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Another idea is you can connect your casino to both the front and back entrance, but they must both connect. You could have the entrances conjoin to a central lobby or something. The only problem is the helipad entrance bridge is still hostile area and soldiers will murder your minions as they approach in a line.
For that reason, another choice is for your next map, just play the "Donut" island. Only one entrance. I found the back entrance to be just frustrating (agents would bypass everything you spent so much time on), so having a single entry point is just easier and more enjoyable to play.
Linking up the back entrance to the casino can work. I am not entirely sure if the helipad ramp still counts as an 'attack' zone if your casino is linked up to it. I didn't seem to have any problems when I tried this. But one thing I have noticed is that if there are too many workers - which are considered capable of combat - are in an area the soldiers will start attacking them regardless of whether they think it is a safe zone or not. Perhaps to stop you amassing a huge number of workers to kill them. So I think having construction depots in your base so that you workers use the helipad less also helps.
Soldiers etc tend to use the back entrance more as well - at least on hard difficulty if an investigator at a given heat would be at 3 or 4 soldiers might be at 5 or 6, but this also might relate to suspicion? So potentially just using plenty of traps on the back entrance for those guys is a better idea anyway.