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I do see from the Youtube video (sadly as of 2019, the most recent Arena run), that the player gets only 1 wave per fight, not 2-3 waves every fight.
https://www.youtube.com/watch?v=EzUz7CjnCRE&t=326s
Yeah, the Arena is kind of broken to me, to be honest. Even on 'Normal' level of difficulty enemies are brutal, like give us a moment to catch a breath, please.
Even some videos on Youtube (with the old arena it seems) are basically stating that. If you get damaged to health on those few early level fights -> restart, otherwise you won't win it. It needs a load of 'Save Loading' (or even save scumming) in order to succeed and you can see youtubers do just that.
I managed to win it though.
Skills (he only reached level 8):
--- QUARTERMASTER SPECIALISATION ---
Sometimes you can do a few 'Nerve Toxin' (after 2 turns deal 66% of enemy's health back to him as damage) on some really FAT enemies or a few 'Healthy Haze' (self and allies receive 29 health) for some heals.
Skills:
--- CHEMIST SPECIALISATION ---
Skills:
--- DEMOLITIONIST SPECIALISATION ---
Sad, since I was hoping to spend a lot of time in the Arena mod after completing different playthroughs of campaign on Normal/Harcore.
I tried to make a working party around Technicians, but they are just so weak, since the enemies are brutal from the first fight. You need to deal as much damage as possible, since soaking it up (by recharging shields) doesn't work well, especially on low level heroes.
That's a niche team, that I'd definetely try on my next run. Otherwise, I have created an /Arena Guide for anyone interested on what it is, what heroes are solid and so on
Then i'd say the DLC add something to it? I'm not sure why it would be that way though...
The game starts off on the difficult side (I hate to think what the hard difficulty setting is like) but survivable if you use the right tactics and don't get terrible card draws, but then does seem to have a sudden jump in difficulty that you just don't have the equipment and skills to deal with. (I had a save and tried multiple times with different tactics and no luck. Was trying to run it with an inventor, bruiser and scrapper.)
If I try it again, I'm almost wondering if you need to take multiple inventors in there that can use leech to keep healing as that's the only character that seems to stand some chance of success and would keep going multiple rounds after all the others were taken out before getting overwhelmed. Liked the main game, but honestly was not impressed by the arena section of it at all.
Edit- Just say mk11 already suggested taking multiple inventors.
The 'Hardcore' game setting for the Campaign works just fine - by starting easily on the first levels and going up to extreme later on, BUT the Arena's 'Norma' difficulty is something else.
I honestly feel it's kinda bugged or something is messing with it because you are right. It start REALLY hard. Like it goes from 0 to 100 from the first enemy turns leaving you no other option that to restart.
It would be better if you automatically got some healing each time.
Or even better if the enemies scaled as they scale in the Campaign. The first 2-3 battles should start slow and the difficult (as well as the waves in the battles) should increase with each next battle.
So yeah once you're down an upgrade or two, it becomes a feedback loop which seems to become unwinnable down the track because of how boosted the enemies get with each level. They definitely need to do a revamp of the enemy difficulty increases to bring it in line with a normal setting as it becomes difficult fast and isnt' fun to play.