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Evil is still evil even with the best of intentions.
Monika's situation is tragic, and certainly a mentally scarring event. It's no shock that Monika's mind started to wear down the longer things went on, a prisoner in a game where the same events loop time and again. It all became meaningless noise, and I imagine it took every ounce of willpower to appear like she cared.
Still, she seemed to take delight in not only making her friends suffer, but the player as well. There are times where she seems to specifically target you with her actions like that oh-so-friendly "have a nice weekend" joke.
And it wasn't like it was a quick process: She had to psychologically destroy her friends over time. Taking their demons and either encouraging them, amplifying them, or both. It's akin to torture over a very prolonged period of time.
The scariest part of the whole thing to me is that her friends don't seem to be robots. They react to things even when they're not as they should be, even to things that aren't part of the script. Given Monika's poor coding ability, I find it hard to believe she edited the script for everyone to react properly.
Her "it's just a video game" excuse falls apart pretty fast considering that, and the massive amount of regret she has for her actions once she realizes that the tables have turned.
By the time she finally tries to make amends, it's much too late. Sayori realizes there's no happiness in her new role, and the cycle would simply repeat if Monika didn't erase the very world she destroyed.
She is evil, through and through, but she's an evil you can understand. Her mind warped, and having no ending of her own, she resolved to make her own by any means. A tradegy with no happy ending, despite her more and more desperate measures. She's a detailed character,
and that's why I love her.
And despite her atrocities, can never truly delete her.
Think it's fun to be so passionate for a game! And hopefully whatever comes out next will be even better!
Therefore I wouldnt necessarily call her evil. I'd say until theres evidence for her being a real psycopath, Id handle her like someone killing people in a videogame who then realizes he just controlled a drone irl.
But I think everyone made some valid points, guess its a matter of preferences ;)
Where she crosses the line to evil for me, is when she starts seemingly taking pleasure in her treatment of her friends, and of the player. While she seemingly goes for driving her friends to suicide as a last resort, that's still what she went for...All with a irrisistable smile.
Even the player isn't spared from her barbs, often sliding some snide comments about her friends, and how the player would be responsible for things that happened to them. Perhaps to weaken the player's will for what comes later.
Still, I understand if some have a grey area in this regard! That's just how I see it with what information is there. She's certainly a fantastic antagonist with a very clear goal.
that would make sense
spoilers
if you get the end where she commits suicide(i just got it and i feel terrible ;-;),the game goes to the title menu where its different, the place where sayori was is kind of replanced by monika
It includes a line near the top that says "RestartTopContext: Oh jeez...I didn't break anything, did I? Hold on a sec, I can probably fix this...I think...
Actually, you know what? This would probably be a lot easier if I just deleted her. She's the one who's making this so difficult. Ahaha! Well, here's goes nothing."
Also implied by the beginning of the final loop. Sayori gets up on time regularly. Monika removes all her changes to the game, Sayori's depression goes away(or at least is far less severe).
My impression is she was gradually increasing her depression stats behind the scenes. She didn't want to push it TOO far(especially as she wasn't very good at coding), so she did the final touches with traditional word-of-mouth techniques. And pushed it too far anyways.
Hey sorry, I know this is late, but I was wondering where Monika says this. I assume it's at the very end of the game but I am not sure.
As to the question if Monika is evil and/or a psychopath, in short, YES!
First off, she's in no position to claim superiority over the other girls. It's clear that she's cut from the same cloth as them (whatever that entails), and that the game itself designates the club president to gain awareness. When it's Sayori's turn, she handles the role in a much more "pleasant" manner. Worst case, she immediately ends everyone's suffering. The whole slaughterfest is entirely Monika's wish come true, because she doesn't care otherwise.
Also, Monika may certainly be crazy, but she ultimately didn't try and fight it. She went out of her way to make everyone else suffer, including the player, even taking quite a pride in it. Basically, she's about as nasty as most JRPG villains, and I sure as hell don't feel like pardoning a bunch of those types en masse. I sympathize with her a good deal, but at the end of it all, there's nobody else to blame but Monika.
Finally, we have to address Monika's inherent flaws. She's severely jealous, possessive, and probably a master manipulator. The other girls' flaws were obvious due to amplification within the script, but Monika didn't even need to change herself to become unhinged. If you want to be cynical, you might even say that she didn't actually love the player, but rather wanted to claim them and use them to acomplish her goal (even if it is just to escape).
But hey, those are just my thoughts. I still can't bring myself to hate her...