Dungeon Warfare 2

Dungeon Warfare 2

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Highest ascension ever reached ?
So what was the highest level of ascension ever reached ?
youtube isn't really full of video for this game, so information there is limited.
and I'am currently at ascension 5, but I believe, I can go for alot longer, with proper grinding and maybe even strategizing, so what is the record for it ?
Last edited by Warlord Chrome; Feb 17, 2024 @ 10:35pm
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Showing 1-11 of 11 comments
jiojio吸尘器 Feb 23, 2024 @ 9:51pm 
i see a guy in chinese community got 11. it seems endless.
Sylxeria Jun 19, 2024 @ 3:32pm 
I just reset/wiped my game to start over and see how far I could climb before getting bored again and I think my game borked, since Physics traps are INSANELY powerful in the low levels, a simple Lv1 Push Trap sends enemies right across the map xD
TSP Jul 4, 2024 @ 11:52pm 
Originally posted by jiojio吸尘器:
i see a guy in chinese community got 11. it seems endless.
Whether it is endless or not is going to be impossible to figure out I think (legit at least), as the game gets more difficult for each ascension as far as I understand.
Sylxeria Jul 5, 2024 @ 1:08am 
Originally posted by TSP:
Originally posted by jiojio吸尘器:
i see a guy in chinese community got 11. it seems endless.
Whether it is endless or not is going to be impossible to figure out I think (legit at least), as the game gets more difficult for each ascension as far as I understand.

Right - after a point it'd either be like Endless and become near impossible to continue, or boil down to how much interest you have in continuing it. I doubt there's an arbitrary cap on Ascensions any more than there is a cap on Endless Mode waves.
UNLIMITED POWA Jul 5, 2024 @ 4:42am 
If it had an online leader board like Steam leader boards it would be easy to check stuff like this.
omega Jul 5, 2024 @ 5:19am 
Originally posted by UNLIMITED POWA:
If it had an online leader board like Steam leader boards it would be easy to check stuff like this.
That would be pretty much pointless. At its most basic, ascension is just a measurement of "how long did a player play the game before it became boring".

In the long run, higher ascension just means higher difficulty, which in this game is not a test of player skill, but a race of number calculation. Damage and physical force numbers of traps vs enemy count, health and resistances. Any leaderboard would just be a competition of whose game takes a bit longer to crash.
I got to ascension ...I think maybe 6? or 8?. never had the desire to go further than that. Happy to start over. You don;t get to take your accumulated items or runes with you so it kinda felt like there was no point.

I get the premise, you are like...an evil wizard maybe? and you are taking over successively higher (IDK I'm just guessing here) parallel worlds? but it's getting harder and harder and there is no way to tip the balance in your favor. YOU& WILL LOOSE, at SOME point or you'll give up, but nothing new will come of it and frankly I don't see the point other than golfing your strategies and just trying to find out at what point increased difficulty finally breaks them.

if there had been a way to maybe perfect your items through careful recombination I think I might have played into higher ascentions but what it comes down to is this:

There are seemingly endless Ascentions but the player has finite ability to challenge them.
So, you can never win.


Why should I engage in an activity I can never triumph over, unless it can be made into an art and you definitely cannot turn playing dungeon warfare into an art. you can play it artfully but there's a point where there simply are no new permutations to explore and you can't create new ones.
Last edited by Turbo-Laser Ninjadragon; Jul 5, 2024 @ 7:22am
Sylxeria Jul 6, 2024 @ 1:27pm 
That's the thing about Endless modes in games, by nature of it being endless you of course can't win. At best you could be rewarded for reaching milestones like say in the Orcs Must Die series, reaching certain waves on a map gives you more skulls to use to upgrade traps and unlock stuff, or gives you an Achievement. A small little retro-style TD I played a while back [Rats, Bats, and Bones] did the same thing: Reaching high enough of a wave count in Endless gave you points to spend on unlocks and upgrades.

There's nothing like that in Dungeon Warfare 2 though, so its really just there for people that want to do it. If DW3 ends up having the Ascension system as well maybe there could be an incentive to ascending instead of just resetting your progress.
Last edited by Sylxeria; Jul 6, 2024 @ 1:28pm
Originally posted by Sylxeria:
That's the thing about Endless modes in games, by nature of it being endless you of course can't win. At best you could be rewarded for reaching milestones like say in the Orcs Must Die series, reaching certain waves on a map gives you more skulls to use to upgrade traps and unlock stuff, or gives you an Achievement. A small little retro-style TD I played a while back [Rats, Bats, and Bones] did the same thing: Reaching high enough of a wave count in Endless gave you points to spend on unlocks and upgrades.

There's nothing like that in Dungeon Warfare 2 though, so its really just there for people that want to do it. If DW3 ends up having the Ascension system as well maybe there could be an incentive to ascending instead of just resetting your progress.



totally, like various Easter eggs or rewards at certain acsention levels. i like your thinking.
RustyRed Jul 8, 2024 @ 6:55am 
Originally posted by Sylxeria:
If DW3 ends up having the Ascension system as well maybe there could be an incentive to ascending instead of just resetting your progress.

Maybe special skill points for a special ascendant skill tree for unique upgrades/traps/tactics/enemy spawns?

Make these upgrades really wild though, not just simply 'boost trap by x%'.
Last edited by RustyRed; Jul 8, 2024 @ 6:56am
OHMi Jul 8, 2024 @ 8:51am 
Currently on Ascension 12 on mobile. Trick is to overcome the first few maps;
Mine is using maxed Brute Force(Physical Force skill) with Spike Traps -> Impale -> Cull The Weak -> Repeater Springs until you can swap over to your preferred build.
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