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You're not going to hard counter anything here, it's more about optimizing effectiveness, synergistic buffing, etc - it reminds me a little of playing Dragon Quest in that way.
I like the game a lot for that reason, personally. I don't like straight RPG games anymore but I have a lot of good memories playing DWIII on my GameBoy and this recaptures that feeling for me again because there's a level of randomness to the moves you have.
Building a single character up, trying to find the right combo of buffs, and really hoping RnG doesn't kill off your fancy new setup keeps a lot of this game fresh but it can also be challenging in that way because there's just so much going on.
So I think anyone who likes card games but also has played a few RPGs can really get into the mechanics. And if you're into that Nostromo ghost ship vibe, that helps a lot too :)
I've only got 2 hours in this so far, but like mentioned above, it is quite different, and I enjoy it also. I'd also like to see a better UI where you could equip within a sell screen, some more tooltips would be nice (what the hell is a circle?), and the ship maps are a bit lackluster, but I like it.
You should try Oxygen Not Included there's literally pretty much nothing explained in the game lol you have to read whatever you can find in the in-game dictionary and just sort of wing it.