World War Z

World War Z

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Walaoman Jul 20, 2024 @ 9:45am
Request for More Frequent Double XP Events
Dear Saber Interative,

My friends and I are avid players of WWZ, and we wanted to take a moment to express our appreciation for the fantastic experiences and memorable moments your game has provided us.

One of the features we particularly enjoy is the Double XP events. These events add an extra layer of excitement and motivation for us to play and progress in the game. Given how much we look forward to and enjoy these events, we would like to make a humble request: could you consider hosting Double XP events more frequently, preferably every weekend?

We believe that regular Double XP weekends would not only enhance our gaming experience but also encourage more players to engage with the game consistently. It would provide an excellent opportunity for the community to come together and enjoy the game even more.

Thank you for your time and consideration. We look forward to the possibility of enjoying more frequent Double XP events in the near future.

Best regards,
Walaoman
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Showing 1-11 of 11 comments
MapleBear Jul 20, 2024 @ 2:07pm 
I agree on this!
It takes too long to master one class to 9tier and makes it feel like grinding, rather than
playing game.
amendes  [developer] Jul 22, 2024 @ 6:34am 
Hi, Walaoman! Thank you for sharing your experience playing WWZ with your friends.
It's great to know that you enjoyed it and shared fun times together! 🙌

We will have more Double XP events in the future. Keep an eye on our social media and community channels to not miss them! 🙏
welchtomato Jul 22, 2024 @ 7:05am 
To dear developers
This update to Battle of Arizona was good.
The double xp event is a good one, but I would like to see more items like virus samples that can be brought back throughout the map and turned into points. Many players try to rush through the maps as they learn them, so I think adding more fun to the exploration will improve the quality of play. I would also like to see the ability to purchase various types of improving bags with blue coins. because the value of bags decreases as you get to the end of the map.
Young_Tang12 Jul 26, 2024 @ 6:01pm 
Originally posted by Walaoman:
Dear Saber Interative,

My friends and I are avid players of WWZ, and we wanted to take a moment to express our appreciation for the fantastic experiences and memorable moments your game has provided us.

One of the features we particularly enjoy is the Double XP events. These events add an extra layer of excitement and motivation for us to play and progress in the game. Given how much we look forward to and enjoy these events, we would like to make a humble request: could you consider hosting Double XP events more frequently, preferably every weekend?

We believe that regular Double XP weekends would not only enhance our gaming experience but also encourage more players to engage with the game consistently. It would provide an excellent opportunity for the community to come together and enjoy the game even more.

Thank you for your time and consideration. We look forward to the possibility of enjoying more frequent Double XP events in the near future.

Best regards,
Walaoman
agree
XeRnUno Jul 27, 2024 @ 4:36am 
Nah, leveling up is already stupidly easy in the game.
Btw. game has an "built in" double EXP all the time. Just collect 3 virus samples.
Dude Jul 27, 2024 @ 5:37pm 
Originally posted by XeRnUno:
Nah, leveling up is already stupidly easy in the game.
Btw. game has an "built in" double EXP all the time. Just collect 3 virus samples.
Yeah, but it requires 2 more comrades.
^9[DSS]Dahaka Jul 27, 2024 @ 6:05pm 
Originally posted by XeRnUno:
Nah, leveling up is already stupidly easy in the game.
Btw. game has an "built in" double EXP all the time. Just collect 3 virus samples.

85% of players don't know what a sample is and where to find em, 10% of players avoid the samples like the plague, and only about the 5% picks it up. Of that 5%, only the 1% knows how to properly defuse a bomber. So getting 3 samples, while playing with randoms, is close to impossible. The stars have to align.

But yeah, if you want to level, just do horde mode normal difficulty to wave 40. Level 1 to 30 in about 3 hours. All you need is 3 more players who know what they are....... oh wait. Yeah thats not easy to come by either.
BORG Jul 27, 2024 @ 6:17pm 
Yeah that'll ever happen. It's as likely to happen as much as the long standing game problems that have round for years, to be fixed. People have asked many times throughout history. It's not going to happen.
TL HisoHiso Jul 29, 2024 @ 6:22am 
Originally posted by amendes:
Hi, Walaoman! Thank you for sharing your experience playing WWZ with your friends.
It's great to know that you enjoyed it and shared fun times together! 🙌

We will have more Double XP events in the future. Keep an eye on our social media and community channels to not miss them! 🙏
Your team need adjust balance for prestige perks, i give some example:
About balancing the stats and added attributes of the classes in the game, many people and I have talked a lot about this issue. These additional attribute indicators are too small and unreasonable. The odds of luck in the game like using equipment that doesn't get consumed are only 10% for that to happen. I think the WWZ team didn't really sit together and experience the game to see if what they did and put it into the game was really reasonable.
I give a specific example:
First, prestige perk has a skill for 5% reload automatic weapons, HP, or increase 5% number of kills zeke of equeipments, defense kits, I wonder what effect this number will have in the game, for example: Dronemaster stun gun has 12 charges cost and prestige perk is increased 5% in 100% charge meaning 12 + 0.6 = 12.6 while stun 1 zeke costs 1 cost, let's say I calculated wrong.
Second, what makes me laugh is that the prestige perk gives 10% chance of not being consumed when using something example using breaching charge, stationary machine and 5% for hordemode, I don't understand how that can happen, think about it, it's the same like if you are taking a multiple choice exam and don't know which answer is correct and you have 4 or 5 answers to choose from but you can still choose the wrong answer, let alone the 1/10 ratio, I wonder what will happen. How many games are so lucky?
^9[DSS]Dahaka Jul 29, 2024 @ 11:08am 
Originally posted by TL HisoHiso:
Originally posted by amendes:
Hi, Walaoman! Thank you for sharing your experience playing WWZ with your friends.
It's great to know that you enjoyed it and shared fun times together! 🙌

We will have more Double XP events in the future. Keep an eye on our social media and community channels to not miss them! 🙏
Your team need adjust balance for prestige perks, i give some example:
About balancing the stats and added attributes of the classes in the game, many people and I have talked a lot about this issue. These additional attribute indicators are too small and unreasonable. The odds of luck in the game like using equipment that doesn't get consumed are only 10% for that to happen. I think the WWZ team didn't really sit together and experience the game to see if what they did and put it into the game was really reasonable.
I give a specific example:
First, prestige perk has a skill for 5% reload automatic weapons, HP, or increase 5% number of kills zeke of equeipments, defense kits, I wonder what effect this number will have in the game, for example: Dronemaster stun gun has 12 charges cost and prestige perk is increased 5% in 100% charge meaning 12 + 0.6 = 12.6 while stun 1 zeke costs 1 cost, let's say I calculated wrong.
Second, what makes me laugh is that the prestige perk gives 10% chance of not being consumed when using something example using breaching charge, stationary machine and 5% for hordemode, I don't understand how that can happen, think about it, it's the same like if you are taking a multiple choice exam and don't know which answer is correct and you have 4 or 5 answers to choose from but you can still choose the wrong answer, let alone the 1/10 ratio, I wonder what will happen. How many games are so lucky?

As someone who plays with a fixer, and uses around 2 breaching charges per match on average, i'd say that the perk activates once every 20 or so games. So yeah, quite useless. I don't think I ever managed to make it activate on horde mode. Maybe it's 1% and they made a typo? xD
TL HisoHiso Jul 30, 2024 @ 2:01am 
Originally posted by ^9DSSDahaka:
Originally posted by TL HisoHiso:
Your team need adjust balance for prestige perks, i give some example:
About balancing the stats and added attributes of the classes in the game, many people and I have talked a lot about this issue. These additional attribute indicators are too small and unreasonable. The odds of luck in the game like using equipment that doesn't get consumed are only 10% for that to happen. I think the WWZ team didn't really sit together and experience the game to see if what they did and put it into the game was really reasonable.
I give a specific example:
First, prestige perk has a skill for 5% reload automatic weapons, HP, or increase 5% number of kills zeke of equeipments, defense kits, I wonder what effect this number will have in the game, for example: Dronemaster stun gun has 12 charges cost and prestige perk is increased 5% in 100% charge meaning 12 + 0.6 = 12.6 while stun 1 zeke costs 1 cost, let's say I calculated wrong.
Second, what makes me laugh is that the prestige perk gives 10% chance of not being consumed when using something example using breaching charge, stationary machine and 5% for hordemode, I don't understand how that can happen, think about it, it's the same like if you are taking a multiple choice exam and don't know which answer is correct and you have 4 or 5 answers to choose from but you can still choose the wrong answer, let alone the 1/10 ratio, I wonder what will happen. How many games are so lucky?

As someone who plays with a fixer, and uses around 2 breaching charges per match on average, i'd say that the perk activates once every 20 or so games. So yeah, quite useless. I don't think I ever managed to make it activate on horde mode. Maybe it's 1% and they made a typo? xD
yeah, they should increase % chance of not being consumed for items from 20% - 30% be alright and increased stats for class or weapons is 10% ok. SMG have perk name Incendiary ammo, whoa i fire is empty ammo and regen ammo chance second to have 1 chance zombie is inginted :))))))
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Date Posted: Jul 20, 2024 @ 9:45am
Posts: 11