Dungeon Warfare 2

Dungeon Warfare 2

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How to deal with Battering Rams?
I´m stuck in the game at lvl. 14 because Battering Rams now always break my defenses. Guess I have to upgrade something to kill them quicker, but what? Some hint in the encyclopedia would have been nice. Any advice?
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Showing 1-15 of 21 comments
patrick.barnes Jul 6, 2018 @ 12:11pm 
This is the reason I quit playing the first game. It was a ton of fun up until the exploding dwarves that destroyed your defenses, and then it just became frustrating instead of fun.
Iso Koala Jul 6, 2018 @ 1:36pm 
Originally posted by patrick.barnes:
This is the reason I quit playing the first game. It was a ton of fun up until the exploding dwarves that destroyed your defenses, and then it just became frustrating instead of fun.
¨
Dwarves were pretty easy to handle in the original, after the initial surprise they gave.

Probably same with the rams, not that far myself yet.
Viktor Klemperer Jul 6, 2018 @ 1:40pm 
Managed now by boosting spike trap as far as possible for me, but still not satisfying. I manage to survive the attacks, but it doesn´t feel like having a strategy.
otheofoolo Jul 6, 2018 @ 2:04pm 
for tanky enemies harpoons does wonders, especially if you dont bother with the pulling aspect but instead work on the damage to a single target. plus they help slow them done a bit. It works as long as you dont make a kill box right near the spawning point since rams have a ton of hp. Grinders also do a bit of damage but they get full quickly so use them for burst damage. teir 2 harpoon has an upgrade that each hit does 10% of enemies hp if it does go over double it base damage.
Viktor Klemperer Jul 6, 2018 @ 2:35pm 
thx otheofoolo, great advice!
The Pyro Knight Jul 6, 2018 @ 3:58pm 
I always use a dart trap with the ice damage upgrade so they are just kinda stun locked
Pokemana Jul 6, 2018 @ 4:02pm 
i use a dart trap too , but i focus using singularity instead , god does it fire fast
Klokinator Jul 6, 2018 @ 7:31pm 
Why not use both?

Dart trap with frost to stunlock.

A second dart trap with the 20% boost to damage for each consecutive hit.

You'll stunlock them, and progressively deal more and more damage.

Also, I find that the slime trap upgrade which prevents enemy healing is extremely useful if you aggro a sh*tton of waves all at once.
Iso Koala Jul 8, 2018 @ 9:10am 
Not sure if it was bugged or what, but I just saw a lvl 10 spinblade take out battering ram in less than 2 seconds.
zalex101001 Aug 19, 2019 @ 7:44am 
I have found three 'semi' effective means to deal with rams.
First is a combination of high dps and %dot like grinders+bolt trap+slime traps+soul harvesters. This 4 trap combo is decent at 15 at all traps till about wave 30-40 with no runes on most cases. (adding frost trap can help as well with added cold enemy damage debuff with the perk but bolt trap can cause the cold as well)
Second is the push/pull method. AKA push traps, throw traps and harpoon traps. Add slow/freezing into the mix and you could have potential to get them fairly well up to 100 depending on your gem count (got over 6k atm and usually average about 100 waves)
Third, and most tricky is a fusion of the two and more. Namely what is added is 'rune of recall' consumable trap and an entire path of 'slime traps' that negate healing. (regen is a pain on rams) basically what you do is dps it throughout the path then slap a recall on it to restart it, causing it to cycle on the damage repeatedly, as your 'instakill' traps via fall/spikes take care of the small fry. This stratagy has an infinite potential assuming you got the right build of gems/skills/items set up.
Sylxeria Aug 21, 2019 @ 10:00pm 
Surprised nobody's mentioned Black Hole trap with Dislocation yet xD
Sometimes it doesn't seem to work, but when it does it outright destroys it regardless of how much health it has.


Withering Poison, Dislocation, Hex Traps with Giant Killer, Runes of Recall are some other tricks to help out.
helix2 Aug 26, 2020 @ 4:08am 
Runes of recall are the only thing I have found that really help with the ram. They seem to simply ignore black holes, and even TP traps in my game.
hellatze Aug 31, 2020 @ 6:59pm 
Originally posted by Sylxeria:
Surprised nobody's mentioned Black Hole trap with Dislocation yet xD
Sometimes it doesn't seem to work, but when it does it outright destroys it regardless of how much health it has.


Withering Poison, Dislocation, Hex Traps with Giant Killer, Runes of Recall are some other tricks to help out.
Just spam testla and win the day
helix2 Aug 31, 2020 @ 7:05pm 
I find the cursed trap that makes things take more damage seems to work well on them.
Sprocker Sep 2, 2020 @ 7:12am 
Cursed trap and bombs with the axe upgraded to swing three times per activation does the job.
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