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I also want to know how many mercenaries you can bring to battle. That was one of hte neat things about BB, as it allowed you to bring a decent amount and actually be strategic with formations.
It's less an open field Merc Warfare simulator and more of a "Mercenary Company, Dungeons and Dragons Style", where you pick a specialized squad to go raid dungeons for various quest reasons.
^
For the most part you have a party of 5. There are a few exceptions during the campaign where you can bring more, and also some missions that utilize NPC allies. In general, it's less about large formations and more focused on small scale tactics and combos.
The game heavily incentivizes save scumming because the reward for completing, for example, a "find ore for the blacksmith" quest can be a masterwork weapon or a common weapon decided completely randomly. So you save before turning in the quest, then just reload a few times until you have a top tier item. There are similar problems with "dungeons" in the game where if you don't like the outcome just reload and try it again. They should really have a sticky random seed that is attached to the save file so that you get the same rewards/outcomes on a reload.
It feels like there should be more classes or larger combats. I don't really know how far I am in the game after several hours, but it seems like you basically want to just build an A team and a B team and cycle them out as needed. I sunk triple digit hours in to Battle Brothers and it never felt repetitive to me. This game doesn't quite live up to that, but it's a nice foundation and I think after some content patches/expansions/DLC it could be a real gem.
To be fair, the Battle Brothers DLCs expanded the game significantly in the North and South, plus a lot of people (including me) use the Legends mod which is a ridiculously extensive overhaul. And to be even fairer, Battle Brothers is kind of the unsung Godfather of this little "mercenary company tactics" subgenre. I think I'd rate this game above Wartales though, the other recent entry into this niché.
But yeah, I would like more classes, obviously they are a lot harder to make than Battle Brothers simple backgrounds but I feel like around 12 classes would feel right, as opposed to 8. LIke you say, maybe after DLC.
1) Your roster here is more colorful and magical.
2) Fight is much more balance, don't have "sudden headshot then died". Heroes has bleed out point. Finish then real death.
3) No random generate world here.
4) Less equipment slot here. Hope Iron Oath at least allow relic loot earlier. I don't mind weaker relic but can utilize more slot is more customizable and exciting RPG.
5) Skill customization path of each heroes here is more interesting. Not that I dislike BB.
6) Heroes trait are less deadly. In BB some heroes trait are really life and death difference. "Iron Lung"
7) Dungeon exploration and minor job give each heroes some special role
Combat feels the same-y on all factions. Melee units will rush at you, prioritizing your ranged units if any is in range. Ranged units will walk up and shoot at any exposed target, but otherwise feels completely at random. Support units will spam buff/debuff, sometimes going in a weird loop where two or more of them just sit there hyping each other up.
Adding to above, it's made worse when even your own units feels way too similar. You'll likely build each class according to the most effective one you can think of, made even easier by the cheap reset. Thus there's no variation between one pyrolancer to the other beside minor stats difference, and even that doesn't matter much. Investing 120 points into power will make a difference of 40 vs 48 between people that have the star or not, which in the grand scheme where the final value could easily reach 150-200 isn't that significant at all. At the end of the day you're gravitated to run the exact same composition against enemies that repeat ad infinitum with barely any variance, which doesn't do well to the replayability.
There's the similarity where if you disrespect an encounter you may find yourself losing people or even wiping entirely, but it should be relatively rare.
All that being said, it's not a bad game. Worth the price tag, and it feels like there's more content planned for the future. It's just if you're looking for an endlessly entertaining sandbox like BB, your expectations will be cut real short.