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You lose gear, skill points, gems, runes and stuff, though youll keep everything from quest/object/achievement rewards, and you get some bonus gems, though i do not know what determines how many, once i got 21, after restoring savegame and doing some stuff i would get 22, so maybe it has to do with your level. I am currently checking that out.
Edit: Heres a screen of the ingame explanation
https://steamcommunity.com/sharedfiles/filedetails/?id=1440158562
https://steamcommunity.com/sharedfiles/filedetails/?id=1440192436
+10 Starting life
+10% Rarity
+10& Quantity
Destroyed traps are refunded automatically
Well, not great in comparison what you give up, but nice for a new beginning.
On the ascension. since the info on your level mentions "Ascension Level 1", i guess you can ascend multiple times, you always keep the objective rewards, so you start a little stronger everytime.
Ive completet everything i know, and i start with dunno how many masteries, since i havent unlocked the traps yet, 856 gems and 56 skill points. Different for everybody depending on their reward choices. First map starts in "Tier 4".
and the xp limit? what about an ethereal map?
All ethereal maps ar gone after ascending.
All maps have a higher tier. This makes it combination with the next point more challenging.
XP and item grinding is limited, because if you play a map more than one time you don't get addiontal items and only you best xp result of the map is added to your general XP level.
More infos in the following discussion:
https://steamcommunity.com/app/698540/discussions/0/1710690018665502210/
-no more ethereal map (they dont't drop it anymore)
-i can have only the maximum xp made in ascension 0,
it would be nice if someone do a sort of tutorial with all these details.
i should replay low tier map with lots of rune and eneraging all the waves to increase the xp limit?
im level 600 cause im playng labyrinth from tier 6 to 34 now. in ascension how does it work?
lots of question that need answers.
What?
qiuliovhr: Ethereal maps still drop, they are simply no longer offered as a reward for map objectives.
Yggdrasil: Since Ascension means that only your highest xp per map rewards you experience (If you beat your previous highscore, you get awarded the difference between your old and new record). He assumed the only way to get infinite xp is with "ascension 0" since you can just farm the maps over and over even if you don't reach your previous record. This is not true since ethereal maps still drop (Which he thought was not the case anymore)
You will only be awarded the difference between your old and new record, even in labyrinth. So if you beat Labyrinth Tier 5 with 10.000.000 XP and you are about to do the same labyrinth (i.e. Eternal Labyrinth) Tier 20 and reach 8.000.000 XP, you will not be given any experience; you didn't break your previous record.
Keep in mind that higher tier maps (including labyrinths) have more waves than lower tier maps; therefore even your best low tier record will eventually be broken by beating the same labyrinth on a much higher tier.
Since you are very concerned with experience and eventually not progressing anymore, consider this option:
1. Runes scale in tiers (both difficulty and xp reward) as well.
2. It is always worth identifying runes over keeping them unidentified because you can stack identified runes in a very smart way regarding your playstyle, providing a massive experience boost without any (any!) downsides at all.
i.e:
a. You can stack enemy health endlessly if you prefer to push enemies off the map (in pits, lava etc)
b. you can stack enemy -x% bounty rewards endlessly if you are using a "interest per wave" build
c. you can stack enemy +weight values endlessly if you don't use "physics" to kill enemies anyway
d. You can stack enemy damage reduction endlessly if you are using high tier maps with high Wrath levels, where the wrath levels themselves would already give them the 95% DR cap anyways
There are a few more (Such as +x% enemy spawns(my favorite)), but these are the most obvious rune setups that have no or almost no downsides to them when setting up your build accordingly.
But I have the feeling that the drop rate of maps and items is much less than in normal mode (including the bonus drop by Ascension item) and in second plays of maps the drop rate is even with rushing of waves near nothing.
That's the main reason why so many ascended players are advising to choose always higher drop rate as reward.