Evil Genius 2

Evil Genius 2

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Alright.... whats the point of traps?
No matter what tier trap I use from the shark tank to the robo dog they RARELY get used.
Doesn't really make much sense to have an entire research tree based on traps if any super agent and their guard are always going to out right disable it 100% of the time.
Originally posted by elationtheory:
every time someone says traps work, they describe having them in an elaborate, space sucking labyrinth that isn't worth the space or power.

all just to take down basic agents that no one has problems with, anyway?

that's like saying a nerf gun is an effective home defense weapon because you once used like, 200 of them and managed to chase away a small child.

if your EG, henchmen and muscle minions can take down super agents, there's no reason why they can't take down normal agents. which make traps redundant. especially since you're going to need enough muscle minions to do that in the first place.
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Showing 1-15 of 68 comments
suksas Apr 3, 2021 @ 5:38pm 
That is why they are super agents. If you can get the super agent to move father away from their goons, the agents with them become relatively helpless just like normal agents.

Traps also work rather well on normal agents as I pretty much destroyed Lvl5 agents in my gauntlets. It does help if you build up Casino to take away part of their skill and resolve.
Lazern Apr 3, 2021 @ 5:39pm 
I'm pretty sure if you don't lower their skill stat in your casino they'll walk over all of your traps like nothing.
That doesnt matter when the traps dont even go off 90% of the time or do absolutely nothing. ♥♥♥♥ just doesn't work. I tried to make fans work for 2 hours. They had to slip in soap, then get bubbled and fight for about 2 minutes in a fan zone before it just suddenly popped on and didnt hit them. Amazing.
Tantalus Apr 3, 2021 @ 5:43pm 
Traps are not meant to be a one-and-done thing. You're supposed to chain them and make combos. Early in the game, since you can't do that yet, traps are basically only good as an alert system to let you know agents are there and on their way in your base and you should do something about it.

If agents are frequently bypassing your traps, then your casino isn't doing its job. Get Baccarat tables and Roulette wheels going. While they're staffed by a valet and NOT set to scam tourists, any agents who use these tables will lose some skill. The less skill they have, the greater the chance they will fail to bypass traps.

Originally posted by Tantalus:
Traps are not meant to be a one-and-done thing. You're supposed to chain them and make combos. Early in the game, since you can't do that yet, traps are basically only good as an alert system to let you know agents are there and on their way in your base and you should do something about it.

If agents are frequently bypassing your traps, then your casino isn't doing its job. Get Baccarat tables and Roulette wheels going. While they're staffed by a valet and NOT set to scam tourists, any agents who use these tables will lose some skill. The less skill they have, the greater the chance they will fail to bypass traps.


I have a hallway filled with 3 fans 12 bumpers, 6 ice traps, and 6 sets of doors as well as poison darts anywhere I can fit them, cost 2 mil to get it all together

They do nothing, absolutely nothing, pesky investigators walk over them after being in the casino for 20 minutes because hard would actually be hard if the game worked.
As another stated. I dont expect them to be one and done but I expect them to go off which they almost never do. i have guard stations at the front casion entrance that handles everything but what ever gets pass them just never set off traps
suksas Apr 3, 2021 @ 5:55pm 
Originally posted by Tantalus:
Traps are not meant to be a one-and-done thing. You're supposed to chain them and make combos. Early in the game, since you can't do that yet, traps are basically only good as an alert system to let you know agents are there and on their way in your base and you should do something about it.

If agents are frequently bypassing your traps, then your casino isn't doing its job. Get Baccarat tables and Roulette wheels going. While they're staffed by a valet and NOT set to scam tourists, any agents who use these tables will lose some skill. The less skill they have, the greater the chance they will fail to bypass traps.
This but to add to it. I'm on first map and casino entrance has spot nearby that you can mine into short corridor. I place two freeze traps and one bee in there along with doors set to lvl 3. agents pretty much always go there ether first or visit rulets at the entrance first. 80% of the time they fall into traps reducing their skill and resolve. then they go through casino, reducing it even more.

My main defence network worked 70% of the time when it was just freeze rays, bees and laser walls.

When later on I started comboing traps using magnets and fans, 99% of agents would give up.
Heck, My main problem became deep agents and deserters who would activate traps, leading to other minions falling into them too and turning deserter, but government agents couldn't pass most of the time. Few rare exceptions had to contests with the second gaunlet made to kill this time, as all my heat generating items were on second floor.
First floor became a death trap. you ether give up and leave or die trying.
Darth Glorious Apr 3, 2021 @ 8:35pm 
I found some good combos:
- door + shark tank/laser wall + magnet (group kill)
- door + 4 freeze rays + door (simple setup to drop agent stats)
- door + fan + K.O. gas + bubble + what ever behind that
Siatru Apr 3, 2021 @ 8:41pm 
Freeze rays do most of the work for me. They lower skill and resolve and give my valets more time to spot them and kindly tell them to go away.
coleslaw Apr 3, 2021 @ 8:46pm 
they're good for thinning out low quality soldiers but almost everyone else will disable them before they can activate.
Siatru Apr 3, 2021 @ 8:51pm 
Originally posted by The Pastry Chef:
they're good for thinning out low quality soldiers but almost everyone else will disable them before they can activate.
They can still trigger even on super agents when they're distracted in battle.
Though it's still a plus when they try to disable it in the middle of a fight.
Gives your minions more time to shoot them.
Roland Apr 3, 2021 @ 9:21pm 
You can also set your fans back a square or 2 making it harder to shut off and push them into magnets etc. If it isn't working, make it different, that is the entire point, not just sitting there saying game sucks it doesn't work. Experiment and make something that does work.
Originally posted by Roland:
You can also set your fans back a square or 2 making it harder to shut off and push them into magnets etc. If it isn't working, make it different, that is the entire point, not just sitting there saying game sucks it doesn't work. Experiment and make something that does work.

I dont think you are understanding the issue.

Via normal gameplay you are more encouraged to have minion after minion stop incoming units via distraction mostly as missing investigstors means more come and it keeps getting larger.

Super agents and their groups are the ones that are actual threats and they flat out will disable traps. Its not about 'stalling' or keeping them busy by having them disable it. Its about protecting valuable rooms with traps and then that not work EVER.

For example if sym is in my base no traps protecting the front door of the vault will activate it just acts as a slow down mechanic for them.

So its not about me not knowing how to play the game its more about traps dont serve a meaningful purpose unless its focused solely on the constant units coming which even then would just lead to more heat and more units.
Alkirin Apr 3, 2021 @ 10:11pm 
EG1 was very explicit with it's mechanics, where EG2 is really obscure and doesn't explain anything to you. Even returning players don't seem to be getting very innovative aside from some of the most classic combos, because it isn't really clear what the ♥♥♥♥ everything actually does.

What made EG1 so interesting in this regard is that people could lay out pretty elaborate designs and test them to see if their 'math' held up under gameplay circumstances. It was fun to experiment with.

EG2 takes this in a different direction by.. being needlessly obscure, and thinking that throwing darts at a board is how trap design is done. It's clear that alot of love, research and detail went into the making of this game, though little details like this kinda betray that they didn't seem to actually play it that much.
Lazzarus170882 Apr 3, 2021 @ 10:15pm 
Traps only work on low level investigators but once your casino is up and running they'll turn back before reaching your base an your traps. The high level agents just deactivate all your traps, super agents also deactivate 100% of the traps and soldiers start firing at will as soon as they set foot in your casino so you have to get rid of them before they reach your traps, So, yeah, pretty useless.
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Date Posted: Apr 3, 2021 @ 5:31pm
Posts: 68