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Capturing is pretty pointless to begin with. Capturing is harder than killing enemies. Because you have to drain both vitality and skill. While outright killing them only requires you to deplete vitality.
I disagree. Having about 10 computer consoles (and having it set to scientists) is more reliable than capturing a small group of agents and interrogating them.
IMO.
Same reason why brainwashing isn't really useful. You trade more minions, for fewer minions.
Doors also play a role in dividing zones so that one zone might have not tags but another zone (set apart by the door) would be set to automatically capture intruders. I also think that there is a bit of a delay for agents after they have bypassed a door so that a trap right behind it has a slight advantage.
Would be 100% better if there was a 0% Chance of People being able to escape, but other good guys and gals were able to free prisoners once they are in the Cell complex.
And I felt prison cells were relatively decent. They won’t hold em forever but I never felt it was so fast I even had to go interrogate them immediately. I also stopped building the way the tutorial teaches you and started doing wall-free combo rooms to increase travel efficiency. My prisons are right by manned armouries.
You can literally have a prison cell immediately next to a guard table, practically touching it.
The reinforced one is the most useless because those saboteurs never get to my power plants...
And as long as u put a room that would be considered suspicious at the end they’ll go there vs bee lining to your main entrance. I put an armoury with a gun rack,
Someone said agents are attracted to lvl 3 doors, or that u could get em to go to an area as long as a room could be suspicious but I’m pretty sure it’s only worked once I put a suspicious item in it. Room be super small. It’s not like they’ll reach it.
If u just put freeze traps they’ll just leave and u won’t have body bags