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Devs are forced to change or remove these things to bypass the AO-Rating.
They would never censor their game on their own if they don't have to.
"Devs are forced to change or remove these things to bypass the AO-Rating.
They would never censor their game on their own if they don't have to"
Yeah, and if they could they'd probably force you to buy it off them for all you have on you under gunpoint. They have to follow the laws that are in place if they want to do business there. But the law doesn't say "you cannot make this content" (which would be censorship), it's saying "some content will earn you a AO stamp" (which is age restriction), then that leaves the devs with a choice of having the AO-stamp or not. Like I said, what those standards are can be discussed, I don't think any country has it nailed down yet, but it is still not censorship.
Censorship is censoring Porn just to make it available for everyone. ;)
That's why we have age restriction.
0,6,12,16 and 18. If a game is too heavy for Teens to handle it - Censorship is required and maybe a good thing.
The thing is that if you censoring (Changing) swastikas to other symbols the main theme still remains the same. You don't fight against the Nazis then but they are still "Nazi" if you know what i mean.
If they would make a game and don't use any of those symbols because they don't want to would not count as censorship. But the censored game (if the intention is doing a historical correct game or a game that fits their vision) don't count as a special game - its the same but only with those changes. (Count as censorship - self-censorship)
But nobody does that cuz of obvious reasons.
Adult Only is a good thing because it should be the only rating where you don't have to censor anything. But the reality is, that they don't want to sell AO-Rated games (It's not ESRB's fault)
still it would count as censorship.
I mean, from where I'm standing, it looks like yeah, some rating standards should be adjusted, but mostly it's just developers/publishers/shareholders being scared of the AO stamp. So the sollution should be an adjustment of the ratings standards and a willingness from devs/pubs/shareholders to make AO content. I still see no actual censorship going on, nor any SJW influence.
On a tangent, if I may, at some points, I could even see censorship being the only good option. I mean, how far CAN you go before it is no longer acceptable? I've got no problem with adult dark themes at all, all my favourite media has that in some form, in context it is fine. But like, a game that is just cutting babies vaginas with a chainsaw and coming on their dismembered bodies, and that's ALL it is, with no other artistic merit? Where the only function is to provide masturbation material for sickos that get off on it. Yeah, that should probably not be allowed to be consumed by any human.
But yeah it is censorship/self-censorship.
It is complex but the Devs of the game Agony are forced to censor their game - the changes was not made by them in the first place. It's like you say your intention is to make a really brutal game - you have 3 choices.
Censoring it on your own to bypass a risk to get the game banned or maybe not sold properly. That's what Madmind Studio did.
The other thing is making a game that fits the laws or standards world wide more or less: it is not censorship (at least it is not count as a typical censorship nor self-censorship)
and the last choice is: Leave it.
The complex problem is that theoretically it would even count as self-censorship for having the knowledge to have to change the game because it might having problems later (If we go this way we would get a AO-Rating or maybe could not sell this game in germany or USA)
So they could say: We will ignore them and making our own thing. But from an economic perspective it is insane because obviously you want to sell the game as much as possible - so censoring it might fix it.
Offtopic: Knowing that the State is watching you 24/7 and maybe suspect you for doing a crime - you would change yourself to fits the system - would you say it is something like controlling you?
Even if you respect the law and don't have the intention to break it - you still getting controlled.
I'm sorry for my bad english but i think you know what i want you to tell.
So i would say: it would not strictly count as self-censorship for making a game and having the intention to ignore the historical symbols or detailed violence - BUT for having the intention to do so the censorship in general might have an effect.
So it is not 100% clear to talk about self-censorship if we talk about games like Battlefield 5 which will not have any swastikas.
The only reason: If Germany would not have a "problem" with Swastikas they would probably use any historical symols.
But that doesn't necessarily mean it is censorship - because maybe they don't wanted to use Nazi symbols in their game, maybe customers getting offended or it would not be fun to play it and see a symbol that was used to kill over 6 million jews and human in general. (I speak of course of the Nazi Version of the Swastika - not the one that stands for Peace and Luck.)
Nobody can handle violence or those symbols or maybe not like me or you - but the age restriction at least warning you for maybe having one of them in the game. So in my opinion: Games with the age restrcition of 18+ should not be censored. And they should be sold everywhere in the State. Sadly Sony as an example don't want to sold AO-Rated games.
But that have to be fixed. They don't should interfere with the ESRB ratings as they actually do.
Killing Babies is something i don't want to see or want to do in a Videogame.
But the Adult-Only rating warning me - i would not be surprised if i see that in the game. But only AO-Rated games should be able to realize this.
By that definition, the concept of "self-censorship" is even more narrow, to the point that it basically never happen unless you're living under a totalitarian rule.
There are alot of other ways for content to be suppressed or influenced without turning to outright censorship. Age restriction is one of them, store curation is another. But we see with Steam what happens when you go the other way. There's so much ♥♥♥♥♥♥♥♥ games on steam that good games drown in it.
But please realize that the kind of strong uncompromising visionaire you describe is VERY rare. Game making is i highly collective endeavour. Your vision will be influenced by co-workers, management, publishers, technical restrictions, monatery restrictions, general public response, response from special interest groups etc etc. Often that influence can ruin a game project, but not always, and sometimes some of that influence can be positive.
It's a romantic idea that the best product would always be the raw unedited vision of a creator, but that isn't always true. But yeah, in terms of restricting the vision to avoid age restriction stamps, it's rarely if ever a good thing.