Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
You know what, I did think to myself over the course of this discussion:
"Radman, that Radene fella sure seems like a well rounded, funny person." 😂
Cool.
I opened up a discussion in how the charm and lore is lacking, I made an assumption that political correctness may have played its part.... MAY... because let's face reality here.
Since 2004 which was nearly 20 years ago, the world has changed so much in what society deems as acceptable levels of humour etc. No way would EG1 be released in todays market with the Chinese radio host or Middle Eastern presenter, it would cause a twitter meltdown, that is ONE aspect of the game that others have mentioned that is clearly racial and 'problematic.'
SABRE itself as an organisation being based on British Commonwealth and ultimately empire would also suggest a fair few people would raise their eyebrows at its inclusion in the same way it was in EG2, so my assumption was the lore, factions and overall World building that went on in the original was neutered because of this.
I think there is a strong possibility this was the case, let's discuss it like adults and not cry, point fingers and call one another racists for trying to have a civil discussion.
"Humor is the benign violation of a serious rule" is proposed by Peter McGraw and Joel Warner. A lot of the little snippets in the game rely on the idea of taking something trivial and treating it as if it was horribly serious and the familiar institutional over-reactions.
The idea of treating Country music as if it was so bad that a Bond villain could curry favor with the public by destroying it and the muted reaction was a form of humor that relied on exaggeration (another notable part of the high-stakes idea of Bond genre fiction).
Pushing something to the point of absurdity is pretty funny to people who view such things as obviously absurd but (I speculate) is a lot less funny to people who don't trust that other people view such depictions as exaggerations.
The profitability (passive income) of criminal networks in every region are the same.
Avoid using any real world counterpart geometric naming.
A bit like this thread, then? I mean, it's literally making a lot of fuss over something largely irrelevant to the grand scheme.
Not really.
Lore and World building is hugely important, EG1 was positively received at the time because of its sheer take on 60s style spy humour and cold War aesthetics, alot of the bugs were looked passed because the game had a heart and soul to it.
EG2 sacrificed that for one reason or another yet kept the average gameplay, hence the extremely mediocre reception to it.
I disagree. I've been having a great time with EG2. Plenty of over-the-top tropes to have a chuckle at.
You can disagree but the reception and reviews around the game speak for themselves, they are incredibly mixed.
I'll give it a few weeks, to see what happens after the insecure manchildren that can't find their own backside without going on a rant about "political correctness", "SJW", or "woke agenda" find something new to antagonize.
Don't the borders look a little TOO convenient? Isn't it nice that every territory has exactly 4 districts? Politics had no place whatsoever in this bland and boring map design. More than likely, it was done to streamline heat programming, and be easy for the common millenial (most of whom have no knowledge of history or politics) to understand. "Oh, this is the BLUE area, so I get the BLUE guys."
Attributing this to some nefarious SJW scheme would be giving the developers far too much credit. Not that this isn't up to the typical standards of social justice brainchildren, it's just completely pointless that it would actually be one.
This would be my view too. There are currently so many negative reviews becasue "Denuvo", "SJWs!" and "Why no Windows 7", alongside people remembering something from the first game it never had. Like someone claiming at different agencies had different AIs for their agents.
The things not returning from the first game and the world map is one of the major issues highlighted in this thread, the map is both humourless compared to the original and jarring.
EG1 was given positive reviews despite its fairly mediocre gameplay because there was a heart and soul to it, in comparison EG2 is very flat and in the words of many reviewers comes across as a mobile game.