Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You need to upgrade the wheel as your #1 first priority as soon as you have the max power to do so at that point in the game. Around that point I generally go Wheel>Breeding>Bioreactor as must-haves. Then I do food, claws, and the max population one whenever I notice I'm having a problem in that area or I have excess power.
ok so
1 wheel
2 breeding
3 bioreactor
4 food
5 claws
-- maybe write also a list for the random ecounters
I had really fun ones
like the guy who was stuck or that tree that did sabotage my stuff.^^
1. Immediately put 4 guys in the breeder. Upgrade Breeder. Save my 5th guy.
2. When I have two, also put them in the breeder. Breeder is full and nobody is working on anything else.
3. Upgrade bioreactor. You should now have near-ZERO energy, but 20ish seconds before you lose the game.
4. Dump guys in the reactor as they are born until you're safe. Then switch to adding guys to max your wheel. Add some guys for food if needed.
5. Dump literally everyone else in the bioreactor the second they are born. If someone is on the verge of death, swap them for a healty one that was just born then dump the tired one.
6. Upgrade wheel and human storage in order of preference/need.
7. Buy upgrades -immediately- if you can already survive the next power draw. Buy them close to the 20 second mark if you cant. Never skip buying just to ride things out awhile.
Generally at this point, I'll be able to stay ahead of the curve in terms of upgrades where I will have all or most things before my max energy hits the cap of being able to go further. If you keep your breeder well stocked, you'll be able to constantly have fresh guys to swap in or just dump them as fuel for the bioreactor. After that point, you want to upgrade the wheel as your first move every time your entire power bar can support it.
Some general notes on the different structures:
1. The human storage upgrade is nice because it gives you extra stamina. But that's really only a convenience. You only NEED this when you are hitting your population cap, at which point it is priority 1. And you should be consistently dumping guys in the reactor unless you are in the middle of a crappy event like breeder shutting down.
2. The wheel upgrades are always really good. I think one of the upgrades lets you nearly double your output by giving you +11 slots. Which is huge around that 1100 upgrade mark.
3. The breeder needs to be stocked to the max 24/7 unless you're just about to lose the game. The breeder upgrades are also critical early on to give a consistent supply of fresh guys. Later, they are still good but not as important because at that point you're just creating extra bio-reactor fuel and are already fully capable of keeping workers fresh.
4. The food is the least important upgrade. Because you are dumping so many guys, you wont need the max-capacity of workers ever. The main thing here is to just upgrade your max food storage from time to time.
5. Bioreactor upgrades basically give you a +5 every time you dump someone. Your wheel is still the primary source of energy, but this does add up a lot.
6. Claws should be upgraded if you're having a hard time moving people to the reactor fast enough. Or when you have excess power.
Final note- Don't move your guys around unless they are less than 25 percent on stamina. It just needlessly slow production down as you are waiting for the swap to happen.
I frankly don't understand how people can stand it.
Basically this build order. Learn the best event out comes. Then when you start having excess humans keep grinding them. The run where I beat the game I basically would have had to try to lose.
I agree. I wanted to like this game but it seems there is only one viable way to play. Especialy since most events have best case scenario: get nothing. Also a lot of the events just feel like you are getting quized for a test you didn't study for. If you get the wrong answer you just get crippled.
Negative review from me.
That's because you are viewing this game from the wrong angle... Despotism 3k is in essence a puzzle game, and you need to figure out the puzzle. Complaining that the solution to a puzzle is hard, is kinda like complaining that the square peg won't fit into the round hole.
@#$%ing casual. LOLOL
Any video how to win ? And maybe lets write here list what events do cause, was really fun as suddenly for example all my workers did get fat lol or turn into zombies.
They need to either A. reduce the amount of energy deduction or B. increase the output of the wheel regardless of it's upgrade level.
As of now, i'm just done and i want my money back. It's not fun anymore