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I paired him with a Tracker and a Scrapper, but haven't found a single Critical Amp yet, so the increased variety of stuff you can find has actually been a huge difficulty-boost. I struggle with building the strongest characters as quickly and surely as I have been used to.
I will now make a new team, because I struggle so strongly with the Morphs with this team that I'm just abandoning it as it stands. I'm starting a new one with a Miner, a Medic accompanying the Inventor, in the hope that removing armor and adrenaline-boosting will be a more fruitful approach.
The idea was for the whole team to buff Miner (Demolitionist specialty) for the extreme "Explosive Grenades" damage and, since I noticed enemies really do like the Inventor's lack of shield and focus him entirely, the Chemist class provides some neat self-healing for the Inventor (especially the level 9 skill).
The guy is basically immortal right now, having almost 80% of the time Leeching Heal in his hand, then getting the same amount of healing just by attacking. The most for level 4 Inventor I got out of healing was an amazing 7+7+21(crit)+7=42 healing from one Leeching Heal card! That is actually amazing.
The Leader mostly debuffs the enemy team and the Miner raw damages/applies fire DOT. I also specialized the add-ons on the weapons for the extra fire DOT's damage/damage % appliance.
Since inventor has two melee weapons, this means the class can have so many "quick strike/attack" cards. Coupled with Implant surger that can 50% energize 1 on critical attack, you can use these 'quick strike' cards to get many 'energize 1's. This seems doable even in early stage.
- Blade + Glove: mods with inherent +Evasion, roll Quick Strike cards
- Two Scavenging Tool Kits: mods with inherent +Recycle%, roll Craft Supply cards
- Skittish
- Implants w/ Evasion (the good one has -Max Health, which is oddly counterintuitive)
- Quartermaster: Rearm cards, Conserve Supply passive, Puncturing Arms passive
This gives you higher Evasion than any other class (I think) and high Recycle% to ensure that you always have a Leeching Hit card in hand, or a few ways to search your deck for one if needed. Puncturing Arms for bonus health damage is just icing on the cake.
The key is crafting gear with minimal cards to keep your deck lean. Makes searching it with Craft Supply and Rearm much more reliable.