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I hope they expand on that with a variety of models per minion type. Got a bit samey all the minions looking so similar for each type.
So long as it's still obvious what minion does what specialism then should be fine.
I actually wonder if they will simplify the minion types down to just Basic construction, military, science, social and remove the subtiers tiers within them (technician, scientist etc). Colour coding them would solve the problem above with multiple character models.
They could simulate the tiers by different equipment types or room equipment needed for a specialism (scientists need a science bench, snipers need dedicated rifle racks etc) with them gaining experience in various tasks as they do them that gives a bonus at certain thresholds (although tracking that could become a pain unless you can manually set a minion to a task - that's a possibility and opens up setting up guard routes etc).
Not sure how i'd feel about that if that was the case, on the one hand would solve the training room equipment bloat you would end up with but on the other hand that was one of the charms of the first.
They are two female minions on the stairs. That's cool. I wonder if they would be animals?. I would love a guard dog.
It is annoying to have the BIG BRUISERS and their female counterpart... Pasta Arm Betty.
Or just as bad having the men look all silly and the women looking completely straight laced... just make them seem completely out of place.
Want a good counter to a James Bond? How about a Carmen Sandiago? (example)
I also hope that they don't EXACTLY hide from the sexuality. They don't have to go as far as the first game (Which was hardly extreme)... but The Fatales are kind of a big part of spy fiction (and hey, I'd love to see a good Male Fatale)
also spot them in the white corridor area. in green outfits. nice o/
I am happy with female / male workers.
Same here. I'm an Equal Opportunity Evil Employer.