Evil Genius 2

Evil Genius 2

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Coffeecool Mar 30, 2021 @ 7:04pm
The tutorial is horrible
2,5 hours of "do that" now "do this" "click here" and "do this again 3 times".
Almost no informations given about the game mechanics and how things work under the hood.
Its a wierd combination of "find out yourself" and "let me show you every little step multiple times".

First time i need a break after a tutorial thats too simple...
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Showing 1-12 of 12 comments
Not-a Mario Mar 30, 2021 @ 7:10pm 
I have no idea what you are expecting from a tutorial
SemtexMan47 Mar 30, 2021 @ 7:10pm 
The info you're looking for is basically in the description window on the left of the screen when you choose something to build. But yeah the tut doesn't do a great job in explaining why you need to build some things.
Kogoro Mar 30, 2021 @ 7:15pm 
I felt like most things were self explanatory and tutorial minion did explain things, i haven't finished it yet because came up with a bug of no one doing anything about placed tags.
Saor Mar 30, 2021 @ 7:15pm 
the game should have a glossary though so you can find out info about hows specific things work etc
Claes Mar 30, 2021 @ 7:17pm 
You do realise you can remove this little checkmark when starting the game to NOT have a tutorial? problem solved.
ImHelping Mar 30, 2021 @ 7:21pm 
Coming from past experience with EG1, I can sympathize with the OP.

Don't let the defensive babies who think any and all critiques mean you are not a "Real fan/real gamer" discourage you, OP.
Last edited by ImHelping; Mar 30, 2021 @ 7:21pm
Coffeecool Mar 30, 2021 @ 7:31pm 
Originally posted by Not-a Mario:
I have no idea what you are expecting from a tutorial
Example?
At one point the game tells you to capture a agent and interogate him/her, but why... whats the point of doing that? I already know how to do it, the game showed it to me 3 times already. I know there is a reason for capturing agents, but the game doesnt tell you.
Welcome to tutorial for a strategy game, go check out Stellaris or CK2's tutorial, at least this one bothers to tell you stuff.
Last edited by Disaster Gay of Crisis; Mar 30, 2021 @ 7:44pm
Bouncer Mar 30, 2021 @ 7:47pm 
There's definitely far worse, especially in this genre. It teaches you the surface level things very well.

But yeah the lack of any depth or detail is annoying. Not telling you how to see active and inactive crime sectors on the world map is a big one. Or just how heat and investigators work.
Spill Mar 30, 2021 @ 7:50pm 
This one I can agree on. Hoping I get to kill the narrator at the end of it. Think im just gonna restart and turn tut off
ImHelping Mar 30, 2021 @ 7:58pm 
Originally posted by Coffeecool:
Originally posted by Not-a Mario:
I have no idea what you are expecting from a tutorial
Example?
At one point the game tells you to capture a agent and interogate him/her, but why... whats the point of doing that? I already know how to do it, the game showed it to me 3 times already. I know there is a reason for capturing agents, but the game doesnt tell you.
As a heads up, and much different than EG1.

There is a new "Intel" Currency which you need to run missions (your primary source of money, not just plot progress). And it seems interrogating minions is one of the ways you can get it.

Originally posted by Bouncer:
There's definitely far worse, especially in this genre. It teaches you the surface level things very well.

But yeah the lack of any depth or detail is annoying. Not telling you how to see active and inactive crime sectors on the world map is a big one. Or just how heat and investigators work.

I'm constantly paranoid as ♥♥♥♥ over the fact items no longer have an indicator for "Is this item suspicious or not?"

Because in EG1 a little school desk was worth nearly as much suspicion as a rack of flamethrowers. Or you'd go from "Infirmary is zero suspicion, even the exam chair used to perma defeat a super agent" to "Newest infirmary items cause suspicion", etc.

So anyone telling themselves "Well, clearly it will be obvious right?" means they never played the first game, or have no idea how gaming actually works.

Even at a glance there is a TON improved from the first game (Thank ♥♥♥♥ you no longer have to demolish an entire room or hallway before redesign now). Which makes all the QoL steps backwards it also takes that much more confusing.
Last edited by ImHelping; Mar 30, 2021 @ 8:02pm
Bambi Apr 7 @ 9:25am 
It's funny, Evil Genius 1 tells you how the mechanics work in exacting detail, then leave you to figure out what to do with them.
EG2 tells you exactly what to do and in what order, but neglects to tell you why, or how anything works.
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