Evil Genius 2

Evil Genius 2

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So doors (and cells) are mostly useless?
Right so never played the first game.

But it's kind of mesmerizing to me how doors (Any kind, be it lasers, armored or standard) are completely useless at keeping people out of the base. Everytime there is some low level ♥♥♥♥ tier investigator that just hack the door in seconds and barely take more time if there is multiples doors. What's the point?

Also cells have a hilariously high breakout chance. It's basically impossible to keep prisoners in because after just a minute or two they'll just walk right out and keep trying to escape. So i can never hold on to prisoners so that i can get intel out of them when it's relevant, i'm pretty much obligated to interrogate them as soon as possible or just execute them.
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Showing 1-13 of 13 comments
Necroscourge Apr 4, 2021 @ 10:29am 
I don't know why they replicated the useless prison cells form the first game. Capturing agents is completely not worth the effort. By the time a minion is going to go do the job, the agent has broken free.
Marauder Apr 4, 2021 @ 10:34am 
Doors aren't just useless, they actively hurt you in many places. Your minions will take longer to pass through a level 2 door than agents will when lockpicking it. That's nothing to say about them just slipping past the door when your minions open them.

Capturing is pretty pointless to begin with. Capturing is harder than killing enemies. Because you have to drain both vitality and skill. While outright killing them only requires you to deplete vitality.
Mandemon Apr 4, 2021 @ 10:37am 
Capturing agents becomes very valuable later, as you need more and more intel to do schemes, and interrogating agents is the most reliable way to get intel.
Marauder Apr 4, 2021 @ 10:40am 
Originally posted by Mandemon:
Capturing agents becomes very valuable later, as you need more and more intel to do schemes, and interrogating agents is the most reliable way to get intel.
You can generate intel relatively easily, especially once you hit t3-4. Having more stations to generate it passively is much less tiresome and more cost efficient than sacrificing a bunch of minions for some minor intel gains.
Nightwolfnl Apr 4, 2021 @ 10:41am 
Originally posted by Mandemon:
Capturing agents becomes very valuable later, as you need more and more intel to do schemes, and interrogating agents is the most reliable way to get intel.

I disagree. Having about 10 computer consoles (and having it set to scientists) is more reliable than capturing a small group of agents and interrogating them.

IMO.
Marauder Apr 4, 2021 @ 10:43am 
Originally posted by Nightwolfnl:
Originally posted by Mandemon:
Capturing agents becomes very valuable later, as you need more and more intel to do schemes, and interrogating agents is the most reliable way to get intel.

I disagree. Having about 10 computer consoles (and having it set to scientists) is more reliable than capturing a small group of agents and interrogating them.

IMO.
100%. And later you can upgrade as well. You generate a lot of intel. To capture agents you have to often sacrifice a lot of minions, and spend a lot of manual effort. For rather meager intel gains. Then often spend more money to hire new minions to replace the ones you captured.

Same reason why brainwashing isn't really useful. You trade more minions, for fewer minions.
cipco2 Apr 4, 2021 @ 10:59am 
While you can eventually get plenty of intel from the computers, there is a short time when you absolutely need interrogations for that intel (aside from the quest purposes of interrogation).

Doors also play a role in dividing zones so that one zone might have not tags but another zone (set apart by the door) would be set to automatically capture intruders. I also think that there is a bit of a delay for agents after they have bypassed a door so that a trap right behind it has a slight advantage.
Soldner42 Apr 4, 2021 @ 11:07am 
Can we go back to the Original topic? That one that Prison Cells are utterly useless? Which is a damn shame and freaking annoying.
Would be 100% better if there was a 0% Chance of People being able to escape, but other good guys and gals were able to free prisoners once they are in the Cell complex.
talemore Apr 4, 2021 @ 11:20am 
Door make them investigate when put at casino. Lots of doors leading to a wall in the casino could make them waste their time inside the casino. But otherwise a door is in the end a door and if security was main priority we wouldn't had wooden doors at home or doors at all. Just a hatch who cut people into 2 if they enter without permission.
Snozzberries Apr 4, 2021 @ 11:22am 
doors absolutely help trigger traps. I always pair winding snaky corridors with doors and traps.

And I felt prison cells were relatively decent. They won’t hold em forever but I never felt it was so fast I even had to go interrogate them immediately. I also stopped building the way the tutorial teaches you and started doing wall-free combo rooms to increase travel efficiency. My prisons are right by manned armouries.

You can literally have a prison cell immediately next to a guard table, practically touching it.
Darth Glorious Apr 4, 2021 @ 11:26am 
The standard door is good enough, the laser one can delay those pesky rogues a bit longer.
The reinforced one is the most useless because those saboteurs never get to my power plants...
Last edited by Darth Glorious; Apr 4, 2021 @ 11:26am
cipco2 Apr 4, 2021 @ 11:28am 
I do the 6 cells next to a guard table and 2 incinerators layout and it works fine for me. Only rarely do any of the escapees make it out of the room (and only because of a crisis at the chokepoint the armory/prison is built next to).
Snozzberries Apr 4, 2021 @ 11:39am 
One thing I just did recently was to make not only my main entrance a big winding trap maze. But I made a second entrance the same way on the other side of the casino. ( not that it’s necessary no one beats the main entrance )

And as long as u put a room that would be considered suspicious at the end they’ll go there vs bee lining to your main entrance. I put an armoury with a gun rack,

Someone said agents are attracted to lvl 3 doors, or that u could get em to go to an area as long as a room could be suspicious but I’m pretty sure it’s only worked once I put a suspicious item in it. Room be super small. It’s not like they’ll reach it.

If u just put freeze traps they’ll just leave and u won’t have body bags
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Date Posted: Apr 4, 2021 @ 10:27am
Posts: 13