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报告翻译问题
Dwarves were pretty easy to handle in the original, after the initial surprise they gave.
Probably same with the rams, not that far myself yet.
Dart trap with frost to stunlock.
A second dart trap with the 20% boost to damage for each consecutive hit.
You'll stunlock them, and progressively deal more and more damage.
Also, I find that the slime trap upgrade which prevents enemy healing is extremely useful if you aggro a sh*tton of waves all at once.
First is a combination of high dps and %dot like grinders+bolt trap+slime traps+soul harvesters. This 4 trap combo is decent at 15 at all traps till about wave 30-40 with no runes on most cases. (adding frost trap can help as well with added cold enemy damage debuff with the perk but bolt trap can cause the cold as well)
Second is the push/pull method. AKA push traps, throw traps and harpoon traps. Add slow/freezing into the mix and you could have potential to get them fairly well up to 100 depending on your gem count (got over 6k atm and usually average about 100 waves)
Third, and most tricky is a fusion of the two and more. Namely what is added is 'rune of recall' consumable trap and an entire path of 'slime traps' that negate healing. (regen is a pain on rams) basically what you do is dps it throughout the path then slap a recall on it to restart it, causing it to cycle on the damage repeatedly, as your 'instakill' traps via fall/spikes take care of the small fry. This stratagy has an infinite potential assuming you got the right build of gems/skills/items set up.
Sometimes it doesn't seem to work, but when it does it outright destroys it regardless of how much health it has.
Withering Poison, Dislocation, Hex Traps with Giant Killer, Runes of Recall are some other tricks to help out.