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They are unique. You can and should sell them, as you will certainly find better items even of common quality (Even if they are equal level).
What I am not sure is if using illustrious items for crafting gives better chances at bonuses or not, compared with the common ones.
Oh, well. This would be neat if the illustrious items would give all their unique bonuses upon using them in crafting. Would be that extra +1 to keep them for later.
Selling these may be a bad idea regardless of which level they are when you get them. Even the Evasion bonus of the other Scavenger tool mod is higher than can ever be achieved by other items.
The Spread Ranged illustrious weapon is poor, as it only stuns the main target (and Stun is almost useless beyond the 6th derelict anyways). The "take another turn" effect of the Precision Ranged weapon is also largely unimpressive, and grenades are generally not worth it so both those Illustrious mods are nice to sell. Some Illustrious items can be awesome depending on level and which random cards you get on them. The Heavy Melee weapon's DR-ignoring effect can actually be awesome if you get it late enough. Some enemies in the endgame have ridiculous DR rates, so that weapon may actually deal more damage in some battles even if the Base damage is lower.
So, TL;DR: some Illustrious items are awesome no matter when you get them, others are useless no matter when you get them, while others again are only excellent if you get them late enough.
It leads me to think they have set levels, so it's not worth selling in the hopes of finding a higher level variant.
Could be wrong, my sample size is a max of 5 for a single unique.
The shield mod is quite frankly the strongest item in the game, since you can easily get 100+ DR with it and a regular Active Shield. It is also easier than ever to just add a shield regen Tech mod to your Universal tool.
The same with the Scavenger tool mod that lets you draw a card whenever an enemy discards a card. Extremely powerful with staggering effects, and many enemies discard cards as part of playing some cards, so cards are drawn all the time even without Stagger.
The skill stats are almost irrelevant, making that part of any item the least relevant one.
Btw, you get each Illustrious item once every game, and the levels are random - usually the same level of the derelict you find it on. It is possible that they are not assigned from 1-10, but 3-10 or 1-6 or something, but definitely not fixed.
Since you know you get all of them every run, you can build characters around the certainty of getting the piece you need.
The illustrious weapons do fall off later in the game since most of them are lower level, but if you get them early they are vastly superior to everything else available, and usually for a couple more tiers of items.
The mods are generally the best possible items you can get, if the class is appropriate.
One or two were bad imo, the shotgun one is not great and assault rifle as well I didn't like
I found the Mental Mod really usefull, the one that let's you "Animate Dead" and basically summon one of the three zombies variants. It's a decent card, that let's you have one more body on the field which has more HP than the bots and sometimes is quite usefull with an OK damage.
The other illustrious mental mod I love is the one that let's you see the enemies cards. That way you can predict what the enemies will do and react accordingly, e.g if enemies have attack cards -> disable them with a chemist Medic.
I said that one is good earlier
The level corresponded, as far as I remember, always with the character level. My group was lvl 10 bei derelict lvl 7, so all the illustious items I found near the end of the run were lvl 10.