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It takes too long to master one class to 9tier and makes it feel like grinding, rather than
playing game.
It's great to know that you enjoyed it and shared fun times together! 🙌
We will have more Double XP events in the future. Keep an eye on our social media and community channels to not miss them! 🙏
This update to Battle of Arizona was good.
The double xp event is a good one, but I would like to see more items like virus samples that can be brought back throughout the map and turned into points. Many players try to rush through the maps as they learn them, so I think adding more fun to the exploration will improve the quality of play. I would also like to see the ability to purchase various types of improving bags with blue coins. because the value of bags decreases as you get to the end of the map.
Btw. game has an "built in" double EXP all the time. Just collect 3 virus samples.
85% of players don't know what a sample is and where to find em, 10% of players avoid the samples like the plague, and only about the 5% picks it up. Of that 5%, only the 1% knows how to properly defuse a bomber. So getting 3 samples, while playing with randoms, is close to impossible. The stars have to align.
But yeah, if you want to level, just do horde mode normal difficulty to wave 40. Level 1 to 30 in about 3 hours. All you need is 3 more players who know what they are....... oh wait. Yeah thats not easy to come by either.
About balancing the stats and added attributes of the classes in the game, many people and I have talked a lot about this issue. These additional attribute indicators are too small and unreasonable. The odds of luck in the game like using equipment that doesn't get consumed are only 10% for that to happen. I think the WWZ team didn't really sit together and experience the game to see if what they did and put it into the game was really reasonable.
I give a specific example:
First, prestige perk has a skill for 5% reload automatic weapons, HP, or increase 5% number of kills zeke of equeipments, defense kits, I wonder what effect this number will have in the game, for example: Dronemaster stun gun has 12 charges cost and prestige perk is increased 5% in 100% charge meaning 12 + 0.6 = 12.6 while stun 1 zeke costs 1 cost, let's say I calculated wrong.
Second, what makes me laugh is that the prestige perk gives 10% chance of not being consumed when using something example using breaching charge, stationary machine and 5% for hordemode, I don't understand how that can happen, think about it, it's the same like if you are taking a multiple choice exam and don't know which answer is correct and you have 4 or 5 answers to choose from but you can still choose the wrong answer, let alone the 1/10 ratio, I wonder what will happen. How many games are so lucky?
As someone who plays with a fixer, and uses around 2 breaching charges per match on average, i'd say that the perk activates once every 20 or so games. So yeah, quite useless. I don't think I ever managed to make it activate on horde mode. Maybe it's 1% and they made a typo? xD