Evil Genius 2

Evil Genius 2

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Gain Jun 17, 2021 @ 2:06am
Worker intake control
Need more micromanagement options like a pause button to hire worker in order to control the flow of minions into the lair. Let us build lockers for max capacity and then regulate the minion count by pause hire button. This feature would suit a set of play styles.

Thanks for adding view minion in Minion Manager option. :steamthumbsup:

Adding pointers for better understanding:

▶Ability to regulate the minion count in the liar
▶Ability to decrease the minions without deleting lockers
▶Ability to stop automatic influx of minion workers.
Last edited by Gain; Jun 17, 2021 @ 11:10pm
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Showing 1-15 of 19 comments
Shinobi273 Jun 17, 2021 @ 2:35am 
Why would you want fewer workers? They are free. If they desert, who cares? You get more for free.
Gain Jun 17, 2021 @ 2:47am 
Originally posted by Shinobi273:
Why would you want fewer workers? They are free. If they desert, who cares? You get more for free.

To control the total number of minions in lair, the only way is to pause the intake of workers who then train and become other type of minions. It is not about free workers or workers itself. Can't keep deleting lockers to limit minions in lair.
Last edited by Gain; Jun 17, 2021 @ 2:48am
andrew.ch. Jun 17, 2021 @ 4:59am 
I honestly don't see the point in this.
Gain Jun 17, 2021 @ 7:33am 
Originally posted by andrew.ch.:
I honestly don't see the point in this.

Let me give some food of thought.

This PAUSE HIRE button will enable you to build a permanent 300-capacity locker room requiring no expansion. Start the game with it and don’t bother researching locker upgrades and minion capacity upgrades. How convenient it is.

This PAUSE HIRE button gives the flexibility to reduce or increase the total minion count in the lair at anytime without worrying about lockers and research upgrades.

This PAUSE HIRE button is convenient feature who wants to play in a minimalistic way with less number of minions and items in lair.

When we can control the number of other minion types, why can we have the same control for workers?

As of now, we can only control the minion capacity in the lair by lockers. We either build or delete lockers to have control over minion head counts.

The other alternative is to lock the lockers to limit minion intake. I am fine with that also.

-------------------------------------------------
Originally posted by andrew.ch.:
I honestly don't see the point in this.

I honestly don't see the point in any of these below mentioned features.

Research: Only 23 out of 80 research elements are enough to complete the campaign.

Henchmen: IRIS, Eli, Dr.Ming, Jubei This useful, easily available in the campaign is more than enough for campaigns. What is the point of the rest base game and DLC henchmen?

Décor/Traps/doors/stats improvement items/other lair items – pointless

Loots a large chunk of game content is optional, one-time use.. pointless addition

DLC: Developers admit it is optional and do not provide advantage to the game.

Sandbox: How often do you use?

Last edited by Gain; Jun 17, 2021 @ 7:37am
andrew.ch. Jun 17, 2021 @ 7:53am 
I don't quite understand you. Do you want to limit the number of minons available to me depending on what stage of the game I am currently in?

You can skip researching minions and control everything with lockers.

I still don't understand your desire for fewer minions if you've already built enough spaces to accommodate more.

Why are you building a lot of lockers if you don't need that many minions?
Last edited by andrew.ch.; Jun 17, 2021 @ 8:00am
Gain Jun 17, 2021 @ 7:59am 
Originally posted by andrew.ch.:
I still don't understand your desire for fewer minions if you've already built enough spaces to accommodate more.

Read this again.

Flexibility to "reduce or increase" the total minion count in the lair at anytime. Building lockers to max capacity is done to be ready to increase minions anytime.

Why? Micromanagement, having lesser minions in lair. When need be or situation demands, increase minions and then reduce the minions back to a fixed number.
Last edited by Gain; Jun 17, 2021 @ 8:18am
AngerIsAnEnergy Jun 17, 2021 @ 9:30am 
A useful function of this suggestion is the minor situational use-case of pausing minion input when waiting to hire trained specialist on the world stage.

For instance, you have 4 mission queued up - perhaps 40 minions are going to leave, but they haven't yet, so you capacity is max and those trained specialist mission as a waste at this time. Once minions has left on mission you can then obtain the trained specialist through the world map mission without losing any of them because some stupid minion has just been auto-hired.

It's an edge-case but I've experienced similar many times - mostly through bad mission planning and button clicking excitement :)
He want rush 300 capacity early game without having swarms of minions with low smarts/morale because the lair is too small for too many workers.
Gain Jun 17, 2021 @ 10:25pm 
Originally posted by Marl Karx:
He want rush 300 capacity early game without having swarms of minions with low smarts/morale because the lair is too small for too many workers.

It is the basic and fundamental. The player should have control over how many minions can be in the lair. This is currently determined by lockers. So to control (increase or decrease) the number of minions in the lair, you either increase lockers or delete lockers..this is not practical way. Hence I ask for a pause hire button. Developers should have given it by default.. it is up to the players to use it or not.
Last edited by Gain; Jun 17, 2021 @ 10:26pm
Gain Jun 17, 2021 @ 10:30pm 
Same goes with the ability or option to increase or decrease the level of Criminal Network towers. It is very effective to manage heat in the world map. When when you decrease the level of CN tower to level 2, the heat will decrease..agents visiting lair will be of mid level.
Gain Jun 18, 2021 @ 8:45am 
Originally posted by AngerIsAnEnergy:
A useful function of this suggestion is the minor situational use-case of pausing minion input when waiting to hire trained specialist on the world stage.

See you already gave another use case. This is a very useful feature which users don't understand because they just rush through the campaign.

I have all achievements done...so I would like to play the game slowly without
fast forward
Without rushing any main objective
Micromanaging and adding minions by choice of trait
slowly increasing minions
Training minions when schemes demand
Having few minions in lair..(easy campaign does not need more minions)
Experimenting with the muscle force, etc

All this require "a pause hire button." I really wish developers see this thread.
Last edited by Gain; Jun 18, 2021 @ 8:45am
Eruaph Jun 18, 2021 @ 9:03am 
Yeah it's annoying when you have a tonne of workers taking up all your cafeteria because they are wasting their smarts on the control room - when more highly trained minions don't need to use them as much at all, so I can see a use for this.

Also want to brainwash a soldier to jump straight to a mercenary? You don't want the slots being constantly taken by more workers coming in but you still need the lockers.
Gain Jun 18, 2021 @ 9:08am 
Originally posted by Eruaph:


Also want to brainwash a soldier to jump straight to a mercenary? You don't want the slots being constantly taken by more workers coming in

See, another use case. :steamthumbsup:

Just capture soldiers,saboteur, rogues, investigators and brainwash them skipping the training part. This matters while playing the game slowly.
Shinobi273 Jun 18, 2021 @ 10:21pm 
Just execute a worker, then brainwash. Not that hard. If your cafeteria or barracks is full, you need to execute someone.
Gain Jun 19, 2021 @ 12:29am 
Originally posted by Shinobi273:
Just execute a worker, then brainwash. Not that hard. If your cafeteria or barracks is full, you need to execute someone.

then immediately one more gets hired.

PAUSE HIRE is an optional feature, use it or not. There are so many items/features which are not regularly used.
Last edited by Gain; Jun 19, 2021 @ 12:29am
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Date Posted: Jun 17, 2021 @ 2:06am
Posts: 19