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However, it doesn't make it a bad game at all.
If it were a movie on rotten tomatoes, I would estimate 55-68% approval rating.
It's far from being a masterpiece, but it is not poorly crafted. Just lukewarm.
Not the spiritual successor to Final Fantasy Tactics we've been awaiting, but still good enough that it merits being experienced, especially if you enjoy tactics games (they have remained, 80-90% faithful to the FFT formula, enough for the game to be enjoyable although you may have to delve into the modding if you're a bit OCD like myself).
Like geepope said, it's serviceable. If you go in with NO expectations, you will have a much better time than if you try to compare it to a masterpiece like FFT.
The world is ruled by the Immortals with the Arbiters as their representatives? Interesting. But... there's also this ♥♥♥♥♥♥♥ noble guy? So there's still a nobility? What is their role in all of this? I have no idea. Is there a lower ranked police force, or are there so many Arbiters that they can police everything on their own?
And these are just the early game things, as the game went on I continued to see more barely explored plot points.
But overall, I liked the story, it was enjoyable, and with enough clever ideas to not feel generic. It's just that every story beat feels like a nibble of a much more fulfilling plot. The story would have benefitted from something like the FFT bar rumors, so that you could get more without making it required to watch. Or from simply condensing certain elements of the story in order to focus on other parts.
I'd recommend paying attention the first time through, but I on replays, I felt no great need to relisten to the story like I still do with FFT sometimes.
The gameplay; however, is straight up Final Fantasy Tactics so I'm happy enough.
Gameplay is where this game is at, lots to do and customize and even more on the way with DLC. 9/10 A-
For comparison with indies, if you check out, say, Zeboyd Games, I love their stuff, but their writing and plotting is beyond awful. Even indie games that are a step up - take, say, Celestian Tales: Old North - the writing reads very fanfic-y at times (in the "unpolished and unfocused" sense, not in a snooty "all fanfic is bad" sense). So Fell Seal has them beat. As far as vs. AAA games - AAA games would not have the main characters be thirtysomething year olds and be leery about no romance option. Kyrie would die in the first 6 missions and Anadine would become the protagonist or something, and the villain would secretly be her slightly older brother or clone or estranged lover or the like. This one is a more to taste option - obviously plenty of AAA games out there that are excellent and work within these constraints - but it's refreshing to see some diversity in protagonists from the usual Teen With Superpowers And A Grand Destiny.