Evil Genius 2

Evil Genius 2

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BlackWater Jun 14, 2019 @ 4:08pm
Brainwashing
Anyone else notice the concept art for the Brainwashing Machine/Station? I wonder if it will be used for "recruiting" Agents/Super Agents or just buffing minions. Would be interesting to see evil versions of Super Agents even if they didn't really visually change.
Last edited by BlackWater; Jun 14, 2019 @ 4:26pm
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Showing 1-15 of 18 comments
Boneyard Bob Jun 14, 2019 @ 4:38pm 
More likely as a stat draining torture device, as in the first game.
Eldershire Jun 14, 2019 @ 4:45pm 
Originally posted by Boneyard Bob:
More likely as a stat draining torture device, as in the first game.
It restored loyalty to minions too.
BlackWater Jun 14, 2019 @ 5:12pm 
Originally posted by Boneyard Bob:
More likely as a stat draining torture device, as in the first game.

Originally posted by Eldershire:
Originally posted by Boneyard Bob:
More likely as a stat draining torture device, as in the first game.
It restored loyalty to minions too.

Yeah was just hoping it might get an upgrade since some of the past objects have been upgraded a bit. Always thought it would be cool to have more ways to deal with agents & super agents like ways to "recruit" them, similar to GoldenEye: Rouge Agent.
Boneyard Bob Jun 14, 2019 @ 5:13pm 
Originally posted by Eldershire:
It restored loyalty to minions too.

True. I was speaking strictly to the speculation of its affects on enemy units.

BTW, that was one of the things I had the most fun with in EG1; discovering which of my minion benefiting items could be used to torture enemies.
Boneyard Bob Jun 14, 2019 @ 5:16pm 
Originally posted by BlackWater:
Yeah was just hoping it might get an upgrade since some of the past objects have been upgraded a bit. Always thought it would be cool to have more ways to deal with agents & super agents like ways to "recruit" them, similar to GoldenEye: Rouge Agent.

I think it's a neat idea so long as it only works on one specific super agent, not unlike how discovering a super agent's weakness and using it to defeat them in the first game. Having the ability to convert every super agent would be OP IMO.
BlackWater Jun 14, 2019 @ 5:34pm 
Originally posted by Boneyard Bob:
Originally posted by BlackWater:
Yeah was just hoping it might get an upgrade since some of the past objects have been upgraded a bit. Always thought it would be cool to have more ways to deal with agents & super agents like ways to "recruit" them, similar to GoldenEye: Rouge Agent.

I think it's a neat idea so long as it only works on one specific super agent, not unlike how discovering a super agent's weakness and using it to defeat them in the first game. Having the ability to convert every super agent would be OP IMO.
Yeah something like that if it were added in would need limiters, like stats or upgrades/other equipment. And possibly only after exploiting a Super Agents weakness, and or other specific objectives like you mentioned.

Like how it was possible to gain access to Dirk. I could see regular agents being brainwashed into service and maybe certain T1 Super Agents. With higher tier super agents/agents needing specific objectives/upgrades, like money or a certain hostage to recruit.
Boneyard Bob Jun 14, 2019 @ 5:50pm 
Originally posted by BlackWater:
Yeah something like that if it were added in would need limiters, like stats or upgrades/other equipment. And possibly only after exploiting a Super Agents weakness, and or other specific objectives like you mentioned.

Like how it was possible to gain access to Dirk. I could see regular agents being brainwashed into service and maybe certain T1 Super Agents. With higher tier super agents/agents needing specific objectives/upgrades, like money or a certain hostage to recruit.

Being able to turn more than one specific super agent, on top of having henchmen, would be too OP. Unless they included something like an Arch Nemesis system wherein one of your evil henchmen you've already recruited "rage quits" and goes to work for the gov't of the super agent you've turned, filled with bitter resentment over your betrayal and looking for revenge.
BlackWater Jun 14, 2019 @ 6:54pm 
Originally posted by Boneyard Bob:
Originally posted by BlackWater:
Yeah something like that if it were added in would need limiters, like stats or upgrades/other equipment. And possibly only after exploiting a Super Agents weakness, and or other specific objectives like you mentioned.

Like how it was possible to gain access to Dirk. I could see regular agents being brainwashed into service and maybe certain T1 Super Agents. With higher tier super agents/agents needing specific objectives/upgrades, like money or a certain hostage to recruit.

Being able to turn more than one specific super agent, on top of having henchmen, would be too OP. Unless they included something like an Arch Nemesis system wherein one of your evil henchmen you've already recruited "rage quits" and goes to work for the gov't of the super agent you've turned, filled with bitter resentment over your betrayal and looking for revenge.
That would be an interesting situation if your henchmen could turn on you SoW style. They are supposed to have a larger role it seems, will have to rewatch but I think the video commentary said they will start off as crimelords you have to out evil to win/bring over to your organization.

There are ways they could balance recruiting SA's, like time I think recruiting any super agent would take a lot of time, money and maybe multiple tries similar to the lives of your henchmen. It would be more of a late game resource sink. I was also thinking that recruiting/stealing a SA from one of the organizations would include a large amount of heat. So "recruiting" one would come with certain benefits but would come at a cost. There could also be a cap on how many you could have similar to Freaks, I was just thinking of some of the ways you could "recruit" them besides brainwashing.

This all comes with the hope that there will be more super agents for each org and a higher difficulty.
Grug Jun 14, 2019 @ 7:13pm 
I'd prefer just one Super Agent recruitable, as a sidequest/elimination method. More than that and Super Agents themselves get less special as constant thorns in your side. Speaking of Super Agents, I bet we're going to get one that's a Super Hero this time around, as a nod to current trends.
Boneyard Bob Jun 14, 2019 @ 7:21pm 
Originally posted by Grug:
I'd prefer just one Super Agent recruitable, as a sidequest/elimination method. More than that and Super Agents themselves get less special as constant thorns in your side. Speaking of Super Agents, I bet we're going to get one that's a Super Hero this time around, as a nod to current trends.

Oh, there we go. "Dreadpond" (a Deadpool spoof) as a turnable SA.
Decarien Jun 14, 2019 @ 7:46pm 
Originally posted by Grug:
I'd prefer just one Super Agent recruitable, as a sidequest/elimination method. More than that and Super Agents themselves get less special as constant thorns in your side. Speaking of Super Agents, I bet we're going to get one that's a Super Hero this time around, as a nod to current trends.
I might have a solution for that, though it'd be more work. Say all super agents can be optionally recruited, but if recruited than the forces of justice would get a nemesis unit to replace them, and this one can't be destroyed unless your recruited super agent is captured (which temporarily takes the nemesis out of play) or permanently put down. Say if the evil genius used Jet Chan's pride from the first game to turn them to the dark side, a his vengeful old master or a pupil would come to stop him. They'd be a more powerful version of the super agent, do most of the same things, but their primary mission would be to capture Chan (or whoever).

This way, you'd have to make a choice between just getting rid of a nuisance, or grabbing a new tool at the cost of making a new enemy. Though you could always just sacrifice your new henchmen if he isn't worth the trouble.

As for super heroes, Justice League level powers would be a bit much for the setting but some avengers-esque group with the less mystical members would be interesting. A Black widow, Hawkeye, or Capt America parody would fit nicely into this kind of universe. Some others would as well (Nick Rage, one eyed super-agent), though the heavy hitters like Thor or Hulk don't really fit the theme.
Last edited by Decarien; Jun 14, 2019 @ 7:46pm
BlackWater Jun 14, 2019 @ 9:09pm 
Originally posted by Boneyard Bob:
Originally posted by Grug:
I'd prefer just one Super Agent recruitable, as a sidequest/elimination method. More than that and Super Agents themselves get less special as constant thorns in your side. Speaking of Super Agents, I bet we're going to get one that's a Super Hero this time around, as a nod to current trends.

Oh, there we go. "Dreadpond" (a Deadpool spoof) as a turnable SA.
I mean you could say Frostonova is similar to Black Widow lol, but that's more due to widow's theme than any deliberate similarities in the creation of Katerina.



Originally posted by Decarien:
Originally posted by Grug:
I'd prefer just one Super Agent recruitable, as a sidequest/elimination method. More than that and Super Agents themselves get less special as constant thorns in your side. Speaking of Super Agents, I bet we're going to get one that's a Super Hero this time around, as a nod to current trends.
I might have a solution for that, though it'd be more work. Say all super agents can be optionally recruited, but if recruited than the forces of justice would get a nemesis unit to replace them, and this one can't be destroyed unless your recruited super agent is captured (which temporarily takes the nemesis out of play) or permanently put down. Say if the evil genius used Jet Chan's pride from the first game to turn them to the dark side, a his vengeful old master or a pupil would come to stop him. They'd be a more powerful version of the super agent, do most of the same things, but their primary mission would be to capture Chan (or whoever).

This way, you'd have to make a choice between just getting rid of a nuisance, or grabbing a new tool at the cost of making a new enemy. Though you could always just sacrifice your new henchmen if he isn't worth the trouble.

As for super heroes, Justice League level powers would be a bit much for the setting but some avengers-esque group with the less mystical members would be interesting. A Black widow, Hawkeye, or Capt America parody would fit nicely into this kind of universe. Some others would as well (Nick Rage, one eyed super-agent), though the heavy hitters like Thor or Hulk don't really fit the theme.
That's actually a great idea, you could gain new henchman with varied abilities but at the cost of heat and essentially creating multiple Steele's. Which while giving you a potentially decent boost on map or at base would also up the difficulty.

And I agree if they did do anything jokey with the new SH trend than Marvel probably has more variety. With Evil Genius's humor a Cpt.Amer or Hawk/Arrow style hero would remind me so much of The Boys, specifically the WWII debacle lol.

Honestly though I would love to see Super Agents and Henchmen themed after G.I. Joe/Cobra.
Boneyard Bob Jun 14, 2019 @ 9:50pm 
Originally posted by BlackWater:
Honestly though I would love to see Super Agents and Henchmen themed after G.I. Joe/Cobra.

http://jp2.r0tt.com/l_edff8ce0-78a5-11e1-85a7-b54c7b500002.jpg
BlackWater Jun 15, 2019 @ 2:07pm 
Originally posted by Boneyard Bob:
Originally posted by BlackWater:
Honestly though I would love to see Super Agents and Henchmen themed after G.I. Joe/Cobra.

http://jp2.r0tt.com/l_edff8ce0-78a5-11e1-85a7-b54c7b500002.jpg
Greatest picture ever lol, seriously though I would pay money for a dlc with a Cobra/S.P.H.I.N.X. Commander style Evil Genius.
Boneyard Bob Jun 15, 2019 @ 2:16pm 
Originally posted by BlackWater:
Greatest picture ever lol, seriously though I would pay money for a dlc with a Cobra/S.P.H.I.N.X. Commander style Evil Genius.

Special Power: None of your minions/henchmen can actually hit what they're shooting at. Ever.
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Date Posted: Jun 14, 2019 @ 4:08pm
Posts: 18