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Everyone that witnesses an execution will have capped morale and a brief window before it decays again.
Another cause could be that you don't have enough money to pay the minion salaries.
Did manage to cut down on it a bit by having multiple rooms with just incinerators all through my trap hall/maze.
Could be fixed (Devs) by making the incinerator a work station so there is a minion tasked with burning per incinerator or bodies could be noted by security (if on camera) and a minion sent to deal with it similar to how it treats intruders. Alternatively regular workers should have the scripting changed so body disposal is non combat task #1.
The problem is that incinerators can only be used by one minion at a time, and they can be 'claimed' by someone nowhere near it who has just so happened to choose that one as the one they will use.
So aside from having an occasional incenerator around the base (think of it like trash cans, just have a 2x3 electric block with an incenerator carved into the wall on occasion), you want to have some centralized room with just a bunch of incenerators in it. This ensures that when you have a major firefight, an incenerator will be available for each body and the cleanup will proceed very quickly.
Thanks everyone for the help.
Took me a while to understand what was happeneing since no clue is given. I shut down all my criminal stations to avoid chaos with the heat and agents, except Alaska (N.W PATRIOTS), where you have to do the mission, and just let my minions deserting, left the high alert on so they all run like headless chickens, ... had enough funds to sustain the salaries for few days, but if this gets you too much in trouble (for future readers), re-load a previous saved game.
I do not wish to reload and see if there is a better way to deal with this, this take way too much time, I also noticed it's about a constant 10% of the minion population that is rebelling, enough to keep I.R.I.S spitting her warnings constantly, I was already at 300 minions, so there are always 30 minions in the process of deserting, it's too insane. Mission is in 3 parts, on the last stage, a group of patriots soldiers came in, alerted by the deserters, 3 were dealt by traps, the 2 remaining killed about 5 minions before my henchmen took them down, so I ended up with 119 minions, meaning about 170 desertions.
Typical EG mission, the devs are the real Evils
Working example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2451035017