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annoying file editing shenanigans
Edit Also is there anything on whether or not workshop supports going to be a thing or not? or even modding in and of itself?
This is really something the game should explain somewhere =.= I've had 300 capacity since almost the very beginning, but have now spent time uselessly researching the extra minion capacity. Pffff.
Maybe it's just a matter of time before someone puts together modding tools to tweak things like that here. It won't be as easy, I suspect, since we don't just have simple text config files like before.
if 300 is enough or not is not really the issue. The issue is you can get 100 lockers for 300 minion cap within the first hour of gameplay. But scentific advances to increase the population or unlocking compact lockers is more or less entirely worthles. Even more so since minions doesn't cost any upkeep, so might as well get those 100 lockers ASAP and have it as your first priority.
I would've prefered that you could only have like 100 minions with the lockers, and the science to increase lair population would increase it further, and using compact lockers you could get 200 with that + 100 from science = 300. Easy fix and would make it way more fun.
I never understood complaint of too low minion count. 300 is pretty good balance between having to think what minions you train, without having so few you spend constant time training them
I don't feel like I even need to use most of the build space, everything I need right now takes up less than half of the starting floor and basement, which is only for power and gold.
Granted 100 of minions who where accauly useful.
A cap of 300 seems fine to me.
I mean why would you ever need that many minions.
Other then back up for those who will die.
That said.
Arbiterty headcounts need to die.
The minion overview is the only menu that was better in EG1 than it is in EG2. The world map is different enough to warrant the changes (some for the worse), but the minion overview is totally effed up. It's so simple with the classic pyramid view and the + and - buttons next to each minion type with a number of the current ones and the recruitment/training goals.
EG2 is a great game, but it takes all its game design from EG1, so some innovations like bigger bases and more minions fall flat on their face.
We have a bigger base, but nothing to put in it and we have three times as many minions, dropping like flies and being thrown out of the lair and into the world by the thousands.