Evil Genius 2

Evil Genius 2

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Don Cool Apr 6, 2021 @ 7:02am
Casino? Why? I don´t get it.
Aside from passing time and using it to scam tourists?

I found that having huge guard "stations" near both entrances works fantastic for both intel and new recruits.

When 5 pesky´s arrive I see 5 new recruits, I neither want to kill them nor send them away. Surely, my casino labyrinth worked well but I was missing out, 5 new recruits is worth 10k. Given that the world map sometimes feels like a freaking clicker and is the absolutely most horrible aspect of this game I tend to value having enough people to constantly send out immensely valuable.

Started a new game, I now have 100 guards out of about 160 recruits in total and it´s working like a charm.

No traps, no doors and nothing slowing my operation down. I just keep the minimum of other staff around for missions.


PS: I do get why the casino is there but it doesn´t really affect the more challenging parts of the game, having something which deals with everything is far more effective.
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Showing 1-15 of 45 comments
Holyvision Apr 6, 2021 @ 7:03am 
Yup, it's not balanced and not worth it. You either have to build a huge sprawling maze and have it work only some of the time with distractions, or you have none whatsoever and just do armories and guard stations with autotags and it works all the time.
Nioute Apr 6, 2021 @ 7:06am 
the purpose of the casino it's to prenvent agent to come to your lair. By drain their stats before they come to your door. When distractions come to 0 they go out or talent come to 0 they can not disable trap. if you make casino like a labyrinth it's work better to force them use slot machin etc.

Exemple => https://cdn.discordapp.com/attachments/278635597135085581/828942515637452830/unknown.png
Last edited by Nioute; Apr 6, 2021 @ 7:09am
Holyvision Apr 6, 2021 @ 7:11am 
Originally posted by Nioute:
the purpose of the casino it's to prenvent agent to come to your lair. By drain their stats before they come to your door. When distractions come to 0 they go out. if you make casino like a labyrinth it's work better to force them use slot machin etc.

Exemple => https://cdn.discordapp.com/attachments/278635597135085581/828942515637452830/unknown.png

While you aren't wrong -- you can save all that space for more base and just have a small untagged corridor with traps you let them freely walk into that has no entry door (which makes many give up, and weakens the rest), which leads to guard posts/armories which auto tag for capture or kill behind a level 1 normal door. Or distract if you wanted to, coupled with a tiny casino floor plot outside the first trap hallway so they have to walk through it all again (can be totally empty, just a red square outside the first no-door corridor). However, if you just capture or kill, you don't have to worry about minions ever getting caught in traps again which agents trigger, you save a ton of space, valets don't get shot in the face for no reason, and it just works so much better. Give it a shot!

P.S. -- That image link doesn't work =)
Last edited by Holyvision; Apr 6, 2021 @ 7:12am
Roberto Apr 6, 2021 @ 7:14am 
Yeah balance wise a lot of the game is kinda obsolete. At least it gives an option to people who want to play another way, even if it is harder. I just wish the casino was more flushed out. Where's the lounge? The Disco? The Hotel rooms?
Harris (Banned) Apr 6, 2021 @ 7:27am 
The logic is perfect. Why wasting money, power and minion limit on something that only works half the time? What's the point of distraction if in the end you will have to fight anyway, ex. super agents? The only reason for having those social minions really is that they're a resource to send to the world map - same frankly applies to scientists after your research is done.

The only benefit of the casino maze + trap maze I can see is you can reach a "set it and forget it" state - for investigators, at least. But with guard stations and cameras you can accomplish the same.
Roberto Apr 6, 2021 @ 7:31am 
Originally posted by Harris:
frankly applies to scientists after your research is done.
Use scientists to get intel, since it's basically this games stamina mechanic. So you're not just waiting for it to tick up to do missions late game where you need like 30-40 per mission when it's still capped to 99 for some reason.
Nioute Apr 6, 2021 @ 7:37am 
so whats the problem, if you wana use casino use it if not don't use ? it is obligatory to use all the build that the game offer ?? i think not.

Originally posted by Holyvision:
Originally posted by Nioute:

P.S. -- That image link doesn't work =)

The image link work Oo => try to copy and past to your browser directly to bypass steam
eRe4s3r Apr 6, 2021 @ 7:49am 
To me the game feels legit half finished in that regard, at least if we had to run an actual hotel with casino, bar and other activities on the side there would be some challenge but yeah, just removing the casino is literally optimal build strategy because of how the AI interacts with that entrance... and how your AI interacts with tags

I just ended up building this and it works great... oh well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2448479053
FreedomFighter Apr 6, 2021 @ 7:53am 
They might need to change that agent's resolve reduce overtime just like in EG1 so distracting and wasting agent's time in casino would be worthwhile.
Marakus Apr 6, 2021 @ 7:57am 
Well, it also is about how you play the game. I myself like the casino for what it represents a cover up for your dark operations. I don't intend to make a maze of it, I want it to be a "successful" casino doing what a casino is intended to do. So in a way it is kinda role playing I guess.

But if you want to max out mechanics then it is unnecessary, unless you maze it lol.

PS: While I am here, I have not played EG2 a lot yet and am wondering does the casino provide a steady cash flow?
Don Cool Apr 6, 2021 @ 8:00am 
Another problem I really havn´t figured out yet is that sometimes fights break out in the casino anyway and your minions fall like flies on the casino floor, that is one expensive round.

Another reason to just have guards, this could however be due to something I am doing wrong.
Sovereign246 Apr 6, 2021 @ 8:04am 
The game allows you to decide how to approach it. The casino is fantastic, particularly when you reach socialites and can turn investigators away before they even reach your base door. But you need to invest in it. Also killing investigators eventually causes soldiers to show up.
Harris (Banned) Apr 6, 2021 @ 8:08am 
Originally posted by Marakus:
does the casino provide a steady cash flow?

From what I've noticed, best case scenario it just gives you back some of the money you spend on casino minions' salaries. So even if you decided to ditch casino as distraction and just use as.. you know, casino... you'd still find it not rewarding enough. That said, you do get slot machines eventually, which do bring money but don't require minions to man them.
FreedomFighter Apr 6, 2021 @ 8:09am 
Originally posted by Don:
Another problem I really havn´t figured out yet is that sometimes fights break out in the casino anyway and your minions fall like flies on the casino floor, that is one expensive round.

Another reason to just have guards, this could however be due to something I am doing wrong.

Fight will never break out in casino tile (covert op) but once agents step over into any other tile, your minion will rush to them and trying to escort them away if they got tag with distraction which could fail and result in fighting.
kaibioinfo Apr 6, 2021 @ 8:19am 
Originally posted by FreedomFighter:
Fight will never break out in casino tile (covert op) but once agents step over into any other tile, your minion will rush to them and trying to escort them away if they got tag with distraction which could fail and result in fighting.

Actually, this is the main problem I have with the casino. If they fix it, it will be fine.

You do not have to build a maze. If you have enough slot machines and social worker, you can distract basically all low level agents. Fights only happen when soldiers arrive, which makes sense I guess. The only hard time I had in the campaign was when these undercover agents arrived; they could not been distracted, and directly moved to my base.

When 5 pesky´s arrive I see 5 new recruits, I neither want to kill them nor send them away.
Sounds like a lot of micromanagment. I think the nice thing on the casino is that it just runs itself and keep away all agents without you having to do anything.
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Date Posted: Apr 6, 2021 @ 7:02am
Posts: 45