Evil Genius 2

Evil Genius 2

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JCH Jun 29, 2021 @ 1:39pm
Mods would save the game
This game would improve a lot if it was possible to use mods. I’ve read that the position in Rebellion is no mods and not cheats, but reading most of the complains of people, I think making that possible, would help a lot to keep people happy.
Just some cheats to unlock everything from the beginning, have the henchmen, make some mods to bring stuff from the EV1 for nostalgics (be able to add the radio things, so missed by most of all, for instance), I think it would be the best and would give the sandbox a proper sandbox live.
I’m playing my third campaign, and I find tedious research everything again and repeat some of the missions again. So, something to skip that would be very appreciated.
Last edited by JCH; Jun 29, 2021 @ 1:41pm
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Showing 1-10 of 10 comments
Donut Steel Jun 29, 2021 @ 4:42pm 
EG1 had some in-depth implementation of mechanics that appear to be missing from EG2; mods would not restore them, they'd need hard-coding.

Rebellion streamlined to make things easier for themselves, then had to jerry-rig with shallow gameplay mechanics like time-gates to get EG2 resembling EG1. Why are there waits? Because EG1 had a lot of waiting. Why did EG1 have that waiting though? Because of the implemented mechanics, that required the player to take into consideration when designing their base, such as minions not being able to interact with objects when they were carrying something in their hands, meaning they had to drop it first.

What would have saved EG2 is Rebellion listening to feedback in the first place, not simply making another one of their shoddy mobile-games but for PC.
Lü Bu Jun 29, 2021 @ 6:01pm 
I would love an SDK for EG2. At least it would give people the chance to try to fix the problems. I sincerely doubt it would happen though, Ive never seen any rebellion games do that.
YesMan Jun 29, 2021 @ 8:10pm 
Denuvo?
Gain Jun 29, 2021 @ 10:42pm 
The reason why the game play is dull and lacks replay factor is because the minions were missing something. This will save the game.

This DLC will fix: Minion Toilet Block
https://cdn.cloudflare.steamstatic.com/steam/apps/1531601/header.jpg?t=1617118575
https://steamdb.info/app/1531601/
Last edited by Gain; Jun 29, 2021 @ 10:46pm
Boneyard Bob Jun 30, 2021 @ 7:55am 
The original was super easy to modify in some regards (like minion cap or henchmen stats) as much of that was in easy to open/read/edit spreadsheets.
The Grimm Reefer Jul 3, 2021 @ 10:23am 
Yeah EG1 was great I loved not having to wait like it's some mobile game when I did my acts of inf... oh.. wait a minute.
Shadow Jul 3, 2021 @ 4:09pm 
mods save every game
Gain Jul 3, 2021 @ 11:58pm 
Originally posted by 9DeadFNG:
mods save every game
Mods (game modding) or Moderators?
Donut Steel Jul 4, 2021 @ 5:46pm 
Originally posted by Grim Reefer:
Yeah EG1 was great I loved not having to wait like it's some mobile game when I did my acts of inf... oh.. wait a minute.

Acts of Infamy being between a few seconds to a few minutes, and ticks for income being every minute. The only upper-limit being on how many minions you had to send.

Rebellion got feedback about this, the one part of the game where the waiting for entirely arbitrary, and also the additional waiting caused by the way science minions noted research candidates only during their downtime rather than as a job priority.

It seems instead they thought EG2 needed arbitrary waiting and time-gating purely for the hell of it.
The Tempted Man Jul 5, 2021 @ 3:45am 
Perhaps Rebellion is one of many, small, non existent on a larger scale, studio's in the market for a reason.
Last edited by The Tempted Man; Jul 5, 2021 @ 3:45am
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Date Posted: Jun 29, 2021 @ 1:39pm
Posts: 10