Dungeon Warfare 2

Dungeon Warfare 2

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Noobc0re Sep 10, 2023 @ 3:23am
How to stop white blinking Berserkers?
How do you stop the ♥♥♥♥♥♥♥? They don't take dmg from traps and just spin through any minions.
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Showing 1-8 of 8 comments
omega Sep 11, 2023 @ 9:34pm 
If I recall correctly, enemies can receive invulnerability through totems, were there any totems of immortality nearby?
Aside from that, I think the flame trap has an T2 or T3 upgrade that removes buffs, though I'm not sure if it works on invulnerability.
Unrealtairo Dec 27, 2023 @ 4:05pm 
Inferno towers

Both t2 and t3 has ability blocking stuff, then just slap them with slime and some ice and laugh at them
are we talking about the same game? there are no "Inferno towers" in DWII
Don’t be a jack a$$, it’s just whatever the fire towers are called. If you couldn’t come to that conclusion without clarity of a stupid name that’s a you problem
Last edited by Unrealtairo; Jan 6 @ 1:59pm
Originally posted by Unrealtairo:
Don’t be a jack a$$, it’s just whatever the fire towers are called. If you couldn’t come to that conclusion without clarity of a stupid name that’s a you problem

Man, it was not a snarky comment I genuinely didn't understand.
don't be a jerk, just explain. If you don't have the patience to explain things then you need to be at peace with making clear statements. you get to pick. will it be explanations? or will it be clear statements?

it's going to be one or the other.

I would still like an explanation, I was curious what you were saying.
Last edited by Turbo-Laser Ninjadragon; Jan 6 @ 4:27pm
as for the Berserkers, the earthquake trap has a silence upgrade that prevents enemies from using their "powers" and it stuns them as a nice bonus but the berserkers may still get past that because it pulses (which means that it isn't constantly in effect), however if you surround one with black holes that all have "energy manipulation" on them you can get it going pretty fast. On the whole the far better option is to control the flow of enemies uniformly through the careful placement of barricades which are far out of their way.

What you want to do is create the longest possible path for them to traverse and line it with traps that will damage their health a bit at a time. Stick to traps that have upgrades which do percentage damage for scalability, as you may have noticed enemies get consistently harder on infinite mode, So you can never hope for the damage your traps do to remain proportional unless it is percentage based damage.

I have never been above tier 500 on any map (infinite mode). there is a point where battering rams will overcome anything...even so you can nearly stop them in place with the right trap combo and from there widdle down their health very slooooooowly.
Last edited by Turbo-Laser Ninjadragon; Jan 6 @ 4:44pm
Originally posted by Noobc0re:
How do you stop the ♥♥♥♥♥♥♥? They don't take damage from traps and just spin through any minions.
All of the units take damage and die from traps. There are lots of traps that control and kill monsters, like grappling hooks, teleport traps, etc. Even if you are playing on infinite, when the monsters have thousands of hit points, these traps can push and pull them into hazards, like pitfalls, water and lava. Then, no matter how many hit points they have, they will die.
There are, however, units that heal other units. So, you need to silence them with upgraded shockwave generator traps. Or, you can use upgraded slime traps, which prevent healing. But, these only work while the monsters are standing on the slime trap.
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