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回報翻譯問題
Have you picked out an engine to write this in yet?
Not yet, but a friend of mine knows how to use Unity (not an expert though, but better anything than nothing). So I'll check out with him. He once did a little experiment with "Text adventure", which is basically a book with some options you can choose from in different situation, also made in Unity. Do you have some suggestions on what engine I should use?
And if you're not too good at programming, I'd recommend trying Twine. A lot of game writers use it as a prototyping tool. It's very easy to write branching paths in it, but it's a bit difficult to do complicated things (I tried making an RPG in it; it was.... a mess). It's a good planning tool if you're advanced, and a good starting point if you're not.
As for the engine, I've played around with Ren'Py and it's relatively easy to use and versatile as long as you're not aiming for anything too complicated. I've seen a certain strategy RPG made on Ren'Py that probably would've run better on another game engine.
Okay, on next holidays I'll take a good look in Ren'Py and Twine. Thank you very much for your suggestions. :D
Yeah, even I dont really like too descriptive text to read, so I planned to do what you just mentioned. I thought of my first story to be like some sort of a test to learn something about how VN's are made, and it won't have multiple ending (probably one, but there is a chance I'll make 2). Also, I went in Music elementary school, learnt to play clarinet and a bit of a piano, and was wondering if you maybe knew some music making software (To be honest, I was trying for half a year now to find such a program). Nothing too complicated though. Also, thank you for sharing some tips. :)
OK, once again, thanks alot, have a good day. :D
Deception can be a powerful narrative tool, especially when it reaches out and effects the participant/audience in a way that drives them to finish the story. However, it can also be used incorrectly and leave the participant/audience hating the story and not caring how it turns out. It's common for deception to be used as a strong ending, but can be the driving force early/mid story with the "true antagonist" being firmly established.
All this is probably not new to you, but worth noting none the less. Learning about the use of incorrect deception and being the source of it are two really different experiences, but if we can't learn from our mistakes then what's the point of taking risks?
A VN can be anything you want it to be. DS got sick of devs taking the easy path, tired tropes and stale stereotypes. Where's the innovation the medium is capable of?
When it comes to the writing, don't think your story will be unique. Every plot has been written and rewritten uncountable times. Joseph Campbell can tell you about "the Hero with a Thousand Faces' and Christopher Booker will school you about 'the 7 Basic Plots'. Your job is to create characters to give life to your story so Dear Reader won't notice that tired old plot.
The best single writing tip I know: write your draft, scene, chapter, whatever feels right. Next day, read those words aloud! (And likely cringe. You'll get better.)
For music, since you've had some training: Noteworthy Composer. It's a MIDI based system. Your user interface feels like the real thing and the printout looks professional. Add a good player with a proper full-voice sound font (not Microsoft/Roland old crap) and you can score a minuet or the 1812 overture or a seven-piece jazz band and anything in between.
Or a Casio music/MIDI keyboard and play it 'live'. ;)
[ kwhero ] If you saw our coder who never shrinks from a challenge, you be freaked out by the lengths he will go to create an effect. Complexity is nothing.
Well, this is really my first project I'm going to make, thus asking for some tips on how to start writing. I myself am not a big reader and the "biggest" writing I had were school essays.
Anything you throw at me about writing is pretty much new to me; techniques, suggestions ect. I was quite inspired by ddlc and Monika's writing tips I first started to write some songs, but then decided a short story would be a great thing to try out. I chose VN because I wanted to make it look similar as ddlc, because I's an good artist (sort of) and I personally dont like stories who are filled with many details.
I personally never thought about the Deception technique, so that quite new to me. I like taking risks because there is a chance I might succeed what I'm trying to accomplish, and if not, I'll learn from my mistakes like everyone else and will do my best to improve.
It won't be unique, that's for sure. Original ideas are hard to come by these days.
I will check out Noteworthy Composer, for sure. Since I went in musical school for 6 years, it shouldn't be the problem getting the hang of it.
I think this is enough to get me started writing draft for my story, if anyone remembers soe tips to add, please do :)