Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I really liked the alliance diffrences as well also in the tourists appearances.
Fortunately I have seen a decent variety of tourists, including one wearing a formal kilt (which made me chuckle because I have actually gone to a formal casino on holiday wearing a kilt).
You're taking on the whole world simultaneously, Free World and Communist alike. And if you happen to, say, have a lot of heat with PATRIOT but not with HAMMER or ANVIL yet, then seeing "American" looking figures in your base should make you feel on edge, while seeing communist-looking inspectors can actually give you a breather. It's an immersion thing.
"It's just those guys, not THESE guys."
And if you're dealing with soldiers, you can take particular pride in driving out a specific nation's/culture's special forces with your own highly trained minions and characterful henchmen.
There can be some amusing emergent combinations. India's crack troops sent running in terror from a black New Yorker gangster with an afro and boombox. Sending your samurai henchman (if he's still around) to stalk the American G.I.s through your base (WW2 bunker combat all over again?). Or even having your Aussie weapons dealer blow apart anyone who even remotely looks British, as some kind of historical payback for the prison colony thing.
Great for you to bring this up. I liked the variety in the original as well.
It's not, but the marketing is intent on representing agents as simply recoloured to fit their allegiance, so it's not looking good I'm afraid.
I do wish we could get a response from the development team, though I don't know if they ever get involved on the steam forums.
True, that gave me some hope at first though I have a feeling he might be a super agent, rather than a standard one. Every agency will have a super agent or two as a representative character.
They did at least one
This would make sense, or it could be they're just showing what's done. People keep commenting on how it appears the forces from the different agencies all look the same. What they've shown looks really good, but the game was delayed because it's not finished. They could still be working on the models for the different agencies. Or it could be they just don't want to give too much away.
Rebellion's been posting lots of stuff on social media, but a lot of it isn't actually new content. It's stuff like detail on the minion types or rooms. If you go back and look at the first stuff they released, you can see those same minions and rooms in it. It's stuff that was already done a good while ago.
I really hope you're right. So far, based on what appears to be Sterling SMGs and Mk. III helmets, the Justice soldiers based on Cold War era British soldiers (and therefore should be Sabre). Now that might make sense to the setting as they feature heavily in classic Bond movies, (not to mention that awesome commando scene in The Man From Uncle) but it's jarring to see them represent Patriot or Hammer, etc.
They did! They were based on Royal Marines. (As far as I could tell from uniform and beret anyway).
The justice soldiers I was talking about wearing helmets were the ones in the Evil Genius II trailers.
The Forces of Justice units in the original varied in what they did by class but were basically just reskins for whatever agency they were representing. I imagine it's probably going to be the same in this one. Given the amount of detail there clearly is the what they have shown I'd be really surprised if this is the one area they skimped out on. I wouldn't be surprised if what they've shown are the models they did first and used as the default placeholders for the different unit classes.
In terms of priorities, just for example, they've got a bunch of unique henchman to do. They've said there are more henchman to choose from than in the original. I'm pretty sure they said each region on the map will have one with the new crime lord system. That's a lot of unique character models and, frankly, something people are going to focus more on. Since generic characters in the game - minions, tourists, forces of justice - are randomized in physical appearance, doing different clothing sets its probably going to be lower on the list of priorities.
The weapons from some agents where very diffrent from each other.
The ninja throwing star and the saboteurs harpoon guns where diffrent from standard rifle gun mechanics as well as the fist combat compared to sword combat.