Dungeon Warfare 2

Dungeon Warfare 2

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Wardiaper Jul 6, 2018 @ 5:36pm
Rush all waves
Can someone explain how to do this? Thanks.
Originally posted by Mashee:
On the left of the screen is the wave-o-meter that slowly slides down the screen. When a "wave number tile" reaches the bottom of the screen, that wave of mobs is released.

You can mouse-click the tile prematurely to "rush" the wave and release it early. Alternatively use the hotkey you've bound to it. (default is "E" I think.).

Rushing multiple waves in quick succession generates WRATH which not only releases the wave early, but increases traits of the mobs comming out. There are multiple tiers of wrath as indicated by the colors the wave-tiles turn when you keep releasing early.

The wrath levels will diminish if you fail to keep rushing in quick succession. The tiles will return to their normal grey color and you can continue to "rush" waves without the wrath modifiers...or let waves release at their regular pace again...

It's extremely well implemented and intuitive. :tinybflex1:

My biggest complaint about that objective is that I nearly always forget to rush just ONE wave somewhere in the middle and have to repeat with my brain turned on...
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Showing 1-13 of 13 comments
Pokemana Jul 6, 2018 @ 5:51pm 
don't see how it's not , i do it all the time XD But you could try doing it just before the wave comes , or you can come back when you can murder everything in your path
The author of this thread has indicated that this post answers the original topic.
Mashee Jul 6, 2018 @ 6:15pm 
On the left of the screen is the wave-o-meter that slowly slides down the screen. When a "wave number tile" reaches the bottom of the screen, that wave of mobs is released.

You can mouse-click the tile prematurely to "rush" the wave and release it early. Alternatively use the hotkey you've bound to it. (default is "E" I think.).

Rushing multiple waves in quick succession generates WRATH which not only releases the wave early, but increases traits of the mobs comming out. There are multiple tiers of wrath as indicated by the colors the wave-tiles turn when you keep releasing early.

The wrath levels will diminish if you fail to keep rushing in quick succession. The tiles will return to their normal grey color and you can continue to "rush" waves without the wrath modifiers...or let waves release at their regular pace again...

It's extremely well implemented and intuitive. :tinybflex1:

My biggest complaint about that objective is that I nearly always forget to rush just ONE wave somewhere in the middle and have to repeat with my brain turned on...
Last edited by Mashee; Jul 7, 2018 @ 1:15am
Pokemana Jul 6, 2018 @ 6:20pm 
yeah i know , i just went through one with rush all , it had 55 waves :steamsad:
Wardiaper Jul 6, 2018 @ 6:49pm 
Thanks. In my simple mind I thought rush all waves meant to play at 2x speed. I played the same level 3 times. :steamfacepalm:
otheofoolo Jul 6, 2018 @ 8:51pm 
wish there was an option to auto rush, I had to redo those missions cause of one moment of loosing focus. but rushing becomes alot easier once you put a few points into elite, and do one of each type of tower.
Porcupine Jul 8, 2018 @ 11:53am 
Originally posted by otheofoolo:
wish there was an option to auto rush, I had to redo those missions cause of one moment of loosing focus. but rushing becomes alot easier once you put a few points into elite, and do one of each type of tower.

I second this, I swear i've played a few rounds now, where I've actively rushed all waves, but somehow mis-clicked or something, because I didn't get the accomplishment for rush all waves. I wish there was a way to automate this. Worst part is, the achievement should go dark or something (IE: *FAILED*) during the level, so you know you missed it, instead of waiting till the end, with no idea where it was missed!

Also, the fact that [tab] pauses instead of [space] (like most games of this genre) is really throwing me off. So many times I've sped up, instead of pausing, arg.
Groquest  [developer] Jul 8, 2018 @ 12:21pm 
Originally posted by Porcupine:
I second this, I swear i've played a few rounds now, where I've actively rushed all waves, but somehow mis-clicked or something, because I didn't get the accomplishment for rush all waves. I wish there was a way to automate this. Worst part is, the achievement should go dark or something (IE: *FAILED*) during the level, so you know you missed it, instead of waiting till the end, with no idea where it was missed!

We plan to add this feature in a future update.

As for the keybinding issues, you can actually change them to your taste in the options menu.
Porcupine Jul 8, 2018 @ 6:45pm 
Originally posted by Groquest:
We plan to add this feature in a future update.

As for the keybinding issues, you can actually change them to your taste in the options menu.

Which feature bit specifically?

For the keyboard, good call, I should probably do that!
Last edited by Porcupine; Jul 8, 2018 @ 6:45pm
Groquest  [developer] Jul 9, 2018 @ 1:52am 
Originally posted by Porcupine:

the achievement should go dark or something (IE: *FAILED*) during the level, so you know you missed it, instead of waiting till the end, with no idea where it was missed!

I meant this.
Mashee Jul 9, 2018 @ 2:17am 
Originally posted by Groquest:
Originally posted by Porcupine:

the achievement should go dark or something (IE: *FAILED*) during the level, so you know you missed it, instead of waiting till the end, with no idea where it was missed!

I meant this.

Oh that's cool, but not as cool as auto-rush. :steamhappy: ...still a nice improvement. :dw_gem: :dw_gem: :dw_gem:
Porcupine Jul 9, 2018 @ 9:02am 
Originally posted by Groquest:
Originally posted by Porcupine:

the achievement should go dark or something (IE: *FAILED*) during the level, so you know you missed it, instead of waiting till the end, with no idea where it was missed!

I meant this.

Maybe a SFX of some sort to go with it too? :D
Emperor Gestahl Jul 9, 2018 @ 9:55am 
Not being able to auto-rush is my main (and only) complaint so far. There's a lot to keep track of already, and 99% of the times I fail this objective it's because one or two waves managed to slip through unrushed without me noticing. Hope this gets implemented soon.
Marbur Jul 9, 2018 @ 10:31am 
For the achivement 'reckless' you can't use the key 'e', you have to click with the mouse.
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Date Posted: Jul 6, 2018 @ 5:36pm
Posts: 13