Scorn
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DEAD Mar 26, 2022 @ 7:07am
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Please NEVER add a FOV slider/settings
Players shouldn't be able to corrupt or change the intended artistic and gameplay vision that the developers have in mind when designing a game. If the developer doesn't want the game to have FOV options because it ruins the intended designed experience they want the player to have, then that is a good thing. Pleas ignore all the ENTITLED TOXIC cry babies who complain and demand you add a FOV slider/setting, they were never truly interested in your game in the first place.
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Showing 1-15 of 143 comments
◢ k r i s ◤ Mar 26, 2022 @ 7:54pm 
What the actual ♥♥♥♥ are you even talking about? FOV isn't a creative choice, it needs to be adjustable to match display's aspect ratio. If you don't make FOV adjustable you get things like floating FPS arms not cropped out correctly or camera lenses that make everything look like Hollywood's "warp-speed" effect.

Oh - you're that idiot troll from before.
https://steamcommunity.com/app/698670/discussions/0/3008927444650434587/
NVM - just GTFO.
DEAD Mar 27, 2022 @ 3:00am 
Originally posted by ◢ k r i s ◤:
What the actual ♥♥♥♥ are you even talking about? FOV isn't a creative choice, it needs to be adjustable to match display's aspect ratio. If you don't make FOV adjustable you get things like floating FPS arms not cropped out correctly or camera lenses that make everything look like Hollywood's "warp-speed" effect.

Oh - you're that idiot troll from before.
https://steamcommunity.com/app/698670/discussions/0/3008927444650434587/
NVM - just GTFO.
No, it doesn't need to be adjustable at all. They can make separate value for when ultrawide resolution is selected, all ultrawide resolutions should have a fixed FOV value, they shouldn't have the option to increase it or decrease it. Same for standard resolution, the value might differ from ultrawide based on what the developers want, but the users shouldn't have the freedom to change it.
Gölde Mar 27, 2022 @ 8:31pm 
literal ♥♥♥♥♥♥ thread. Gotta smash those two braincells together really really hard to come up with this one.
WanderingArtist Mar 29, 2022 @ 7:31pm 
Don't worry, if they won't, the modding community will do the job :)
Mr.SeriousCatt Mar 30, 2022 @ 7:49am 
unfff The arrogance and elitism that comes off this post and the one shared by Kris is mindblowing.

Imagine this person when ppl ask for accessibility options in games, not talking about easy mode for Elden ring type of games, like its been discussed this days after the release, but actual UX options in general for any game. Or as a Developer, Imagine losing part of the possible buyers because a really odd FOVs can cause claustrophobic/motion sickness issues on players but hey... if DEAD here is happy, thats the importan thing, right?

From the post shared by Kris I can confidently say that devs could match nearly all your demadings if the game has a configurable difficulty screen with sliders. If not... if what you suggest is transform this beautiful game in a From software Dark souls FPS on 2022 with no options at all and with a community that is close minded and egocentric like you, oh boy, I love From soft games but the worst thing of the community is s* elitism.

Finally try to not understimate modders, a lot of good games came from their hard work and if ppl want to mod the game to enjoy it with a more plaeasing configuration you are nobody to say the contrary, is not your problem.

The aggressiveness with which you wrote the other post is too much and you could definetly used a more lower tone to voice your opinion, wich more than an opinion looks like a rant driven by fear, fear because you like the game (even when we dont know or saw a lot about the gameplay) but you fear the game will not be what you expect because other players opinions.

Thb ... Just grow up or stop trolling, or both
Last edited by Mr.SeriousCatt; Mar 30, 2022 @ 10:07am
DEAD Mar 31, 2022 @ 3:06am 
2
Originally posted by Mr.SeriousCatt:
Imagine this person when ppl ask for accessibility options in games
Toxic accessibility is a waste of resources and ruins games. When you add "extra features", you simultaneously take away the feature of not having those extra features. Some people want a shared experience, that comes from a unified experience created by artistic and gameplay vision of the developers. If you want to destroy the experience with FOV sliding nonsense, go play another game that inherently has that feature. The true entitled ones are people who ask for toxic accessibility in every game.

Didn't read the rest of your post, it simply isn't worth it, proponents of toxic accessibility are people who don't understand the reality we inhabit, they are opposed to natural order, they believe in false man-made deities such as equality and human rights.
Last edited by DEAD; Mar 31, 2022 @ 3:07am
Ale Apr 2, 2022 @ 4:33pm 
Do something else with ur time than writing sheet like that.
SquidDip Apr 3, 2022 @ 4:45pm 
low fov makes me motion sick so i guess i'm not allowed to play this game. oh well. lost sale.
DEAD Apr 4, 2022 @ 4:35am 
Originally posted by SquidDip:
oh well. lost sale.
Irrelevant and of no true consequence.
WanderingArtist Apr 4, 2022 @ 9:47pm 
Originally posted by DEAD:
Originally posted by WanderingArtist:
Don't worry, if they won't, the modding community will do the job :)
I don't mind virgin losers doing unpaid labor to create a mediocre secondary option which will never live up to official developers adding that feature in their game themselves. Those who want to cheat and ruin the creative and artistic vision and gameplay intention of a developer, deserve to have mediocre options via flawed modding.
You spit acid on hourly basis or what ? You talk like a rabid dog :)
Transhumanist Apr 5, 2022 @ 12:39pm 
I don't see how wanting the inclusion of a very basic feature, one that some people need to avoid nausea when playing, makes them "entitled."
DEAD Apr 6, 2022 @ 5:42am 
Originally posted by Transhumanist:
I don't see how wanting the inclusion of a very basic feature, one that some people need to avoid nausea when playing, makes them "entitled."
Because the game is designed for a certain experience that the developers envision. If people don't fall within the range of that experience, they should go play something else. Toxic accessibility is nothing more than wasting time, resources and diluting the unified experience that the developers envision. For example, if a certain room is designed for you to walk in and only see the shadow of something from a certain point of view, then a fixed FOV is required for that to happen. The developers already said that environmental story telling will be a big element of Scorn. People need to accept that not all games and products are for everyone, there are thousands if not millions of games in which FOV noobs can happily mess around with the FOV slider, they should go play those games.
Last edited by DEAD; Apr 6, 2022 @ 5:44am
Transhumanist Apr 6, 2022 @ 12:39pm 
Originally posted by DEAD:
Originally posted by Transhumanist:
I don't see how wanting the inclusion of a very basic feature, one that some people need to avoid nausea when playing, makes them "entitled."
Because the game is designed for a certain experience that the developers envision. If people don't fall within the range of that experience, they should go play something else. Toxic accessibility is nothing more than wasting time, resources and diluting the unified experience that the developers envision. For example, if a certain room is designed for you to walk in and only see the shadow of something from a certain point of view, then a fixed FOV is required for that to happen. The developers already said that environmental story telling will be a big element of Scorn. People need to accept that not all games and products are for everyone, there are thousands if not millions of games in which FOV noobs can happily mess around with the FOV slider, they should go play those games.

The biggest change that an FOV slider will have on the game is that the animations will end up looking a bit goofy, but the demo also can have goofy animations just by looking down regardless of FOV: https://youtu.be/8iQgWQA4q80?t=526
A better solution would be to have the option with a small warning that the game was meant to be played at a specific FOV and players may not get the intended experience from changing it.

My question is, what's your upper limit when it comes to the developer's vision vs player comfort? Because Elden Ring had a small controversy over the seeming inability to pause, necessitating either a mod to allow people to do so or a guide on how to do so in the game. Pausing is such a basic feature of video games that it's to be expected and yet your exact arguments could be made that it's the developer's vision that people are unable to do easily.
SeekerHammerdin Apr 6, 2022 @ 1:39pm 
Originally posted by Transhumanist:
Originally posted by DEAD:
Because the game is designed for a certain experience that the developers envision. If people don't fall within the range of that experience, they should go play something else. Toxic accessibility is nothing more than wasting time, resources and diluting the unified experience that the developers envision. For example, if a certain room is designed for you to walk in and only see the shadow of something from a certain point of view, then a fixed FOV is required for that to happen. The developers already said that environmental story telling will be a big element of Scorn. People need to accept that not all games and products are for everyone, there are thousands if not millions of games in which FOV noobs can happily mess around with the FOV slider, they should go play those games.

The biggest change that an FOV slider will have on the game is that the animations will end up looking a bit goofy, but the demo also can have goofy animations just by looking down regardless of FOV: https://youtu.be/8iQgWQA4q80?t=526
A better solution would be to have the option with a small warning that the game was meant to be played at a specific FOV and players may not get the intended experience from changing it.

My question is, what's your upper limit when it comes to the developer's vision vs player comfort? Because Elden Ring had a small controversy over the seeming inability to pause, necessitating either a mod to allow people to do so or a guide on how to do so in the game. Pausing is such a basic feature of video games that it's to be expected and yet your exact arguments could be made that it's the developer's vision that people are unable to do easily.
Y'know, I've thought about the lack of pausing thing in Dark Souls for a bit, and I think that one has more reasoning to it than lack of FOV does here (at least of the bit I've seen).

Outside of developer vision and immersion, at least Dark Souls is a semi-multiplayer game where people are able to go into your world or can be summoned to help you, it would make no sense to be able to pause, since it's more than one player experiencing the game at that point, which is why you can't pause in other multiplayer games. So they'd need to make a way to pause the game only when someone is playing offline, but I don't recall any games that bothered to do this with this type of multiplayer where it's integrated into the normal game rather than a completely separate mode.

I agree the the FOV slider crowd on this though. A FOV slider just seems like a fairly basic feature they could add unless they have some sort of technical limitation that would make that difficult for them (like maybe some scripting or AI in the game is dependent on FOV and they don't want to mess up the balance).

I don't really buy into the immersion argument that much, since that's more subjective with games and I've seen that be used to defend some questionable decisions (looking at you, Evil Within).
DEAD Apr 7, 2022 @ 3:11am 
Originally posted by Transhumanist:
Originally posted by DEAD:
Because the game is designed for a certain experience that the developers envision. If people don't fall within the range of that experience, they should go play something else. Toxic accessibility is nothing more than wasting time, resources and diluting the unified experience that the developers envision. For example, if a certain room is designed for you to walk in and only see the shadow of something from a certain point of view, then a fixed FOV is required for that to happen. The developers already said that environmental story telling will be a big element of Scorn. People need to accept that not all games and products are for everyone, there are thousands if not millions of games in which FOV noobs can happily mess around with the FOV slider, they should go play those games.

The biggest change that an FOV slider will have on the game is that the animations will end up looking a bit goofy, but the demo also can have goofy animations just by looking down regardless of FOV: https://youtu.be/8iQgWQA4q80?t=526
A better solution would be to have the option with a small warning that the game was meant to be played at a specific FOV and players may not get the intended experience from changing it.

My question is, what's your upper limit when it comes to the developer's vision vs player comfort? Because Elden Ring had a small controversy over the seeming inability to pause, necessitating either a mod to allow people to do so or a guide on how to do so in the game. Pausing is such a basic feature of video games that it's to be expected and yet your exact arguments could be made that it's the developer's vision that people are unable to do easily.

Elden Garbage Ring, Demon's Souls, Dark Souls trilogy and Bloodborne can't be paused because they are fundamentally online games with the online feature being built in the code of the game. That is why they can't be paused.
Sekiro could be paused because it was a fundamentally an offline game.
People who use that Elden Garbage Ring mod to pause can't do that online, so they basically cripple their experience for a useless feature.
In soulsborne games, outside of boss battles, you can just run for 5+- seconds to a save spot and leave the controller alone, you won't be attacked by anything. Or just simply quit game. This shows that people who ask for a pause feature in these games are utterly clueless newcomers who are extremely toxic and entitled.

In the case of Elden Garbage Ring, it doesn't ultimately matter, because Elden Garbage Ring is by far the worst soulsborne game ever made, it features an open world which equals wasting time running around looking for the fun part, while in previous soulsborne, the entire game was always the fun part. Elden Garbage Ring is way too big, that is why they had to fill the open world with massive amount of COPY PASTE content. On top of that they added Spirit Ashe Summon system which is literally an EASY MODE that completely breaks the AI of the bosses and the game in general and unlike traditional soulsborne multi-player or npc summons, these spirit ashe summons do not give the boss a boost in HP and STATS. With the massive financial success of Elden Garbage Ring, it is save to state that FromSoftware will never ever produce a high quality game like Sekiro, Bloodborne and Dark Souls again. They will pump out boring empty open world casualized garbage like Elden Garbage Ring. Team Ninja will have to carry the torch of true gamers, FromSoftware has fallen.

As for your question about options. With the exclusion of framerate and resolution options, I am in favour of less is more, the less options a player has to alter the GAMEPLAY experience, the better. It creates a unified and shared gaming experience that promotes community discussion and art creation.
Last edited by DEAD; Apr 7, 2022 @ 3:15am
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Date Posted: Mar 26, 2022 @ 7:07am
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