Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Dabor Oct 15, 2018 @ 10:39am
So, Soul Armor... <spoilers, I guess?>
https://i.imgur.com/Js2p7Mm.jpg

When does it stop growing? It kind of feels like cheating to use it on my crit-focused fellblade at this point...
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Showing 1-14 of 14 comments
6 Eyes Studio  [developer] Oct 15, 2018 @ 11:07am 
Currently, it will keep growing until it has 99 charges.
That might need to be tweaked at some point though :)

Edit: hmm, noticed the base values were a little off actually. Updating that.
Last edited by 6 Eyes Studio; Oct 15, 2018 @ 11:09am
Dabor Oct 15, 2018 @ 11:22am 
I'd probably prefer a slower growth (maybe every kill gives it a bonus to ONE of its stats, and it caps out at like +15 or +20 of any of them?) Still fantastic for hybrid characters and especially ones using Versatile, but keeps it from reaching a point where it's so strong it's almost not fun to use. :p
6 Eyes Studio  [developer] Oct 15, 2018 @ 6:46pm 
Made some updates to it. I might further reduce numbers later, we'll see :)
Dabor Oct 15, 2018 @ 7:06pm 
Do you "just" do weekly updates, or drop more frequent experimental builds/opt-in betas or such?
6 Eyes Studio  [developer] Oct 15, 2018 @ 7:14pm 
We used to have an experimental build when we were running our beta-backers only build, but we ended up dropping it.
The process of pushing a complete build on steam (ie: Linux, windows, mac) can be pretty time consuming and it's more things to manage, so we're not looking at increasing the different branches right now.

It does seem at this pace that we'll we have a build most every week though, so builds should update fairly regularly.

We do have a dev branch that usually gets updated a bit before Friday so testers can start checking the build in advance, but it's not really something I would recommend for players in general: it's more likely to have problems :-T
darkhero1771 Oct 17, 2018 @ 11:40am 
in the pic u show why is def and res 1 stat lower then the rest ?? it should have been 39 added to that right ?? cuz u start off with 100 def and 16 res the number dont even add up u should have 139 for def then instead of 138 ??
Dabor Oct 17, 2018 @ 11:58am 
All the other stuff starts at 1, not 0. Or at least, started, in case that's what 6Eyes was referring to as the values being off.
Last edited by Dabor; Oct 17, 2018 @ 11:58am
6 Eyes Studio  [developer] Oct 17, 2018 @ 1:29pm 
Yeah, most values started at 1.
As for the def, there was a bug in there and it was higher than it was supposed to be.
onkive Oct 22, 2018 @ 5:38am 
I noticed Soul Armor changes weren't in the new update notes.

It appears to have been changed from 99 stacks to 24(?) and with good reason, just slap it on someone who can wear it and watch them solo whole maps by themselves.
6 Eyes Studio  [developer] Oct 22, 2018 @ 5:46am 
It was in the patch notes:
>> Reducing some of the bonuses to Blood Armor and Soul Eater. Adding a configurable cap as well.

The armor used to be called Blood Armor and it's still called that way in the code, so I messed up the naming in the patch notes >.<

The cap is 50 stacks currently (configurable), but some of the stats on it (evasion, crit, speed) only grow by 1/2 of that amount.

It might still be a little too powerful for sure. It is meant to be super gear though :)
Dabor Oct 23, 2018 @ 5:01am 
Hmm, I think lowering Evasion and Speed to 1/4th growth might be fair. I think the armor isn't *quite* as OP as it looks since some of its stats are hard to utilize at the same time - crit and mnd, for example, as at their best on a Felblade who would need to either use Equip Heavy or be an off-class to take advantage of it.

Still, I can't help but feel that it shouldn't be quite that well rounded. Even "only" having atk and crit grow would still be very powerful, but give it a more unique identity. The issue is that the massive defensive power it has means it's always worthwhile on anyone - in fact, you're better off giving someone Equip Heavy so they can use over not actually having anyone equipping it.

I don't necessarily mind it being an "auto-equip" in the sense that you would be silly to not have *someone* wearing it, but even super gear shouldn't be a large upgrade to ANY character who wears it. At that point it sort of lacks the fun thing about gear - being giving characters more unique and specialized arsenals - and just becomes a free "make this character act as if they have 10 extra levels and also a crit, evade and speed passive" button.

Obviously I could just configure the stats lower, but I would rather see it be powerful in an interesting, narrow way that tempts you to build for it rather than always be total generalist gear. As is, while it's "best" on an atk+mnd set with versatile, it's a major improvement for almost any character, and that just feels a bit less interesting than the alternative.
JugsOfHolyness May 9, 2019 @ 1:18am 
I got the Soul Armor (I don't even remember from where), but where do you get the Soul Eater?
Tuidjy May 9, 2019 @ 1:53am 
Do not expect tour Soul Armour to become as good as it is in the OP screenshot, by the way.

If I remember correctly, the sword is in the chest surrounded by water on the first city's patrol map.

Not really sure, though, as it does not start all that good, so for a long time I did not pay attention to it. Only when I saw the cursed shield did I think of really giving the Soul Eater a spin.
JugsOfHolyness May 9, 2019 @ 3:08am 
Just got it from:

the Ancient Locket sidequest
Last edited by JugsOfHolyness; May 9, 2019 @ 3:09am
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Date Posted: Oct 15, 2018 @ 10:39am
Posts: 14