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Rebellion streamlined to make things easier for themselves, then had to jerry-rig with shallow gameplay mechanics like time-gates to get EG2 resembling EG1. Why are there waits? Because EG1 had a lot of waiting. Why did EG1 have that waiting though? Because of the implemented mechanics, that required the player to take into consideration when designing their base, such as minions not being able to interact with objects when they were carrying something in their hands, meaning they had to drop it first.
What would have saved EG2 is Rebellion listening to feedback in the first place, not simply making another one of their shoddy mobile-games but for PC.
This DLC will fix: Minion Toilet Block
https://cdn.cloudflare.steamstatic.com/steam/apps/1531601/header.jpg?t=1617118575
https://steamdb.info/app/1531601/
Acts of Infamy being between a few seconds to a few minutes, and ticks for income being every minute. The only upper-limit being on how many minions you had to send.
Rebellion got feedback about this, the one part of the game where the waiting for entirely arbitrary, and also the additional waiting caused by the way science minions noted research candidates only during their downtime rather than as a job priority.
It seems instead they thought EG2 needed arbitrary waiting and time-gating purely for the hell of it.