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There are other maps with small areas blocking the view of the tiles though, but I'm not sure there's enough to warrant a whole system about them at this point. Other than the tall grass, was it a noticeable issue in general? Which maps specifically if you remember specifics?
I don't follow at all with the 'water tiles' though. Water tiles are highlighted as normal and rarely, if ever, block your vision of anything.
I liked the 'tricky' aspect of it, that it was purposefully difficult to see what's in the tall grass, and to determine if you're in the right spot to attack.
It's nice to have unexpected types of map challenges. Thanks!
I'm not sure, I follow you here. Tactics game means it challenges your skill in tactics. If it's 'tricky' to make your tactical decision due to interface that's considered a bad design. Never heard about such things being intentional.
Hm, maybe I mixed something up.
Still, there is another case:
https://steamcommunity.com/sharedfiles/filedetails/?id=1509327104
That's been fixed in the recent patch. (Previously, there was no way you could jump into (target) the grave using the mouse, but it could be done using the keyboard.)
A design you don't like isn't necessarily a "bad design" ;)
Still, thanks for the feedback on this.
Ah, yes, indeed, that's been fixed in the last patch. Still gathering feedback from the community on this one, as it's a tricky one to handle with the 2D maps.
https://www.youtube.com/watch?v=ea6UuRTjkKs
You are free to make UI to challenge players, if you believe that's right. Just be prepared if many would find it just frustrating.
Again, my problem is that while after update I CAN jump into the grave, I DIDN'T KNOW that until one of the enemies did it. Because while I hold cursor over the spot there is no indication that I tile below ground level is accessible.
I didnt had any real problem with the Azure Fields. It just had cost some more seconds to get sure with the tiles. But i could also have just stay out of the tall grass and wait to let the enemie come out. That seems a tactical decision for me. Its not like that such maps come multiple times. Its just once.
The need to look a bit more into the surrounding cause its supposed to be a difficult one.
Its a experience in my eye.
I had that with the graveyard too, i didnt see any tiles and did take it as a convenient way to block off enemies. Until one jumped trough and also pushed me down there.
But that was entirely my fault. Ingame, and outside of the game.
I didnt even tried it before and there was not something likes "holes in the map" before.
I guess the difference is using a controller.
Or at least a keyboard sometimes. Dont think it is reasonable to just use the mouse for every part.