Scorn
anabol Oct 15, 2022 @ 12:11am
stuttering
the game stutters enough for me.
i9 900k
gtx 3080
32gb Ram 3600Hz
SSD
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Showing 1-15 of 22 comments
Tracido Oct 15, 2022 @ 12:16am 
2070 Super here 4K 60FPS maxed settings, flawlessly

however I'm using a 5900x ryzen 9..
Last edited by Tracido; Oct 15, 2022 @ 12:17am
invision2212 Oct 15, 2022 @ 12:19am 
It stutters a bit on my 3070 but runs flawless on steam deck. Go figure.
Imonkeymoo Oct 15, 2022 @ 12:20am 
lol i virtually have the same specs as op and i experience the same too.

This is yet another case of an Unreal 4 Engine game that is having issues with microstutters or hitching, its usually to do with texture streaming or how the engine loads in new data from what im lead to believe.

Not really any fixes except the Devs doing better to optimise their game.
Tracido Oct 15, 2022 @ 12:22am 
Originally posted by Imonkeymoo:
lol i virtually have the same specs as op and i experience the same too.

This is yet another case of an Unreal 4 Engine game that is having issues with microstutters or hitching, its usually to do with texture streaming or how the engine loads in new data from what im lead to believe.

Not really any fixes except the Devs doing better to optimise their game.

Ohh, you mean the microstutter when loading new areas. That's not what they said, stutter, like a constant stuttery framerate, or 60FPS with stutter is what I thought..
Imonkeymoo Oct 15, 2022 @ 12:24am 
Originally posted by Tracido:
Originally posted by Imonkeymoo:
lol i virtually have the same specs as op and i experience the same too.

This is yet another case of an Unreal 4 Engine game that is having issues with microstutters or hitching, its usually to do with texture streaming or how the engine loads in new data from what im lead to believe.

Not really any fixes except the Devs doing better to optimise their game.

Ohh, you mean the microstutter when loading new areas. That's not what they said, stutter, like a constant stuttery framerate, or 60FPS with stutter is what I thought..

Fair point, I hope they expand on what their actual issue is
PALPUS Oct 15, 2022 @ 12:32am 
Works flawlessly even on my 1060. Strange
ace Oct 15, 2022 @ 1:48am 
It also stutters for me, I'm playing on Gamepass. Game runs at 120fps with everything on High, but the stutters are annoying. This is common in UE4 games, though. In every new area, the game stutters, after that, you can walk around and the stutters will cease, until you get to a new area again, where the stutters will happen again
Cryiox Oct 15, 2022 @ 5:22pm 
Step 1. Manually cap FPS by 1 fps beneath monitor's refresh rate.

Step 2. Enable FSR2 to regain performance.
Milincho Oct 16, 2022 @ 6:38pm 
To REALLY fix the hitching and stuttering...

Open %LOCALAPPDATA%\Scorn\Saved\Config\WindowsNoEditor\Engine.ini

and paste this at the end of the file:

[/script/engine.renderersettings]
r.MipMapLODBias=0
r.SSR.Temporal=1
r.TemporalAA.Algorithm=0
r.TemporalAA.R11G11B10History=1
r.TemporalAAFilterSize=0.7
r.TemporalAAPauseCorrect=1
r.TemporalAACatmullRom=1
r.TemporalAACurrentFrameWeight=0.3
r.TemporalAASamples=8
r.TemporalAASharpness=0.7
r.PostProcessAAQuality=6
r.ScreenPercentage=100
r.TemporalAA.Upsampling=1
r.Upscale.Quality=5
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.LensFlareQuality=0
r.MotionBlurQuality=0
r.Tonemapper.Quality=1
r.Tonemapper.GrainQuantization=0
r.TonemapperGamma=0
r.TessellationAdaptivePixelsPerTriangle=64
r.DefaultFeature.LensFlare=0
r.TriangleOrderOptimization=1
r.Shaders.Optimize=1
r.OptimizeForUAVPerformance=1
r.AOAsyncBuildQueue=1
r.AOComputeShaderNormalCalculation=1
r.MaxAnisotropy=16
r.VirtualTexture=1
r.FastVRam.BokehDOF=1
r.FastVRam.CircleDOF=1
r.FastVRam.CombineLUTs=1
r.FastVRam.Distortion=1
r.FastVRam.HZB=1
r.FastVRam.Histogram=1
r.FastVRam.SSR=1
r.FastVRam.ShadowPointLight=1
r.FastVRam.Tonemap=1
r.FastVRam.Upscale=1
r.DX11NVAfterMathEnabled=0
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
D3D11.AFRSyncTemporalResources=1
D3D11.AFRUseFramePacing=1
D3D11.AdjustTexturePoolSizeBasedOnBudget=1
D3D11.AsyncDeferredDeletion=1
D3D11.ForceThirtyHz=0
D3D11.InsertOuterOcclusionQuery=1
D3D11.ResidencyManagement=1
D3D11.StablePowerState=0
D3D11.SyncWithDWM=1
D3D11.TexturePoolOnlyAccountStreamableTexture=1
D3D11.UseUpdateTexture3DComputeShader=1
D3D11.ZeroBufferSizeInMB=32
D3D12.AFRSyncTemporalResources=1
D3D12.AFRUseFramePacing=1
D3D12.AsyncDeferredDeletion=1
D3D12.ForceThirtyHz=0
D3D12.InsertOuterOcclusionQuery=1
D3D12.ResidencyManagement=1
D3D12.ResidencyManagement=1
D3D12.StablePowerState=0
D3D12.StablePowerState=0
D3D12.SyncWithDWM=1
D3D12.SyncWithDWM=1
D3D12.TexturePoolOnlyAccountStreamableTexture=1
D3D12.UseUpdateTexture3DComputeShader=1
D3D12.UseUpdateTexture3DComputeShader=0
D3D12.ZeroBufferSizeInMB=32
D3D12.ZeroBufferSizeInMB=128
D3D12.MaximumFrameLatency=0
r.ShaderPipelineCache.PreOptimizeEnabled=1
r.ShaderPipelineCache.SaveUserCache=1
r.ShaderPipelines=1
r.Shaders.ZeroInitialise=1
r.Shadow.CachePreshadow=1
r.Shadow.CacheWPOPrimitives=1
r.SceneRenderTargetResizeMethod=2
r.SceneRenderTargetResizeMethodForceOverride=1
r.ShaderComplexity.CacheShaders=1
r.ShaderPipelineCache.StartupMode=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.LogPSO=1
r.ShaderPipelineCache.SaveBoundPSOLog=1
r.ShaderPipelineCache.ReportPSO=1
r.ShaderPipelineCache.GameFileMaskEnabled=1
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
r.ShaderPipelineCache.BatchSize=10
r.Vulkan.PipelineCacheFromShaderPipelineCache=1
r.D3D.ForceDXC=1
r.GTSyncType=1
niagara.CreateShadersOnLoad=1
r.ShaderPipelineCache.AlwaysGenerateOSCache=0
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile.Xml.BatchGroupSize=256
r.XGEShaderCompile.Xml.BatchSize=16
r.XGEShaderCompile.Xml.JobTimeout=0.500000
r.RHICmdAsyncRHIThreadDispatch=1
r.RHICmdBalanceParallelLists=2
r.RHICmdBalanceTranslatesAfterTasks=1
r.RHICmdBasePassDeferredContexts=1
r.RHICmdCollectRHIThreadStatsFromHighLevel=0
r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
r.RHICmdPrePassDeferredContexts=1
r.RHICmdShadowDeferredContexts=1
r.RHICmdSpewParallelListBalance=0
r.RHICmdTranslucencyPassDeferredContexts=1
r.RHICmdUseDeferredContexts=1
r.RHICmdUseParallelAlgorithms=1
r.RHICmdVelocityPassDeferredContexts=1
r.RHICmdUseThread=1
r.RHICmdWidth=12
r.ParallelRendering=1
r.ParallelShadows=1
r.ParallelTranslucency=1
r.ParallelVelocity=1
r.SkeletalMeshLODBias=-2
r.HighQualityLightMaps=1
r.CreateShadersOnLoad=1
r.HZBOcclusion=0
r.AllowOcclusionQueries=1

[/script/engine.engine]
FrameRateLimit=0.000000
bEnableMouseSmoothing=False
r.OneFrameThreadLag=0
bAllowMultiThreadedShaderCompile=true

[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
AllowAsyncRenderThreadUpdatesEditor=1
s.AsyncLoadingThreadEnabled=True

[TextureStreaming]
r.Streaming.Boost=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
r.bForceCPUAccessToGPUSkinVerts=True
r.Streaming.FramesForFullUpdate=1
r.Streaming.UseBackgroundThreadPool=1
r.Cache.UpdateEveryFrame=1
r.Streaming.DropMips=0
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.MaxTempMemoryAllowed=1024
r.Streaming.MinMipForSplitRequest=0
r.Streaming.HiddenPrimitiveScale=1
r.DetailMode=3
r.LODFadeTime=0.2
r.Streaming.MipBias=0
r.Streaming.UseAllMips=1
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.UsePerTextureBias=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
FX.AllowGPUParticles=1
FX.AllowAsyncTick=1
FX.EarlyScheduleAsync=1
r.ForceAllCoresForShaderCompiling=1
FX.BatchAsync=1
FX.BatchAsyncBatchSize=1
r.Emitter.FastPoolEnable=1
FX.AllowGPUSorting=1
FX.AllowCulling=0
GeometryCache.InterpolateFrames=1
GeometryCache.OffloadUpdate=1
r.UseAsyncShaderPrecompilation=1
r.AmbientOcclusion.AsyncComputeBudget=1
r.HZB.BuildUseCompute=1
r.MultithreadedLightmapEncode=1
r.MultithreadedShadowmapEncode=1
r.RDG.AsyncCompute=1
RHI.MaximumFrameLatency=3
r.TargetPrecompileFrameTime=2.00
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.Streaming.DefragDynamicBounds=1
s.AsyncLoadingThreadEnabled=True
s.AsyncLoadingThreadEnabled=1
r.Streaming.PoolSize=0
r.VirtualTextures=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=3
r.Streaming.NumStaticComponentsProcessedPerFrame=3
s.AsyncLoadingTimeLimit=2.0
s.LevelStreamingActorsUpdateTimeLimit=1.00
s.UnregisterComponentsTimeLimit=0.00
s.AsyncLoadingUseFullTimeLimit=0
s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=1
s.PriorityAsyncLoadingExtraTime=10.00
s.IoDispatcherCacheSizeMB=2048
s.LevelStreamingComponentsRegistrationGranularity=1
s.LevelStreamingComponentsUnregistrationGranularity=1
s.MaxIncomingRequestsToStall=100
s.MaxReadyRequestsToStallMB=0
s.MinBulkDataSizeForAsyncLoading=1000

Then use MSI Afterburner/RTSS ( https://www.guru3d.com/files/index.html ) to limit the framerate to 60 to fix the bad framepacing and you should have an almost perfect game experience without stutter now, even when loading new areas.
Yautja Oct 16, 2022 @ 6:57pm 
Originally posted by anabol:
the game stutters enough for me.
i9 900k
gtx 3080
32gb Ram 3600Hz
SSD

Only for you, I have a "worse" computer and never dropped from 111 fps and had no issue regarding it, might be a thing regardind your system, maybe?
Pool Valet Guy Oct 16, 2022 @ 7:32pm 
Just downloaded the game and got the micro stuttering. I did the good ol' turn off Vsync in Game Options and ran Vsync in Nvidia Control Panel. I left all of the options on High but left Motion Blur and Vsync off. Left the FPS to 60 and seem to get a lot more smooth as I speak. Also I believe ALT Tabbing out of the game drags it down afterwards. Hopefully this can be of some what use.

TV 60hz as monitor
RTX 3060 12GB
i7 10700F
64GB DDR4
SSD
lackesis Oct 16, 2022 @ 8:19pm 
i9 900k

ofcs you are getting stutter lol.
Last edited by lackesis; Oct 16, 2022 @ 8:19pm
Cryiox Oct 17, 2022 @ 5:09am 
Originally posted by Pool Valet Guy:
Just downloaded the game and got the micro stuttering. I did the good ol' turn off Vsync in Game Options and ran Vsync in Nvidia Control Panel. I left all of the options on High but left Motion Blur and Vsync off. Left the FPS to 60 and seem to get a lot more smooth as I speak. Also I believe ALT Tabbing out of the game drags it down afterwards. Hopefully this can be of some what use.

TV 60hz as monitor
RTX 3060 12GB
i7 10700F
64GB DDR4
SSD

Don't forget to downsample from a higher rez (preferably using a DLDSR rez) and then enabling FidelityFX in-game (it's FSR2).

Best visuals for Best performance.
ace Oct 17, 2022 @ 1:53pm 
I wish i could activate Vsync externally or set the framerate to 59, but since I'm playing this off of Gamepass, i can't use Nvidia Control Panel or even Rivatuner to modify the game. Microsoft Store or Gamepass games can't be accessed by any external software, as far as i know. Thankfully, most games i play aren't from there, but this one is.
Last edited by ace; Oct 17, 2022 @ 1:53pm
Cryiox Oct 17, 2022 @ 3:38pm 
Originally posted by pwooooaaa:
I wish i could activate Vsync externally or set the framerate to 59, but since I'm playing this off of Gamepass, i can't use Nvidia Control Panel or even Rivatuner to modify the game. Microsoft Store or Gamepass games can't be accessed by any external software, as far as i know. Thankfully, most games i play aren't from there, but this one is.

Doesn't matter, you can cap FPS globally within driver or RivaTunner, you don't need to do it per profile.
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