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Second, ok even though the game is old and has been released for a long time, that doesn't mean it doesn't really have the potential to be maintained. The problem is only the development team, there is not much new content, new gameplay, new systems, etc. Updates and patches take at least 3 to 4 months to have something new added to the game. game and comes with a patch, but it really doesn't have the weight to retain old players or attract new ones. Makes finding matches and players more difficult. For new players among them, they also want to play with other players but the problem is how many new players join or whether there are pro players or max level players who will play with them or support them. for new players
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Third, about balancing the stats and added attributes of the classes in the game, many people and I have talked a lot about this issue. These additional attribute indicators are too small and unreasonable. The odds of luck in the game like using equipment that doesn't get consumed are only 10% for that to happen. I think the WWZ team didn't really sit together and experience the game to see if what they did and put it into the game was really reasonable.
I give a specific example:
First, prestige perk has a skill for 5% reload automatic weapons, HP, or increase 5% number of kills zeke of equeipments, defense kits, I wonder what effect this number will have in the game, for example: Dronemaster stun gun has 12 charges cost and prestige perk is increased 5% in 100% charge meaning 12 + 0.6 = 12.6 while stun 1 zeke costs 1 cost, let's say I calculated wrong.
Second, what makes me laugh is that the prestige perk gives 10% chance of not being consumed when using something example using breaching charge, stationary machine and 5% for hordemode, I don't understand how that can happen, think about it, it's the same like if you are taking a multiple choice exam and don't know which answer is correct and you have 4 or 5 answers to choose from but you can still choose the wrong answer, let alone the 1/10 ratio, I wonder what will happen. How many games are so lucky?
I copy content from review of me about game :))
"Matthew Karch, CEO of game developer Saber Interactive, believes the situation may worsen in the future, affecting the quantity of game content. However, it may actually be a good thing as it may shift the focus on quality, which many are ignoring vehemently."
Source[fandomwire.com]
Bit late to the game to be concerned with quality. They should have been concerned with their product quality long ago and took action years ago. Now the quantity sales before quality products strategy has come full circle to bite them in the ass, they now want to focus on quality because the quantity sales approach isn't working well. They would have made more sales on previous games as well as this game had their product quality been prioritised before the company's lust for money.
Saber is hurting and they only have themselves to blame for it. Greed, bad decisions, bad business ethics, don't really listen to their game communities, they're not very transparent with anything, terrible support, bad PR - they've only themselves to blame.
Personally I think the content updates are pretty well done with. I could be wrong and I hope I am, but I don't think OP is out to lunch on this one. I'm sure the people who actually developed the game care about the work they do, but if they're told to slap it together half assed, that's what they gotta do whether they want to or not. If they want to keep their lights on at home and a roof over their heads, they gotta do what the higher ups tell them to.
It makes me sad this game can be so much fun while at the same time it's obnoxiously buggy and a half ass designed mess. What makes me more sad is that Saber chose money over product quality in favour of deadlines for sales quantity.