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when you figure out where best to put your humans from the very start it's not so bad. Day 1 I immediately upgrade my arms as well as the human pod to give them increased stamina then fill the breeding tube with 4 humans and put the remaining 1 human on the power generator. Then I use the first births to fill the power generator before finally putting humans on food. Upgrade priority for me personally is human pod>generator(sometimes generator first later on)>arms>bioreactor>breeding tube>food. Usually food can be a level or two everything else and still produce more than enough, especially with the bioreactor creating food, food upgrades are mostly to increase max food storage not because you need more humans working. Also arm upgrades are a little cheaper than everything else so always check them if the next upgrade level on other things uses too much of your power reserve (i.e. if your max power is 1000 but the next upgrade for stuff is 1100 power, arms probably only cost like 980)
Same sentiment here. I've played, and enjoyed many difficult games. This one is just way too hard to be enjoyed for me. Shame too it is a cool concept.
Playing this game has been more frustrating than fun, even playing on easy mode. While some will say "get gud", the reality is I play for fun, not as a chore.
And although it was a free game, I'm less likely to play a subsequent game from this developer after playing it; their style clearly isn't my style. A shame as the game is 95% fantastic.
For instance, in the late game on campaign 2, getting the revolution event and not having several full days worth of juice will pretty much ensure your game is lost. I had an absurd number of graspers (Doc Oc + 5 tentacles + extras) plus at least one speed incraese (journalist device), a high level of generator and bioreactor and a crazy number of humans to pull from, and yet holding down LMB to continually try refill the generator after having it forcefully full-emptied didn't cut it. I even had the stargate emergency battery but I still couldn't restabilise my energy economy.
Some events have no tradeoff, and no decision to alter the outcome even if you have foreknowledge of all the choices.
I mean, I still enjoyed the game for what it was, but frustration is a natural detractor unless there is some godly amount of fine-tuning from the devs (which is a task I would have no envy for)
I just want to complete a single campaign please send help
I think a decent portion of that was that I had a lot of stamina perks so most of the humans that came in went straight to the bio reactor.
I'm not sure how good the strat is on normal though... The energy cost in normal is insane and it was still taking a long time to stack up the energy in easy with this method.
Learn the events and treat them like passive buffs in a roguelike game. Depending on your run you may want zombies, and on another you'll be willing to sacrifice a few humans for some other buff.
The achievements are really really hard.
upgrade power > breeding > bioreactor > storage > food + arms
can upgrade power, breeding > keep throwing ppl to bioreactor
cannot upgrade power, breeding > keep storing population