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Aside from that, I think the flame trap has an T2 or T3 upgrade that removes buffs, though I'm not sure if it works on invulnerability.
Both t2 and t3 has ability blocking stuff, then just slap them with slime and some ice and laugh at them
Man, it was not a snarky comment I genuinely didn't understand.
don't be a jerk, just explain. If you don't have the patience to explain things then you need to be at peace with making clear statements. you get to pick. will it be explanations? or will it be clear statements?
it's going to be one or the other.
I would still like an explanation, I was curious what you were saying.
What you want to do is create the longest possible path for them to traverse and line it with traps that will damage their health a bit at a time. Stick to traps that have upgrades which do percentage damage for scalability, as you may have noticed enemies get consistently harder on infinite mode, So you can never hope for the damage your traps do to remain proportional unless it is percentage based damage.
I have never been above tier 500 on any map (infinite mode). there is a point where battering rams will overcome anything...even so you can nearly stop them in place with the right trap combo and from there widdle down their health very slooooooowly.