Deep Sky Derelicts

Deep Sky Derelicts

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Oji Sep 28, 2018 @ 5:48pm
Running out of money
So if you are facing enemy that you cant beat and run out of money, thats it - game over? Since i dont see any way to grind here.
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Showing 1-15 of 30 comments
Anvilfolk Sep 28, 2018 @ 9:09pm 
Just running into this issue as well. Got a couple of almost-wipes against some real strong enemies in a new ship, and I seem to have run out of money. I've only got one person, can't revive, running out of energy, and all enemies in current ship are too hard.

Tried going to another ship, but the scans didn't reveal anything. Sounds like I may need to restart the entire game? :(
Scara Sep 29, 2018 @ 12:30am 
Originally posted by Anvilfolk:
Tried going to another ship, but the scans didn't reveal anything. Sounds like I may need to restart the entire game? :(

Yep pretty much. There isnt really grinding in this game like there was in Darkest Dungeon when you could keep hiring level 0 antiquarians and farm money. Managing your economy in this game is a big deal. My best advice is to make a team composition you know can recover shields for each other, and avoid taking Health damage at any cost, money down the drain going to the doctor.

Currently I'm running a Leader, Tracker, and Technician. With the technician speccing into drones to flood the field with more targets, plus the tuant drone is stupid overpowered so far for me. If you can find a taunt drone mod you're golden.
Anvilfolk Sep 29, 2018 @ 7:34am 
This is a bummer. I wonder whether it would be possible to have a couple of randomly generated and renewable level 1 or 2 derelicts that we could farm just to be able to get our characters back alive. It would avoid having to restart your game.
RetroReplicant Sep 29, 2018 @ 9:03am 
I was doing great level 6, then went to a level 4 derelect and met BUDDYNAUT who proceeded to one shot each of my crewmen.....GAME OVER
Scara Sep 29, 2018 @ 3:51pm 
Originally posted by H.R Giger's ALIEN:
I was doing great level 6, then went to a level 4 derelect and met BUDDYNAUT who proceeded to one shot each of my crewmen.....GAME OVER

Yeah I ran into him too. I must've got lucky because he basically did a bunch of "power up" buffs for his first 2 turns with allowed me to flood the field with droids. He's prolly why so many people advocate having as stunner on your team.
Last edited by Scara; Sep 29, 2018 @ 3:52pm
Originally posted by {BashPope} Fat:
Yeah I ran into him too. I must've got lucky because he basically did a bunch of "power up" buffs for his first 2 turns with allowed me to flood the field with droids. He's prolly why so many people advocate having as stunner on your team.
Hehehehe, Buddynaut has 100% stun and lethal resi. But still you can disable him with pacify or hacking and other kind of cheeki breeki abilities that will debuff him into oblivion.
Still stunner build at least for one team member is always advised, as there are cases where he's not alone. I'm destroying one right now in a level 7 direlict.
Last edited by 𝕮𝖔𝖗𝖛𝖚𝖘; Sep 29, 2018 @ 7:21pm
Scara Sep 29, 2018 @ 9:14pm 
Originally posted by 𝕮𝖔𝖗𝖛𝖚𝖘:
Originally posted by {BashPope} Fat:
Yeah I ran into him too. I must've got lucky because he basically did a bunch of "power up" buffs for his first 2 turns with allowed me to flood the field with droids. He's prolly why so many people advocate having as stunner on your team.
Hehehehe, Buddynaut has 100% stun and lethal resi. But still you can disable him with pacify or hacking and other kind of cheeki breeki abilities that will debuff him into oblivion.
Still stunner build at least for one team member is always advised, as there are cases where he's not alone. I'm destroying one right now in a level 7 direlict.

Ahhhhh damn that's right. Totally slipped my mind with his 100% stun resist. On that note I started running into giant ass worms on lvl 4 derelicts. Tried stunning them but they've always resisted. Wonder if they're immune or just super high resist.
Originally posted by {BashPope} Fat:
Ahhhhh damn that's right. Totally slipped my mind with his 100% stun resist. On that note I started running into giant ass worms on lvl 4 derelicts. Tried stunning them but they've always resisted. Wonder if they're immune or just super high resist.
Yeah they are immune too, you can check stats of every enemy by clicking at their 'card'.
The stats/debuffs you apply to an anemy will only show as icons during combat, so from there you have to do the math and calculate if you are cutting through their resi or evasion.

On a side note some builds don't have to do raw damage vs high resi, for that you only need 1 person who will cut through it, for instant in my team setup I have Bruiser who is super heavy both for tanking and CC/mass stun/including AoE stun that comes from shockwave and bonus to stun from items. It's pretty much 60%+ stun just from passive. Plus all kind of 100% stun cards.

Technician who uses both medic tool and tech tool, and has a shield spec. From med tool I have some very helpful boosts and annoying stats/debuffs removal. Rest is super deep into the shield boosting and shield fortitude abilities. Things like +25% damage resi to all team(add passive resi to that). But the weapon my Tech uses is focused on two things (fear on hit and bonus to chain hits, so basically when she fires suppression shots it's pretty much = at least 2 enemy from 5 will get fear and all will get -30% to hit.) That makes my Tracker super happy as he already has 70%+ evasion ^^

As for my Tracker he is builded into rapture + high crit and evasion.
So all the items I could get for crit/evasion and some resi, all went into precision weapon and energy sword slots, some went even into shield slots and weapon tool slots.

Next team I will probably build Leader, scrapper or medic (with AoE scatter shots) and technician (yeah I can't imagine playing without technician, hehe shield boosts are just so precious).
But at the same time I like Bruser so much, repel ability is so fun - he can be hit and get stunned, and still hit back during the enemy turn. Plus can have godly damage resi.
Last edited by 𝕮𝖔𝖗𝖛𝖚𝖘; Sep 29, 2018 @ 10:06pm
Kristoffer Sep 30, 2018 @ 3:54am 
Stuff like this is what is making me real sceptical of this game.
Scara Sep 30, 2018 @ 4:06am 
Originally posted by Kristoffer:
Stuff like this is what is making me real sceptical of this game.

I can respect that. Though thinking about it had I waited till the full release of darkest dungeon before purchasing and having people tell me all the terrible things that could occur at random to wipe one's party I'd similarily be hesitant on making a purchase.

If it's something that makes you feel really uneasy, just pin it to your wishlist and wait for a sale if anything.
hermaj2 Oct 1, 2018 @ 11:31am 
I was really hoping the "no money, no continuing" had been corrected, or at least had a solution added to the game once out of EA. But now I'm not so sure it's gotten any bit better than it was when I first tried it.
StimJunky Dec 30, 2018 @ 5:39pm 
Really, there needs to be some way of continuing. Not being able to refill your energy is a completely lame and anticlimactic way to neuter a play through. The medical prices are ridiculous as well and need to be adjusted. Either lower revive costs, or at least heal to 50% of max HP with a revive. With the rate you burn through credits on energy and health services, there needs to be some mechanic that let's you bounce back.
Garner Jan 2, 2019 @ 1:52am 
Got to say thematically this seems appropriate though. The idea that the stateless are just trying to get that little bit of dosh so they can fund one more risky venture. Yet eventually medical bills and power costs catch up with them.

I have a sneaking suspicion my first game is going to go this way. I got like 2500+ paid in medical bills. Coulda been some serious upgrades.
JimmysTheBestCop Jan 2, 2019 @ 8:38pm 
So far I am awful at this game. Think I died on around level 5 twice so far lol
Kahvipannu Jan 4, 2019 @ 2:22am 
Hmmm, what is your team composition? I'm sitting with 12k cash atm, all tech upgrades done, at derelict 8. Characters at level 9.

Maybe I got lucky with the composition I picked in the beginning.

I have bruiser as tank, that is just busted. She reflects ranged attacks, ripostes melee attacks, with good percentage, taunts, does aoe with every hit, with chance of lethal and stun, and I made her semi medic recently. With about 90 health and shields, and about 50 percent damage reduction.With skills like shield leech (with aoe), pacifye, and stuff like that, she is just amazing.

Assassin that can pretty much one shot most stuff atm, marking targets, about 40 percent evasion, and give card draw too with quarter master skills.

And Leader, that gives energizes, card draw, and debuffs enemies to the ground, and has shield restore stuff and other buffs for the rest of the crew. Also leader affects how much reward you get, so that helps with money.
Last edited by Kahvipannu; Jan 4, 2019 @ 2:26am
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Date Posted: Sep 28, 2018 @ 5:48pm
Posts: 30