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Pretty much every game has either under powered or over powered SMGs. The only balance choice there is really is the range it can deal damage, which in this games case is not something that matters.
The highlight of SMGs is their high fire-rate. Reducing this does not make sense or making them more like assault riffles. get gud :D.
What is this nonsene? My Advances SMGs has 65 bullets in magazine. FMJ is great for crowd controlling.
On higher difficulties most of the weapon's perks don't have much impact since all Zekes are bullet sponges, so you usually want the highest possible damage weapon, including melee weapon.
Besides that the Multi-barreled shotgun:
1) It was added later to the game and is more likely not be balanced and is overpowered.
2) You don't have guaranty it will spawn in game during campaign matches. More likely Avd SMG will spawn.
3) I suspect Multi-barreled shotgun has the same limit per match as Light Machine Gun. So only one player in match can have Multi-barreled shotgun.
For SMG you can often see double spawns from the same loot crate.
4) Multi-barreled shotgun have short rage. Avd SMG has longer range and should have less recoil.
5) There are class perks for SMGs since they are in the game from the beginning, like faster reloading which in fact increases DPS. Avd SMGs combined with explosive ammo should be much more powerful than Multi-barreled shotgun.
With a high level of skill and thoughtful use, smg is still powerful enough at this point.
Guns with a powerful single shot, such as multi-barreled shotguns, have strong suppression power against special zekes, but they also lack staying power.
I think the problem is the fact that a tier 3 battle rifle is not much more powerful than a tier 2 sporting carbine.
Yeah you are right, besides lacking staying power, with technique SMGs are good.
I heard that Battle Rifle used to be good, but Saber nerfed it and thus made it the worst tire 3 weapon for now. Right now its states are like a tier 2 weapon and if it goes full auto the mag size is just not enough.
Yeah you are right, since MBS is imbalanced and not easy to spawn, it's my fault to use this weapon as an example. I should focus more on SMGs themselves that they lack staying power as well as the ability to clear zeke walls.
Although, here we have a game about zombies, about the living dead who do not feel pain. Then only 7.62 and 12.7, other ammunition is not capable of stopping these creatures. In theory, SMGs and shotguns are generally useless against hordes. By the way, Special SMG (SR Smerch) is based on a weapon that shoots special 9 mm ammunition (a heavy subsonic bullet, the size of a rifle ammunition), this can and will penetrate a couple, however, I’m not sure that such ammunition is widespread in many places, except as in Russia.
On the topic of the thread though, the SMGs are fine. It is just not your play style which is fine, play your way. But don't ask them to change the guns to fit your preferences and completely unbalance everything else. You can solo extreme with most SMGS, and maybe shotties if you tried hard enough...but I don't recomend it. All rifles regardless of fire rate is A-OK.
Uzi is tier I weapon it is supposed to be weak, just like Scout Rifle or basic Shotguns.
^ this.