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Do you know if this item is a part of pre-order DLC or something. I can't find this item in build mode. https://steamdb.info/app/1531601/
But with the game's design, when you proceed further, minions are spent through schemes, died during agents' attack, got trained to specialist minions to replace those 'disappeared'.
That's why you will have less chance to see those 'minion with specialization'.
It's just another questionable design, similar to minion traits.
Chef hats were in EG too, and I think they are associated with working the food counters in the Mess Hall, and therefore there's no need for a kitchen.
From what I can tell, a minion who works for a certain amount of time at a certain job gets a specialisation trait, and it is this trait that provides the special "hats".
As YesMan says, this combined with the random way minions are selected for missions, and that minions don't return from schemes, is a very questionable game design combination. The minion manager and minion traits are all undermined by the random way minions are hired, trained, and sent on missions. You can use the minion manager, but unless you are extremely obsessive, and keep a perfect pool of recruits for training and mission selection, it's all but pointless.
The minion manager can be made to work IF you had the option to allow AND disallow jobs, so you can control who can and cannot go on missions or get trained. However, if minion traits were really supposed to be a games design choice other than an attempt to present the game as more of a simulation, there should ALSO be a UI that pops up when you recruit/hire new minions, when you train new minions, and when you send minions of schemes. This UI would have to enable you to select specific minions for that task, and would be useful if you could access the minion manager options direct from the hiring, training, and away mission UI...