up hotels/casinos in EG1 that distract agents plenty before they got anywhere near my base.
because they dont understand the game the island was not useless you can use it to distract agents also the first evil genius is still the best game ever made palying it now
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Date Posted: Mar 27, 2021 @ 8:54am
Posts: 26