Dungeon Warfare 2

Dungeon Warfare 2

View Stats:
Shockwave Generator Suggestion + Vanguard Enemy Question
1.) Recently I figured out this trap wouldnt deal any damage to battering rams (at last without the specific trait). Its a bit disapppointing, because I see it as a missed opportunity, since battering rams are pretty "structural".

I feel like an unique weakness for battering rams against shockwave traps would be neat. They dont have to take full dmg, like 25 % of the original damage would be already more than enough.

Also, the ultimate upgrades feel really boring compared to most other traps. Maybe add a small slow add (like 10 %) to the first upgrade and a small damage increase against units (maybe 1 % of current health) to the second upgrade.

2.) How does the big shield of the vanguard work? In my test runs he wouldnt block any projectiles but take full damage instead, making him just a bit beefier knight variant. I always thought the shield would block all projectes so you would try to damage him from the unprotected sides.
Last edited by Ellis in Wonderland; Jan 29, 2019 @ 9:14am
< >
Showing 1-2 of 2 comments
Klokinator Jan 29, 2019 @ 7:53pm 
It does block all frontal projectiles. They're supposed to knock the Vanguard back. If they're not, that might be a new bug? Dart traps 100% don't damage vanguards from the front, last I checked.

Than again, I only use Chakrams these days, so...
The vanguard has been fixed for now.

But again I want to suggest something about the shockwave trap. Often, I place the trap to destroy certain buildings on the map. Now, theres an upgrade to get additional gold when destroying a building. Would it possible to move this one to the first row of upgrades (maybe swap it with the 20%-slow) so you dont have to get an useless upgrade first, especially if you are going to sell the trap after destroying that building?
< >
Showing 1-2 of 2 comments
Per page: 1530 50