Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Right - after a point it'd either be like Endless and become near impossible to continue, or boil down to how much interest you have in continuing it. I doubt there's an arbitrary cap on Ascensions any more than there is a cap on Endless Mode waves.
In the long run, higher ascension just means higher difficulty, which in this game is not a test of player skill, but a race of number calculation. Damage and physical force numbers of traps vs enemy count, health and resistances. Any leaderboard would just be a competition of whose game takes a bit longer to crash.
I get the premise, you are like...an evil wizard maybe? and you are taking over successively higher (IDK I'm just guessing here) parallel worlds? but it's getting harder and harder and there is no way to tip the balance in your favor. YOU& WILL LOOSE, at SOME point or you'll give up, but nothing new will come of it and frankly I don't see the point other than golfing your strategies and just trying to find out at what point increased difficulty finally breaks them.
if there had been a way to maybe perfect your items through careful recombination I think I might have played into higher ascentions but what it comes down to is this:
There are seemingly endless Ascentions but the player has finite ability to challenge them.
So, you can never win.
Why should I engage in an activity I can never triumph over, unless it can be made into an art and you definitely cannot turn playing dungeon warfare into an art. you can play it artfully but there's a point where there simply are no new permutations to explore and you can't create new ones.
There's nothing like that in Dungeon Warfare 2 though, so its really just there for people that want to do it. If DW3 ends up having the Ascension system as well maybe there could be an incentive to ascending instead of just resetting your progress.
totally, like various Easter eggs or rewards at certain acsention levels. i like your thinking.
Maybe special skill points for a special ascendant skill tree for unique upgrades/traps/tactics/enemy spawns?
Make these upgrades really wild though, not just simply 'boost trap by x%'.
Mine is using maxed Brute Force(Physical Force skill) with Spike Traps -> Impale -> Cull The Weak -> Repeater Springs until you can swap over to your preferred build.