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The solution is easy, because the second tier of network provides jobs that are far more lucrative, and the long term missions are much more efficient and less stressful / micro intensive to manage. Even without buying minions it's easy to have the population grow over time using that. Basically you should be racing to establish tier 2 networks to get significant profits and stable minion growth.
That said buying minions when you have space for them, and money you won't need to spend soon, is well worth keeping in mind.
It's more useful to go for missions with longer needed time, so that you won't feel their absence and could retrain safely with no deficit in minions.
But since you need the minions for story missions and to die in your base routinely, it's not really sustainable.
With these schemes, the most valuable resource starts to become intel. You can earn a little bit with those computer consoles but the most reliable way I found is capturing and interrogating investigators.
There seem to be repeatable schemes linked towards certain Henchman which might help out. But i'm not certain if that's a design choice or a bug, as i've only seen it for one henchman yet.