World War Z

World War Z

View Stats:
BORG Feb 5 @ 7:00pm
2
Bots Are Trash (Game Breaking). Stop Supporting This POS Company!
The title. Bot stands right over top you when you're down, nothing around, waits for enemies to pour in, starts shooting, stops shooting, doesn't melee, doesn't try to pick you up prior all that and then lets you die. I don't often rage quit games, but this game is such a mess it would make even the most patient gamer alive, rage quit sooner or later. The bots are even worse than they were, when they were worse the last time I played a few months back. How they can fk up a game so badly is appallingly shameful.

This s#!t is beyond game breaking for solo play on harder difficulties. Played one round this evening and was reminded why I hardly play this POS game anymore. That new spitball shooter they added is still completely worthless game bloat too. There was no point in even adding that POS to the game.

I'm also reminded why I'll never buy a Saber product so long as Matthew Karch is CEO. That wind bag never keeps his word. He's full of cap. Everything that comes out of his mouth is cap. Quality before quantity my ass. This game has so much lacking quality control it's beyond absurd.

People really need to stop buying this garbage. All you're doing by doing so, is enabling this company's blatant laziness and careless cash grabbing antics. It's no wonder their stock is dead and no investors want to get on board. No investor in their right mind would support this piss poor jackass company. To call it a jackass company is honestly being too kind and giving them way too much credit, but it's the only word I can really use on here that won't lead to me getting a ban.

Saber Interactive? No. More like Sloth Incompetence.

WWZ = :shit:
Last edited by BORG; Feb 5 @ 7:04pm
< >
Showing 16-30 of 38 comments
BORG Feb 8 @ 1:41pm 
Originally posted by schicic:
Every bot use to go and try to rescue you, now it rng's the selected bot to get you. It doesn't matter if you have 2 on top of you, the game could select the one that got bugged at the beginning of the map and never even attempt to rescue you.

Why the devs chose to nerf the rescue feature of the bots is beyond me. The game IS moddable and has been such since the launch. However you will get banned for certain files, while not getting banned for using cheat tools and file editing. If you want to mod/change character models at your own risk, you could ask a modder. Just know that the game tries to "connect to wwz services" at the launch of the game.
It can be modded, but it's very restricted and limited due to the way the game files have been encrypted and the formatting they use. Even if we did modify the game extensively, as you mentioned, the WWZ services connect to the game immediately so the chances of getting banned isn't worth the risk - which is why the modding scene is basically nonexistent. Modding support would pull thousands of players in, but unfortunately this game was designed for forced obsolescence. It's only a matter of time before they shut the servers down and that will be it for this game.
Originally posted by schicic:
Every bot use to go and try to rescue you, now it rng's the selected bot to get you. It doesn't matter if you have 2 on top of you, the game could select the one that got bugged at the beginning of the map and never even attempt to rescue you.

Why the devs chose to nerf the rescue feature of the bots is beyond me. The game IS moddable and has been such since the launch. However you will get banned for certain files, while not getting banned for using cheat tools and file editing. If you want to mod/change character models at your own risk, you could ask a modder. Just know that the game tries to "connect to wwz services" at the launch of the game.


Originally posted by BORG:
Originally posted by schicic:
Every bot use to go and try to rescue you, now it rng's the selected bot to get you. It doesn't matter if you have 2 on top of you, the game could select the one that got bugged at the beginning of the map and never even attempt to rescue you.

Why the devs chose to nerf the rescue feature of the bots is beyond me. The game IS moddable and has been such since the launch. However you will get banned for certain files, while not getting banned for using cheat tools and file editing. If you want to mod/change character models at your own risk, you could ask a modder. Just know that the game tries to "connect to wwz services" at the launch of the game.
It can be modded, but it's very restricted and limited due to the way the game files have been encrypted and the formatting they use. Even if we did modify the game extensively, as you mentioned, the WWZ services connect to the game immediately so the chances of getting banned isn't worth the risk - which is why the modding scene is basically nonexistent. Modding support would pull thousands of players in, but unfortunately this game was designed for forced obsolescence. It's only a matter of time before they shut the servers down and that will be it for this game.
There's no automated bans/anti-cheat and you both are gravely misinformed on what "connect to WWZ services" actually means. All the game's doing is, trying, to connect you to the back-end, to the master server with your stats, the matchmaker and everything else. Nothing else. If the game did have an AC, then yes you'd get banned if you were blatantly using CE, except there's none. And there's also no bans for "certain files", as again, there's no AC. At most changing certain files could brick your game, requiring you to verify your files. Or it could simply cause the handshake between the game and the server to fail or not properly work. A ban isn't a possibility. The only bans that exist for this game are manual. If you report someone in-game or via Saber's ticket system, they'd eventually take a look at the player in question. At the player's stats, like his levels/coins, and stuff like the damage/score per minute, movement speed, etc. Whatever they log on their end, which I am sure they do log some of these things, for balancing's sake. Almost all companies log these things, even for SP games.
Some companies also have demo recordings they can watch. COD has a theater mode, but only Treyarch titles have theater for everyone. But you can bet your rear that IW and SHG have theater mode on their end, to watch a suspected cheater's gameplay back, as is evident by the fact they both use theater mode for their trailers as well.
Anyway, Saber has the tools and staff can manually ban players, but there's no automated bans. And to imply that using CE doesn't get you banned, yet a random file modification would is just silly and shows you're uninformed on the matter.

I didn't make this post to encourage cheating btw, but to point out that you're both wrong, and that "connecting to WWZ services" doesn't mean anything special. If you cheat online, like rapid-fire grenade launcher like I've seen it before, you'll inevitably be reported by other players.
BORG Feb 8 @ 6:07pm 
@It's about sending a message, you believe we're mistaken? Go read Saber's policies. We know there is no automated anti-cheat system attached to WWZ, however, if someone wants to report a player for using heavy modifications or cheating, they can and if Saber wants to ban the potential offender, they can without notice, warning or question.

Also, the WWZ services doesn't consist of just one master server. It is a set of services spanned out over several servers in several regions. Furthermore, Saber doesn't need an anti-cheat to see whether people have been cheating or not because they have all that information on their logging servers which you yourself acknowledge they have. They can take a look through the logs and determine whether files, data packets or other have been altered and if it does go against their community conduct and policies, they can rightfully so, ban whoever they please. They don't need an anti-cheat to spot cheaters.

A ban isn't a possibility? Says you. Funny you cover your tracks by saying, "I didn't make this post to encourage cheating btw..." You essentially did encourage it by telling people how the system works and how to avoid ban reports. Good job!

But, I guess we're the stupid ones who apparently know nothing and are gravely mistaken, I concede our stupidity since you know - you're the know-it-all. :steammocking::steamfacepalm:
Last edited by BORG; Feb 8 @ 6:09pm
Originally posted by BORG:
@It's about sending a message, you believe we're mistaken? Go read Saber's policies. We know there is no automated anti-cheat system attached to WWZ, however, if someone wants to report a player for using heavy modifications or cheating, they can and if Saber wants to ban the potential offender, they can without notice, warning or question.
Read what I wrote. I said exactly that.


Originally posted by BORG:
Also, the WWZ services doesn't consist of just one master server. It is a set of services spanned out over several servers in several regions. Furthermore, Saber doesn't need an anti-cheat to see whether people have been cheating or not because they have all that information on their logging servers which you yourself acknowledge they have. They can take a look through the logs and determine whether files, data packets or other have been altered and if it does go against their community conduct and policies, they can rightfully so, ban whoever they please. They don't need an anti-cheat to spot cheaters.
The services is the back-end, that's what I said. And yes, they do need an AC, as relying on reports is a stupid way of handling it. It's not that reports are bad, but only having reports is stupid. You can see how that goes with games once support stops responding to tickets/reports. You're repeating what I said earlier for the most part.


Originally posted by BORG:
A ban isn't a possibility?
Read what I wrote, again. You're either trolling at this point or just that dense. Yes, a ban is IMPOSSIBLE to get, an automated ban. That's what I said. I said an automated ban via the "WWZ services" as BOTH of you have talked about is IMPOSSIBLE. The mere connection to the back-end can never trigger a ban, as there's no AC, and merely connecting to the WWZ services.. does what exactly? You're connected to the online service. Are you with any players in the main menu? No. Can non-existent players report you? No. A ban is impossible at that stage, as you need to first play online with others and have them report you for God knows what reason. If you only ever play private matches/etc, nothing can happen as you will have never played with anyone.


Originally posted by BORG:
Funny you cover your tracks by saying, "I didn't make this post to encourage cheating btw..." You essentially did encourage it by telling people how the system works and how to avoid ban reports. Good job!

But, I guess we're the stupid ones who apparently know nothing and are gravely mistaken, I concede our stupidity since you know - you're the know-it-all. :steammocking::steamfacepalm:
It doesn't matter. I posted that to be clear about what I wanted to achieve, and that is to correct both of you, who only spread misinformation, contradicting misinformation at that, as you both essentially claim that bans for file modding can and can't happen, which makes no sense.
It's the same crap I've had to go through before on another game forum, where to be fair the OP asked for advice. I gave advice, and what happened? Some salty loser reported my post, my post which contained very widely available information, both on the game's Steam forum and online in other places. I also posted in this thread about why there's no modding tools for this game. You guys' conspiracy theory is that Saber is evil and they're too greedy to allow custom content. In reality it's mostly likely that they either don't care, or that it's too much hassle for what it's worth/outright impossible due to how their tools work.
I also never gave advice on how to avoid reports as that is impossible. You cannot avoid reports. I said "if you're going online and blatantly cheat, you will get reported", which is the truth. Even if you wanted to be "sneaky" about it, you'd inevitably get found out by people spectating you over time. Playing private matches and nothing else is not "avoiding reports", you're simply not giving anyone any reason to report you as you are playing solo or with friends. If you're solo no one is there to report you and your friends have no reason to report you either. If you go into public matches you will inevitably be reported.

I guess that one guy was indeed right, that the forums are a circus. It's sad that you're either trolling or you're really this way and you don't know what you're even trying to say. Have fun arguing with each other and giving each other clown awards.
Last edited by It's about sending a message; Feb 8 @ 7:10pm
Originally posted by schicic:
Every bot use to go and try to rescue you, now it rng's the selected bot to get you. It doesn't matter if you have 2 on top of you, the game could select the one that got bugged at the beginning of the map and never even attempt to rescue you.

I dunno, sometimes they just teleport to you or even got stuck on a single animation(happens often with Dr. Greengold) . It's really arbitrary, dunno what the game is deciding to do, devs coding here sucks.

Also lol at the guy saying they are spamming each other clowns awards. Abit on introspection would help or perhaps just check the amount of weapons packs/skins they release instead of actually not introducing new bugs for every patch. No wonder what happened in his previous forum.
BORG Feb 9 @ 10:02am 
Originally posted by Saberyoko:
Originally posted by schicic:
Every bot use to go and try to rescue you, now it rng's the selected bot to get you. It doesn't matter if you have 2 on top of you, the game could select the one that got bugged at the beginning of the map and never even attempt to rescue you.

I dunno, sometimes they just teleport to you or even got stuck on a single animation(happens often with Dr. Greengold) . It's really arbitrary, dunno what the game is deciding to do, devs coding here sucks.

Also lol at the guy saying they are spamming each other clowns awards. Abit on introspection would help or perhaps just check the amount of weapons packs/skins they release instead of actually not introducing new bugs for every patch. No wonder what happened in his previous forum.
I have to lol as well. I haven't given a clown award once here. Never thought some people would get so defensive over pointing out the fact that the bots are trash.
Originally posted by BORG:
Originally posted by Saberyoko:

I dunno, sometimes they just teleport to you or even got stuck on a single animation(happens often with Dr. Greengold) . It's really arbitrary, dunno what the game is deciding to do, devs coding here sucks.

Also lol at the guy saying they are spamming each other clowns awards. Abit on introspection would help or perhaps just check the amount of weapons packs/skins they release instead of actually not introducing new bugs for every patch. No wonder what happened in his previous forum.
I have to lol as well. I haven't given a clown award once here. Never thought some people would get so defensive over pointing out the fact that the bots are trash.

People defend their comforts with fervor because they are afraid what they covet is bad.

and in this case, it is. This is what I would term a guilty pleasure game. It's OK to like it but objectively, it is vastly inferior to other options. Sometimes, you just want trash...why else would people do things like eat at TacoBell?
BORG Feb 10 @ 4:58am 
Originally posted by DoktorDiesel:
Originally posted by BORG:
I have to lol as well. I haven't given a clown award once here. Never thought some people would get so defensive over pointing out the fact that the bots are trash.

People defend their comforts with fervor because they are afraid what they covet is bad.

and in this case, it is. This is what I would term a guilty pleasure game. It's OK to like it but objectively, it is vastly inferior to other options. Sometimes, you just want trash...why else would people do things like eat at TacoBell?
True. They definitely do. One commenter specifically, who's left big text walls here seems to like guilty pleasures. This game's bots are definitely vastly inferior than other options.

Remember when everybody ripped on B4B (Back 4 Blood) real hard? At this point, I think B4B's bots are better than the ones in WWZ. B4B's bots behave a lot like L4D's bots which too, are better than WWZ's bots. People are even able to play pretty well with B4B's bots on higher difficulties like No Hope. We can't even get decent bot behavior on medium difficulty, in WWZ. That's pretty crazy considering WWZ is Triple-A IP and is in such a messy state, it really does make Saber look like a garbage company.

Helldivers 2 is also widely criticized for its technical issues and bugs. In Helldivers 2, players often find the bots (though not co-op bots) to be challenging and frustrating. The bots have superior visibility and accuracy making it difficult to engage them effectively. Rockets from bots can one-shot players from long distances and bots can see through smoke, forcing players into close combat where they are vulnerable. Evil Dead - same theme. The bots have terrible performance and are known to be underwhelming with regard to providing any noteworthy challenge beyond newbie level of game play. They hardly even contribute in any substantial to co-op play because they're so poorly designed. They follow the player around without providing strategic support.

Bad bots is a typical theme for Saber Interactive. The proof of it is in the wake of all their games. I will never understand how after 24 years, this company still can't program a proper and effective bot in their games. Bots in every one of their games, are subpar quality at best. The bots in F.E.A.R. from 2005 make the bots in every one of Saber Interactive's games look atrocious.

A quarter century almost and Saber still can't make a decent bot. Saber Interactive is incompetent and lazy.
IceBeam Feb 12 @ 4:32am 
I will add my two cents to this discussion. Personally, bad bots don't bother me as much as other problems with the game. My most played PvE games, Killing Floor 1 & 2, make solo players do the matches completely alone. They do scale the difficulty down depending on the player count, and KF 2 does it way more than the first part of the series. Those games don't have enemies that incapacitate the player like the Bulls here, but that's a story for a different day.

The OP has a point, though. I don't agree with absolutely every point he makes, but the "bad bots" problem is among the top complaints in negative WWZ reviews on Steam. The only other complaints it rivals are connection issues and the absurd amount of grind. I speculate that if Saber made the bots smarter, it would cause players to give up on the game less. That change would have a positive effect on player retention and bring the company more sales, but bad AI isn't an easy problem to solve. Saber could have the people capable of fixing them and enough resources for that, but they all have probably been moved to other projects already. Bad bots don't seem to be a high-priority problem now.

Bots accompanying the player in this game are undeniably retarded. It's a case of artificial stupidity rather than artificial intelligence. They have always been rather weak and dumb, but they have become even more helpless than before since the beginning of 2023. I suppose that either the Horde Mode XL update (with the revamped weapon system) or one of the few patches that followed the update broke the bots. At least they could somewhat fend for themselves before that. The player could stop shooting, and the bots wouldn't be completely useless. Since 2023, though, it's noticeable how helpless they've become and how sharply their average kill count per game went down even while shooting the pyramids.

The WWZ developers decided to let us use bot teammates as sources of spare heavy weapons after that, probably to compensate for their bad AI. They have also made it so that bots could use classes other than the Gunslinger and have their equipment, such as syringes and masking grenades. Such features are definitely helpful for solo players, but they don't resolve the core issue, which is their stupidity. On top of that, sometimes the Gunslinger bot uses a noisy grenade now, breaking the stealth even when the player didn't do anything wrong. Since the addition of the Juggernaut, bots always try to melee him and get in the way, eating the shots meant for the Juggernaut.

Yes, and that Lurker problem is noticeable, too. Just kill the Lurker, bot, then revive the players. You've been freed up by the game conductor after getting grabbed once, why would you walk into the same wall and get grabbed again? Get your priorities straight, bots.
IceBeam Feb 12 @ 4:34am 
Originally posted by BORG:
The bot mechanics are broken and don't work as intended. What's the point of offering solo play and having bots if the bots are going to be such garbage? At this point, they might as well strip out solo play, remove the bots and make it purely multiplayer if they're going to continue to be trash to play with.

Hard disagree on this one. First of all, solo games can be played without bots or with dead bots. Secondly, offline solo gameplay is the only option available for players with serious connection problems and those who want to play this game on consoles without a paid online subscription. Removing the solo mode entirely is bound to be a hostile action that disregards the interests of those players.

Instead, it would be good to see a "fake players" feature that lets the player scale the difficulty by simulating a particular number of players on the team, without the bots being physically present in the game. For example, with 3 faked players, the match becomes as hard as with a full team, but the player doesn't have to teamkill the bots. Another good addition would be letting us pick the number of bots (e.g., 1 or 2 instead of 3) and, of course, letting us disable the bots entirely offline, not just in private online matches.
IceBeam Feb 12 @ 4:39am 
Originally posted by BORG:
Remember when everybody ripped on B4B (Back 4 Blood) real hard? At this point, I think B4B's bots are better than the ones in WWZ. B4B's bots behave a lot like L4D's bots which too, are better than WWZ's bots. People are even able to play pretty well with B4B's bots on higher difficulties like No Hope. We can't even get decent bot behavior on medium difficulty, in WWZ.

I have played all of those games extensively.

The bots in Left 4 Dead 1 are retarded as well, just less than the WWZ bots. The L4D2 bots are better, but not by a wide margin. You can't rely on them while playing vanilla Expert Campaigns or even the Realism Expert mode solo. Can't count on them to get 10+ minutes on most Survival maps other than the easy ones, like The Parish Bridge (L4D2) or Dead Air Terminal (L4D1). The way to go in the solo Campaign mode is just to speedrun all chapters preceding the finale and pick a good holdout spot in the final mission, preferably with long lines of sight. The L4D bots shoot more or less fine, it's their movement and decision-making process that's retarded. If you don't keep them away from the Tank, they will keep hugging it until they are all dead, somewhat similar to how the WWZ bots react to the Juggernaut. They waste a lot of time while reviving the player, too.

The B4B bots are really the best. Aside from a few difficult missions with counter-intuitive strategies, like "T-5" and "Body Dump" in Act 3 (which are mostly the finales), most other missions can be done at a regular pace with AI teammates. I've completed all acts solo on No Hope and did 4-mission "Trial of the Worm" runs on the "Legendary" difficulty without other modifiers, which is a step above "No Hope". Bots did well enough there, too. If you crank up the modifiers high, though, they will become useless, to the point that speedrunning and leaving them behind will remain the only option.

The B4B bots are so useful that I'd rather do a "No Hope" run with them than with random players in case the goal is to complete a run reliably, without restarts. This is what other games, like WWZ, should strive to achieve. I don't think that it will affect the online population negatively, as part of the fun and replayability is playing with other humans, not bots.
IceBeam Feb 12 @ 6:24am 
Speaking of modding, I have something to add, too.

Saber Interactive has other games made with their proprietary Swarm Engine that support user-created mods. Snowrunner and Warhammer 40,000: Space Marine 2 are good examples. It's just that this game has been designed with no mod support in mind. While the user who goes by "it's about sending a message" is right that making the game mod-friendly and polishing the modding tools for the general public is a whole separate and complicated process, Borg is right that Saber has never meant the game to be moddable in the first place.

We are in a position to create our custom skins for characters. What's the official stance on that matter? When a member of Saber's community team noticed that a player pointed that fact out and shared a guide on skin customization, he said that "modding game files is kind of not allowed." The player faced no repercussions, it was just a warning. The statement of that Saber representative is reinforced by the game's EULA and Code of Conduct.

Originally posted by EULA:
You are responsible for your conduct as a user of the Service. You agree that you will not engage in conduct (including the sharing of Content) which:
  • hacks, modifies or otherwise makes use of automation software (bots) or any other unauthorized third-party software designed to modify the Service experience;
  • uses or possesses programs to “crack” the Service or other Internet security tools;
  • anything else that Saber Interactive, in its sole determination, deems offensive or harmful to the Service or to Saber Interactive’s integrity or business.

Source: the game's EULA.

Originally posted by Code of Conduct:
When you play World War Z, you agree that you will not:
  • Modify any file or other part of the World War Z Services that Saber Interactive does not explicitly authorize you to modify.
  • Use or distribute unauthorized software programs or tools <...> or applications, exploits, <...> or any other game hacking, altering, or cheating software or tool.

Source: https://support.saber.games/hc/en-us/articles/5466690231825-Code-of-Conduct

This game has no dedicated anti-cheat, and Saber representatives don't go out of their way to persecute people for harmless modifications like custom character skins at the moment. Some people injected their modifications in the game's code for the sake of personal experiments and faced no repercussions. However, they can't talk much about it. If they do, there's a risk that they will receive a (manual) game ban, especially if a tyrannical person starts overseeing the game in the future.



However, if a game has no anti-cheat, it doesn't mean that it can't perform its own kind of checks. For example, the developer of the "Breaking Point" mod for the DayZ mod at some point in the past introduced a piece of code that would check if the player has Cheat Engine installed in the default location. In case it was there, the mod would extract the player's BE GUID, the username, and send them to the mod's servers together with the relevant flag indicating the presence of Cheat Engine. If CE was installed elsewhere, the check would fail. Yea, it was retarded, and the mod's developer removed that code after getting called out on it, but the point still stands. If a mod for a mod can do that, you can be assured that the game's app is capable of that, too.

There is a rumor that Call of Duty: Warzone has a similar check and can ban you merely for having the Cheat Engine installed (not actively using it). I haven't verified it, so I don't know if it's true.

WWZ doesn't seem to be issuing penalties for things like those now, but who knows what might happen in the future. I wouldn't blame others for being "paranoid," as you never know what sort of asinine stupidity will cross the minds of game developers or publishers these days.

One of the most ridiculous bans I have seen took place in Killing Floor 2. A player was running a mod on his private server that would print some silly phrases with strong language (n-word included) in the chat area in response to chat commands. He received a game ban for that, and Tripwire Interactive, the game's developer and publisher, only found it out because of a snitch lurking in a third-party Discord server where the author discussed that with another modder and shared a piece of code. No deep investigations, no attempts to verify if the report was fake and if the mod actually existed, and no attempts to contact the mod author and at least warn him that it's not allowed. Just banned on a whim within 1 day because of a screenshot made by a mole. Boom, like that. He also developed the most efficient anti-DDoS solution while TWI was neglecting the DDoS attacks, but it didn't mean much for the company in the end.
Last edited by IceBeam; Feb 12 @ 6:25am
IceBeam Feb 12 @ 6:37am 
Also, I don't quite agree with you on Matthew Karch. If the post under Asmongold's video about Space Marine 2 (where a comment by Oliver Hollis-Leick can be found, too) was from his genuine account, then I believe that Saber Interactive does the right thing by not trying to impose morals on gamers and making their games woke. WWZ characters are actually cool, likeable, and authentic.

Also, Matthew Karch is not the only chief of the game. When it comes to the game's development, there is another important figure that has a more direct impact on it. The original WWZ director is now busy with Warhammer 40,000: Space Marine 2. Here's the state of modding in that game if you are interested.
Originally posted by DoktorDiesel:
Originally posted by BORG:
I have to lol as well. I haven't given a clown award once here. Never thought some people would get so defensive over pointing out the fact that the bots are trash.

People defend their comforts with fervor because they are afraid what they covet is bad.

and in this case, it is. This is what I would term a guilty pleasure game. It's OK to like it but objectively, it is vastly inferior to other options. Sometimes, you just want trash...why else would people do things like eat at TacoBell?

I mean, I guess it's fine if people like something that it's not good. Nothing wrong with that, it's called guilty pleasure like you said. I think my main gripe here is this exactly type of people who doesn't acknowlege the faults, aways pretend they don't exist and fight to defend them, simply because they like the game?
I mean, we reached a point where demanding the dev to actually fix the problems in the game seems to be entitlement. And the most funny thing about it is...what they gain doing that? Asking devs to fix the problems is benefitial to the game and players (includes them, they lose nothing), yet they act in such condescending way to make it feel like the game is perfect and you should feel wrong to ask so.
I wouldn't be here if I didn't care about the game. I wonder what actually happen to make them act that way.

Originally posted by IceBeam:
Originally posted by BORG:
Remember when everybody ripped on B4B (Back 4 Blood) real hard? At this point, I think B4B's bots are better than the ones in WWZ. B4B's bots behave a lot like L4D's bots which too, are better than WWZ's bots. People are even able to play pretty well with B4B's bots on higher difficulties like No Hope. We can't even get decent bot behavior on medium difficulty, in WWZ.

I have played all of those games extensively.

The bots in Left 4 Dead 1 are retarded as well, just less than the WWZ bots. The L4D2 bots are better, but not by a wide margin. You can't rely on them while playing vanilla Expert Campaigns or even the Realism Expert mode solo. Can't count on them to get 10+ minutes on most Survival maps other than the easy ones, like The Parish Bridge (L4D2) or Dead Air Terminal (L4D1). The way to go in the solo Campaign mode is just to speedrun all chapters preceding the finale and pick a good holdout spot in the final mission, preferably with long lines of sight. The L4D bots shoot more or less fine, it's their movement and decision-making process that's retarded. If you don't keep them away from the Tank, they will keep hugging it until they are all dead, somewhat similar to how the WWZ bots react to the Juggernaut. They waste a lot of time while reviving the player, too.

Completelly disagree. The bots from L4D are incredibly smart for their own good. They can simply act in some kind of smart response, like instead of rescuing you they prefer to deal with specials instead and bashing them to actually render them useless. Also must remind people that bots from L4D can play the game themselves, from start to finish.
Actually, comparing to WWZ it's rather baffling. Bots from L4D heal themselves, trade their own weapons, pick up medikits/adrenaline and even heal and give itens to you. You don't need to tell them that, they do that automatically.
WWZ bots are incredibly dumb and cranky, you have to constatly tell them what to do and if theres enemies on sight they don't do a thing at all. Most of times they just teleport around because the devs probably couldn't fix or care about their movemment coding and instead gave them ability to teleport near you. Lol they can't even help you set up defenses, you have to do all by yourself.
The only reason you would prefer them over L4D is because the devs gave them the ability to use some of their equipament, something the bots from L4D don't do. But WWZ is a goddang grind game, so bots are weak by nature as they don't level up and their weapons don't level. L4D don't need that crap and bots are usually pretty strong as their weapon of choice since theres no grind barrier, the weapon is static.
But quite frankly, I'm completelly stunned to even read they are "less terrible" than WWZ bots, really doesn't feel like you didn't played the game.
Last edited by Saberyoko; Feb 13 @ 7:31am
They are that bad? Well ♥♥♥♥!
I guess this the reason Epic is giving away this game next week for FREE.
< >
Showing 16-30 of 38 comments
Per page: 1530 50

Date Posted: Feb 5 @ 7:00pm
Posts: 38