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I'm terminally late on responding to this, but as far as anyone's been able to see, Ebb has effectively been radio silent on all fronts with zero intent to actually establish communication with the community after-the-fact. Sure, their Twitter is still active and posting about the praises of the game and how there's 'new depth to every layer' and 'multiple perspectives will reveal the truth', but there's been no word on the restoration, creation, or implementation of anything cut from the artbook, the Patreon development cycles, or other things that were removed or axed from the game pre-launch. If there was anything they could do to mend damage caused, they'd want to start here, I doubt they will, though.
Considering how Ebb's done everything from change their store page description after people pointed out it was fraudulent (You should be able to find archived pages of Scorn at/during launch where the store page paraded a 'non-linear experience' multiple times, after the community pointed out Scorn was as linear as linear gets the store page suspiciously had any and all advertising related to this removed) to completely and utterly ignoring any and all attempts by the community to make contact and figure out what's going on, I personally have reason to believe they went the route of 'take the money and run'.
Everything considered, it's a smart move on their part, as the discussion boards are full of people defending a $40 ripoff that promised the moon and lied about it by saying 'You're not looking deep enough' or 'You just didn't get immersed in the world' despite the fact that, at a fundamental level, Scorn fails at being anything but an interactive art gallery exhibit with an incredibly poor and unrefined combat system stapled into it and it apparently took eight years to make something that totals out to around three hours.
All in all? I highly doubt we'll be seeing cut content make a return, I doubt even more we'll be seeing any DLC or expansions for the title, and if they decide to launch another kickstarter or AAA project, it's probably going to die in the cradle due to how far they went in alienating those in their fanbase that supported them from the start.
They took the nuclear option, reap the harvest, salt the earth so nothing else grows, then move on to the next place.
Maybe prematurely, given the results, but the questions is if it would actually be any better given 1 - 2 extra years? Is action parts any fun today and would you like more of them or do you think they would magically become better with time? Would puzzles be anything more than basic puzzle game for people who don't play puzzle games? Maybe they could implement more meaningful choices, like... that one that really didn't matter at all.
In most cases more times gives you just more content of same quality unless they had some epiphany after internal testing or made a ton of micro releases (demo->prologue->episode1...) where they could test their ideas on actual customers beyond "Well that looks awesome, hope gameplay will be nice".