Dungeon Warfare 2

Dungeon Warfare 2

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JiveTurkey Aug 5, 2018 @ 6:06am
How do you deal with battering rams?
I can never seem to do quite enough damage to them, and they're too heavy for even my strongest harpoon setups. Any suggestions?
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Showing 1-12 of 12 comments
Horoai Aug 5, 2018 @ 6:18am 
Displacing them is usually not an option. You just need to bring enough fire power.

The way this game currently works is that whenever you find yourself 'unable' to beat something you don't revise your strategy. Instead, you do an endless map and gain +bazillion trap mastery levels. Problem solved.

However, if tweaking your strategy would be a thing then I suggest to invest your gems into a high single-target damage trap like bolt, hex or rocket trap. Teleport trap might work as well.

Additionally, FEAR + CURSE totem combo works particularly well against rams and is a strong loadout for consumable traps in general.
Last edited by Horoai; Aug 5, 2018 @ 8:11am
R.Gronow Aug 5, 2018 @ 6:29am 
i only use lighning traps + freezing traps i wrote a smal guide on this game
DiablosDungeon Aug 5, 2018 @ 5:12pm 
Upgraded Slime Traps allow you to prevent healing. Lining up several of these in a row and concentrating fire in this area with your trap of choice is one way to deal with Battering Rams and other tough guys. The Withering poison upgrade also deals percentage damage, which is great against slower enemies.

Freezing traps are powerful for their slows and are almost always a great choice once unlocked.

Bolas are easily forgotten, but just going to level 10 allows you to perma-slows enemies. Meanwhile the level 15 upgrade allows you to also stun enemies. In a corridor of death, this is very powerful for slowing down single targets.

Lastly, the Recall consumable is particularly powerful against tough units because it'll reset them to the start of the dungeon.
Last edited by DiablosDungeon; Aug 5, 2018 @ 5:13pm
Oberic Aug 6, 2018 @ 5:00am 
I've been using bomb and just throwing all of my bombs onto these things. It's been working so far and I can throw gold into my bombs if I need to.
JiveTurkey Aug 6, 2018 @ 6:19pm 
Thanks for the help guys! Really, the combination of curse traps (I forgot I unlocked those), chakram damage (those first hit damage upgrades gave this trap a spot in my arsenal), the wall freeze (something I didn't bother to unlock...glad I did), and lightning. I already knew lightning was awesome :steamhappy:. The recall and bombs are cool I never bothered to put points in the consumables so I never knew how useful they were.

Oh yea and the levels where you get to use bolas and harpoons are by far my favorite.
Kosiciel Aug 7, 2018 @ 4:36pm 
A pity that with higher endless waves, there is practically nothing that can kill those rams, the only option left being (un)lucky teleport.
Oberic Aug 8, 2018 @ 2:35am 
Originally posted by Kosiciel:
A pity that with higher endless waves, there is practically nothing that can kill those rams, the only option left being (un)lucky teleport.
Yeah the rams after wave 70 or so (first run through the game) are nigh unkillable without throwing dozens of moderately leveled up bombs on them. Even the mighty dart spewing spinblade trap does nothing to them.

I will say that the Tar trap is something that shouldn't be ignored.
It has a couple of very nasty upgrades that could really help deal with later waves.
Last edited by Oberic; Aug 8, 2018 @ 2:36am
Miqueltozzz Aug 10, 2018 @ 12:06am 
I have been putting almost all levels into spinblade, and almost as much to rockets, and I have no difficulty with rams.
Oberic Aug 10, 2018 @ 12:49am 
Originally posted by Miqueltozzz:
I have been putting almost all levels into spinblade, and almost as much to rockets, and I have no difficulty with rams.
Spinblade with the darts ultimate is just disgusting. You've made a good choice.
Kosiciel Aug 10, 2018 @ 7:51am 
Originally posted by Miqueltozzz:
I have been putting almost all levels into spinblade, and almost as much to rockets, and I have no difficulty with rams.

Rockets need space (and freeze traps). While quite powerful, they are horribly slow, even when tooltip says about 2s cooldown (it takes a lot longer). Unique item practically only adds explosion radius - not much help at waves 200+, really.
Nate Oct 11, 2018 @ 8:10am 
The recall consumable lets you send a multiple rams back to their spawn. Another trip though the death zone for you!
Iso Koala Oct 11, 2018 @ 10:18am 
Spinblades are the way to go. Especially when your level is low, and you cant spam level 50-100 traps in every slot.
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Date Posted: Aug 5, 2018 @ 6:06am
Posts: 12