Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and once they go they dont even serve people 1 drink before they go back into the main base doing whatever they feel for doing.
You bring up another good point that goes along with this, every minion just does what the hell they want.
Honestly, they should be manned 24/7 with guards constantly getting food and whatnot. Would be cool if they took the broken bathrooms out, made them usable by guards, but make them break from time to time and need rep. It would make it funny, guards cant use the bathroom, have an accident and need to go clean and change their cloths or something. Would be better than a always empty guard post, guards change shifts and all that.
I love this game though... I wish it was on everything, I would buy it for my switch right now...
This game isn't getting the push it should, its wonderful.
Really wish this had more polish but I'm enjoying it so what can you do. Thank god I can just constantly active high alert and be annoyed that everyone is fleeing my casino
The most common mistake I see is people build one giant Mess Hall/Barracks/entertainment room and think that it is enough - no, it isn't and shouldn't be done in that way, because by segmenting these rooms and building multiple ones you speed up stat regain in each operational sector and maintain that near perfect efficiency.
Over 30 guards and 20 mercs and none of them ever like to man the advanced post.
Also, this game's traps just out right piss me off.
They rarely work on the enemy and I have seen more of my workers/minions die to my own traps way more than I've seen a trap even trigger for an enemy.
I want to love this game but there are just some glaring issues that should have been addressed that are absolutely obvious and impossible to not have encountered during just testing.
As for guard posts. They do seem kindnof pointless when guard tables exist. And dont guards just run at intruders during high alert anyway? Are guard posts supposed to stop intruders you didnt see? But if you didnt see them why are you on high alert