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Don't let the defensive babies who think any and all critiques mean you are not a "Real fan/real gamer" discourage you, OP.
At one point the game tells you to capture a agent and interogate him/her, but why... whats the point of doing that? I already know how to do it, the game showed it to me 3 times already. I know there is a reason for capturing agents, but the game doesnt tell you.
But yeah the lack of any depth or detail is annoying. Not telling you how to see active and inactive crime sectors on the world map is a big one. Or just how heat and investigators work.
There is a new "Intel" Currency which you need to run missions (your primary source of money, not just plot progress). And it seems interrogating minions is one of the ways you can get it.
I'm constantly paranoid as ♥♥♥♥ over the fact items no longer have an indicator for "Is this item suspicious or not?"
Because in EG1 a little school desk was worth nearly as much suspicion as a rack of flamethrowers. Or you'd go from "Infirmary is zero suspicion, even the exam chair used to perma defeat a super agent" to "Newest infirmary items cause suspicion", etc.
So anyone telling themselves "Well, clearly it will be obvious right?" means they never played the first game, or have no idea how gaming actually works.
Even at a glance there is a TON improved from the first game (Thank ♥♥♥♥ you no longer have to demolish an entire room or hallway before redesign now). Which makes all the QoL steps backwards it also takes that much more confusing.
EG2 tells you exactly what to do and in what order, but neglects to tell you why, or how anything works.