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You can also stick them on the interior side of doors. They won't activate until the door opens, and then will push the agents away when the door opens, making them have to unlock the door again.
Also I haven't tried it yet, but I suspect that the fan interacts with the soap bubble trap and will push them farther when they've been bubbled, but I haven't really tried that one out yet and it sounds finnicky.
https://steamcommunity.com/sharedfiles/filedetails/?id=2442984199
https://steamcommunity.com/sharedfiles/filedetails/?id=2442987441
impressive but i wager that's not how there supposed to be used
The room would look something like this
For example i had the wind trap trigger, and since it only hit one i decided to call in an alarm. And during the time my mercs needed to get there, and clean up the agents, i had exactly 0 extra trap triggers.
And in general it seems that traps will get disabled the majority of the time. Or is there a difficulty setting that can allow them to be actually useful? It honestly seems so much easier to just call in the mercs every time you have dangerous infiltrators around.
you'll eventually unlock the slot machines which are amazing because they reduce the skill of an agent which is what i believe makes them get hit by traps easier
First, no one tells an evil genius how to use anything. I am in command here.
Second, these kinds of setups were exactly what made Evil Genius 1 popular. Being able to chain a series of traps around a set of corridors until the agent just couldn't dodge anymore and died.
Third, your lack of imagination suggests you are not qualified to rule the world, and I demand you surrender to me at once.